我不知道如何设置一个事件,这样当我的乒乓球碰到障碍时,它就会被禁用或离开屏幕。有人能帮我吗?我很新,我看了API,但它让我很困惑。非常感谢您的帮助。
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.properties import NumericProperty, ReferenceListProperty, ObjectProperty
from kivy.vector import Vector
from kivy.clock import Clock
class Block(Widget):
score = NumericProperty(0)
def bounce_ball(self, ball):
if self.collide_widget(ball):
vx, vy = ball.velocity
offset = (ball.center_y - self.center_y) / (self.height / 2)
bounced = Vector(-1 * vx, vy)
vel = bounced * 1.0
ball.velocity = vel.y, vel.x + offset
self.dispatch
class PongPaddle(Widget):
score = NumericProperty(0)
def bounce_ball(self, ball):
if self.collide_widget(ball):
vx, vy = ball.velocity
offset = (ball.center_y - self.center_y) / (self.height / 2)
bounced = Vector(-1 * vx, vy)
vel = bounced * 1.0
ball.velocity = vel.y, vel.x + offset
class PongBall(Widget):
ball = image
velocity_x = NumericProperty(0)
velocity_y = NumericProperty(0)
velocity = ReferenceListProperty(velocity_x, velocity_y)
def move(self):
self.pos = Vector(*self.velocity) + self.pos
class PongGame(Widget):
brick = ObjectProperty(None)
ball = ObjectProperty(None)
player1 = ObjectProperty(None)
block = ObjectProperty(None)
def serve_ball(self, vel=(0, 4)):
self.ball.center = self.center
self.ball.velocity = vel
def update(self, dt):
self.ball.move()
#bounce of paddles
self.player1.bounce_ball(self.ball)
if self.block.bounce_ball(self.ball): self.dispatch
#bounce ball off bottom or top
if (self.ball.top > self.top):
self.ball.velocity_y *= -1
#bounce ball off bottom or top
if (self.ball.x < 0) or (self.ball.right > self.width):
self.ball.velocity_x *= -1
def on_touch_move(self, touch):
if touch.x > self.width / 12:
self.player1.center_x = touch.x
class PongApp(App):
def build(self):
game = PongGame()
game.serve_ball()
Clock.schedule_interval(game.update, 1.0 / 30.0)
return game
if __name__ == '__main__':
PongApp().run()
这不是一个优雅的解决方案-我不使用事件。
我将visible
添加到类Block:
class Block(Widget):
visible = BooleanProperty(True)
# the rest of the code
然后当CCD_ 2与CCD_
def update(self, dt):
self.ball.move()
#bounce of paddles
self.player1.bounce_ball(self.ball)
#bounce ball off bottom or top
if (self.ball.top > self.top):
self.ball.velocity_y *= -1
#bounce ball off bottom or top
if (self.ball.x < 0) or (self.ball.right > self.width):
self.ball.velocity_x *= -1
# remove block when collide with ball
if self.block.visible and self.block.collide_widget(self.ball):
self.block.bounce_ball(self.ball)
self.block.visible = False
self.remove_widget(self.block)
设置块的x或y坐标,以便在屏幕外绘制(即,根本不实际绘制)。首先,如果适用,保存你的y坐标,以便以后可以检索,以恢复你的块:
# Save old y setting for later retrieval.
root.saved_y = self.block.y
# Now set y so the block is moved offscreen.
self.block.y = 5000
(我已经测试了这个解决方案;它很有效。)