以声音频率为基础移动图像



我正在尝试制作一些东西,我正在录制声音,并根据声音(音调,频率,不确定)图像应该移动。

我可以实现记录,也可以在图像序列的地方,但分开。我不确定如何将其联系起来,只是为了提供信息,我试图实现类似的东西嘴动器应用:App url在这里

我的问题是,我怎样才能在声音频率的基础上移动/动画图像。

谢谢

我完成了解决方案。使用狄拉克,问题解决了。

编辑:

这是什么?

DiracAudioPlayer是一组新的Cocoa类,它以一种方便的方式包装了整个Dirac功能,暴露了一个类似于AVAudioPlayer提供的API。注意,这不是一个AVAudioPlayer子类。以下是该API的核心特性和描述。

DiracAudioPlayer核心功能

DiracAudioPlayer是一组类,允许基于文件的各种音频格式(包括MPMediaItems)的播放,同时实时改变音频文件的速度和音高。版本3.6包括DiracAudioPlayerBase(基类照顾文件IO和播放),DiracAudioPlayer(包装Dirac核心API)和DiracFxAudioPlayer(包装DiracFx API)。

确保你在你的项目中包含所有3个类,以及"ExtAudioFile"one_answers"util"文件夹,并将加速.框架和coreaudio .框架添加到项目中。在MacOS X上,你也必须添加AudioUnit.framework,在iOS上,你必须添加AudioToolbox.framework, AVFoundation.framework, MediaPlayer.framework和coredia .framework。

DiracAudioPlayer是……一个与苹果兼容的类,可以播放时间延长的音频,适用于iOS(版本4及更高)和MacOS X(版本10.6及更高)很容易使用完全兼容ARC…交付给您,包括完整的源代码

DiracAudioPlayer API2012年11月发布的3.6版本提供了以下调用:
- (id) initWithContentsOfURL:(NSURL*)inUrl channels:(int)channels error: (NSError **)error;
Initializes and returns an audio player for playing a designated sound file. A URL identifying the sound file to play. The audio data must be in a format supported by Core Audio. Pass in the address of a nil-initialized NSError object. If an error occurs, upon return the NSError object describes the error. To use an item from the user's iPod library supply the URL that you get via MPMediaItem's MPMediaItemPropertyAssetURL property as inUrl. Note that FairPlay protected content can NOT be processed.

- (void) setDelegate:(id)delegate;
- (id) delegate;

设置/获取类的委托。如果你实现委托协议,DiracAudioPlayer将调用

的实现
- (void)diracPlayerDidFinishPlaying:(DiracAudioPlayerBase *)player successfully:(BOOL)flag

播放完毕

- (void) changeDuration:(float)duration;
- (void) changePitch:(float)pitch;

改变播放速度和音高

- (NSInteger) numberOfLoops;
- (void) setNumberOfLoops:(NSInteger)loops;
A value of 0, which is the default, means to play the sound once. Set a positive integer value to specify the number of times to return to the start and play again. For example, specifying a value of 1 results in a total of two plays of the sound. Set any negative integer value to loop the sound indefinitely until you call the stop method.
- (void) updateMeters;

必须在调用-peakPowerForChannel之前调用,以便更新其内部测量

- (float) peakPowerForChannel:(NSUInteger)channelNumber;
A floating-point representation, in decibels, of a given audio channel’s current peak power. A return value of 0 dB indicates full scale, or maximum power; a return value of -160 dB indicates minimum power (that is, near silence). If the signal provided to the audio player exceeds ±full scale, then the return value may exceed 0 (that is, it may enter the positive range). To obtain a current peak power value, you must call the updateMeters method before calling this method.

- (BOOL) prepareToPlay;
Starts the Dirac processing thread and prepares the sound file for playback. If you don't call this explicitly it will be called when calling -play

- (NSUInteger) numberOfChannels;

与音频播放器相关联的声音中的音频通道数。(只读)

- (NSTimeInterval) fileDuration;

返回与音频播放器关联的声音的总持续时间(以秒为单位)。(只读)

- (NSTimeInterval) currentTime;
- (void) setCurrentTime:(NSTimeInterval)time
Returns the current play time in the input file. Note that if you apply time stretching, -currentTime will reflect the slowed down time depending on the time stretch factor. 
IMPORTANT CHANGE: In previous versions this value returned the total play time independent of the position in the file. Please update your code accordingly to reflect the change
Setting this property causes playback to fast forward or rewind to the specified play time.

- (void) play;
Plays a sound asynchronously. Returns YES on success, or NO on failure. Calling this method implicitly calls the -prepareToPlay method if the audio player is not already prepared to play.
- (NSURL*) url;

与音频播放器关联的声音的URL。(只读)

- (void) setVolume:(float)volume;
- (float) volume;

音频播放器的播放增益,范围从0.0到1.0。

- (BOOL) playing;
A Boolean value that indicates whether the audio player is playing (YES) or not (NO). (read-only). To find out when playback has stopped, use the diracPlayerDidFinishPlaying:successfully: delegate method.
- (void) pause;
Pauses playback; sound remains ready to resume playback from where it left off. Calling pause leaves the audio player prepared to play; it does not release the audio hardware that was acquired upon calling -play or -prepareToPlay.
- (void) stop;
Stops playback and undoes the setup needed for playback. Calling this method, or allowing a sound to finish playing, undoes the setup performed upon calling the -play or -prepareToPlay methods.

大多数文本转语音系统将允许您注册一个回调函数,该函数将发送给您正在生成的音素(用外行人的话来说就是声音)。请看下面的链接。单击左侧的回调。看看下面的SpeechPhonemeProcPtr,它允许你注册一个函数,当发出的噪音是"uh","th","ah"或任何噪音时,这个函数将被调用。然后,你会更新你的图像,使其看起来像一个人发出特定声音时的嘴部。这在IBM的vivoice中非常容易,我从来没有在iPhone上编写过这样的应用程序,但我认为这比尝试匹配音频要好。

如果这是你想要匹配的未经过滤的音频,那么你可以将其传递给语音识别系统,并将识别的文本传递到TTS系统并获得音素。

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