与Jenkins连续集成React Native(IOS Android)项目



是否可以使用Jenkins实现React Antive应用程序的连续集成?我还没有找到指南。如果还有其他解决方案,最好的解决方案是什么?另外,Mac OS机器是iOS项目的强制性吗?

是的,这是完全可能的。您只需要从命令行而不是XCode或您选择的IDE执行所有操作。对于iOS,请查看react-native bundle命令以创建JS捆绑包,xcodebuildxcrun来编译本机代码。在Android中,这要容易一些,因为您执行了Gradle assembleRelease任务。在此之前,您必须运行npm install才能获得所有依赖关系,但这应该大致是。

至于iOS开发,不幸的是,您没有办法,您确实需要OS X机器。

第一件事是使命令行构建适用于Android和iOS。您可以在Xcode或Android Studio日志上达到顶峰,并复制一些命令。

我将 build.sh 脚本放在iOS和Android文件夹中,可以从Jenkins作业中调用,以构建各自的目标。您可以在项目root中具有build.sh。

todo:我想弄清楚如何运行 ESLINT airbnb在Jenkins工作中并生成报告?

这是我的iOS build.sh脚本,可与xcode 9一起使用:

#!/bin/sh
############################################
# File: build.sh
# -----------------------
# Author: edOfTheMountain@acme.com
#
# Command line build:
#   1) clean
#   2) build
#   3) archive
#   4) export IPA
#
# http://shashikantjagtap.net/xcodebuild-deploy-ios-app-command-line/
# https://help.apple.com/itc/apploader/e3#/apdATD1E53-D1E1A1303-D1E53A1126
#
 isInPath=$(which xcodebuild)
 if [ ! -x "${isInPath}" ] ; then
    echo "*** Error xcodebuild not found in path"
    exit 1
 fi
isInPath=$(which xcrun)
 if [ ! -x "${isInPath}" ] ; then
    echo "*** Error xcrun not found in path"
    exit 1
 fi

echo "### Start: Cleaning ###############################################################"
rm -rf build
xcodebuild -project MyApp.xcodeproj -scheme MyApp -destination generic/platform=iOS clean     
echo "### Done: Cleaning ###############################################################"
# Analyze
# xcodebuild -project MyApp.xcodeproj -scheme MyApp -sdk iphoneos clean analyze
echo "### Start: Building ###############################################################"
# xcodebuild -project MyApp.xcodeproj -target MyApp -showBuildSettings
# xcodebuild -project MyApp.xcodeproj -scheme MyApp -destination generic/platform=iOS build    
# Run pod install once before building workspace
pod install 
# Now using a Podfile so have to build workspace not build project
xcodebuild -workspace MyApp.xcworkspace -scheme MyApp -destination generic/platform=iOS build     
echo "### Done: Building ###############################################################"

CFBundleShortVersionString=`/usr/libexec/PlistBuddy -c "Print :CFBundleShortVersionString" ./MyApp/Info.plist`
CFBundleVersion=`/usr/libexec/PlistBuddy -c "Print :CFBundleVersion" ./MyApp/Info.plist`
echo "CFBundleShortVersionString: ${CFBundleShortVersionString}"
echo "CFBundleVersion: ${CFBundleVersion}"
ipaFileName=MyApp.ipa
renameIpaFileName="field-scout-${CFBundleShortVersionString}.${CFBundleVersion}.ipa"
echo "### Start: Archiving ###############################################################"
# xcodebuild -project MyApp.xcodeproj -scheme MyApp -sdk iphoneos -configuration AppStoreDistribution archive -archivePath $PWD/build/MyApp.xcarchive
# Now using a Podfile so have to build workspace not build project
xcodebuild -workspace MyApp.xcworkspace -scheme MyApp -sdk iphoneos -configuration AppStoreDistribution archive -archivePath $PWD/build/MyApp.xcarchive
echo "### Done: Archiving ###############################################################"
echo "### Start: Exporting ###############################################################"
xcodebuild -exportArchive -archivePath $PWD/build/MyApp.xcarchive -exportOptionsPlist MyApp/ExportOptions.plist -exportPath $PWD/build
ls -al build
echo "### Done: Exporting ###############################################################"
appArchiveFile=build/${ipaFileName}
if [ ! -f "${appArchiveFile}" ]; then
    echo "*** Error file not found: ${appArchiveFile}"
    exit 1    
fi
# Extract and verify archive contents
echo "### Unzip: ${ipaFileName}  ###############################################################"
( cd build; unzip -q ${ipaFileName} )
( cd build/Payload; xcrun codesign -dv MyApp.app/ )
outputFile=build/Payload/MyApp.app
if [ ! -d "${outputFile}" ]; then
    echo "*** Error file not found: ${outputFile}"
    exit 1    
fi
rm -rf ./build/Payload
rm -rf ./build/Symbols

# altool is used to verify iOS IPA files
altool_path=/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/Current/Support
isInPath=$(which altool)
 if [ ! -x "${isInPath}" ] ; then
    echo "*** Error altool not found in path"
    echo "Expected altool path:n ${altool_path}"
    exit 1
 fi
# altool validate will trigger a user dialog first time it is run.
# On a jenkins slave you will need to execute manually in a console once, to allow keychain access.
# $ altool --validate-app -f file -u username [-p password] [--output-format xml]
# $ altool --upload-app -f file -u username [-p password] [--output-format xml]
altool --validate-app -f build/${ipaFileName} -u edOfTheMountain@acme.com -p @keychain:"Application Loader: edOfTheMountain@acme.com"
altool --validate-app -f build/${ipaFileName} -u edOfTheMountain@acme.com -p @keychain:"Application Loader: edOfTheMountain@acme.com" --output-format xml > build/validate.xml
altoolValidate=$?
if [ ${altoolValidate} -ne 0 ]; then
    echo "*** Error IPA failed to validate: build/${ipaFileName}"
    echo "See: build/validate.xml"
    exit 1    
fi
echo "Rename build/${ipaFileName} to build/${renameIpaFileName}" 
mv ./build/${ipaFileName} ./build/${renameIpaFileName} 
echo ##############################
echo        Done 
echo ##############################
echo Ready to upload archive to iTunes:
echo "  ${appArchiveFile}"
echo
uploadExample="$( echo altool --upload-app -f build/${renameIpaFileName} -u edOfTheMountain@acme.com -p @keychain:"Application Loader: edOfTheMountain@acme.com" )"
echo "Upload Example:n ${uploadExample}"
echo

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