我想知道如何把一个UIImage变成可用和可修改的东西。Java代码来处理我需要的东西看起来像这样:
BufferedImage img= ImageIO.read(file);
Raster raster=img.getData();
int w=raster.getWidth(),h=raster.getHeight();
int pixels[][]=new int[w][h];
for (int x=0;x<w;x++)
{
for(int y=0;y<h;y++)
{
pixels[x][y]=raster.getSample(x,y,0);
}
}
我需要通过访问图像中的每个像素来修改图像的alpha值。
未经测试,但我认为这将工作或应该非常接近。
import UIKit
import CoreGraphics
var uiimage = UIImage(contentsOfFile: "/PATH/TO/image.png")
var image = uiimage.CGImage
let width = CGImageGetWidth(image)
let height = CGImageGetHeight(image)
let colorspace = CGColorSpaceCreateDeviceRGB()
let bytesPerRow = (4 * width);
let bitsPerComponent :UInt = 8
let pixels = UnsafePointer<UInt8>(malloc(width*height*4))
var context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorspace,
CGBitmapInfo());
CGContextDrawImage(context, CGRectMake(0, 0, CGFloat(width), CGFloat(height)), image)
for x in 0..width {
for y in 0..height {
//Here is your raw pixels
let offset = 4*((Int(width) * Int(y)) + Int(x))
let alpha = pixels[offset]
let red = pixels[offset+1]
let green = pixels[offset+2]
let blue = pixels[offset+3]
}
}
如果你真的需要转换成2D数组,可以通过CGContext将图像渲染成字节数组,然后将数组分割成部分。CGContext使用0…255颜色范围,而不是0…字节数组将采用rgba格式。
转换为0…的示例代码:
import UIKit
import CoreGraphics
func pixelData() -> [UInt8]? {
let dataSize = size.width * size.height * 4
var pixelData = [UInt8](repeating: 0, count: Int(dataSize))
let colorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGContext(data: &pixelData,
width: Int(size.width),
height: Int(size.height),
bitsPerComponent: 8,
bytesPerRow: 4 * Int(size.width),
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue)
guard let cgImage = self.cgImage,
let context = context else { return nil }
context.draw(cgImage, in: CGRect(origin: .zero, size: size))
return pixelData
}
func pixelMatrix() -> [[[Float]]]? {
guard let pixels = pixelData() else {
return nil
}
var data: [[[Float]]] = []
let width = Int(size.width)
let height = Int(size.height)
for y in 0..<height {
var row: [[Float]] = []
for x in 0..<width {
let offset = 4 * ((width * y) + x)
let red = Float(pixels[offset]) / 255
let green = Float(pixels[offset + 1]) / 255
let blue = Float(pixels[offset + 2]) / 255
let alpha = Float(pixels[offset + 3]) / 255
let pixel = [red, green, blue, alpha]
row.append(pixel)
}
data.append(row)
}
return data
}