格拉普吉奇不动



我正在尝试制作一个代码,该代码将使用JButtons移动一个红色球(然后添加键绑定器)。当我编译和跑步时,我看到球没有问题,但JButtons不会影响他。我认为问题可能是球只抽一次,然后一次又一次地被叫到没有被抽到新位置,但我不知道如何解决这个问题。1)有人知道我该如何解决这个问题吗?2)有没有办法将JPanel的形状更改为球?(这可能是一个更简单的移动他的方法)

package il.co.atlantis;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class KeyBinders implements ActionListener {
boolean right=true, left=false, up=false, down=false, inGame=true;
JPanel backgroundPanel, bannerPanel, scorePanel, applePanel;
JLabel currentScoreLabel, highestScoreLabel;
JButton upButton, downButton, rightButton, leftButton;
long millis =System.currentTimeMillis(), millisn =System.currentTimeMillis();
public static final int WID = 10, HEI = 10;
public static int x1 = 100, y1 = 100;
public class MyGraphics extends JComponent {
    private static final long serialVersionUID = 1L;
    MyGraphics() {
        setPreferredSize(new Dimension(700, 500));
    }
    public void moveRight(){
    ++x1;
    }
    public void moveLeft(){
    --x1;
    }
    public void moveUp(){
    --y1;
    }
    public void moveDown(){
    ++y1;
    }
    public void paintComponent(Graphics g){
        super.paintComponents(g);
        g.setColor(Color.red);
        g.fillOval(x1, y1, WID, HEI);
    }
}

public JPanel CreateContentPane (){
    JPanel totalGUI = new JPanel();
    totalGUI.setLayout(null);
    backgroundPanel = new JPanel();
    backgroundPanel.setBackground(Color.black);
    backgroundPanel.setLocation(100, 10);
    backgroundPanel.setSize(700, 500);
    totalGUI.add(backgroundPanel);
    upButton = new JButton("up");
    upButton.setLocation(0,0);
    upButton.setSize(50,50);
    totalGUI.add(upButton);
    downButton = new JButton ("down");
    downButton.setLocation(0,50);
    downButton.setSize(50,50);
    totalGUI.add(downButton);
    rightButton = new JButton("right");
    rightButton.setLocation(0,100);
    rightButton.setSize(50,50);
    totalGUI.add(rightButton);
    leftButton = new JButton("left");
    leftButton.setLocation(0,150);
    leftButton.setSize(50,50);
    totalGUI.add(leftButton);

    MyGraphics tr = new MyGraphics();
    tr.setLocation(100, 100);
    backgroundPanel.add(tr);

    return totalGUI;
}
public void ActionPerformed(ActionEvent h){
    if(h.getSource() == upButton) {
        --y1;
    }
    else if(h.getSource() == downButton){
        ++y1;
    }
    else if(h.getSource() == leftButton){
        --x1;
    }
    else if(h.getSource() == rightButton){
        ++x1;
    }
}
private static void createAndShowGUI() {
    JFrame.setDefaultLookAndFeelDecorated(true);
    JFrame frame = new JFrame("[=] JButton Scores! [=]");
    //Create and set up the content pane.
    KeyBinders demo = new KeyBinders();
    frame.setContentPane(demo.CreateContentPane());
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setSize(280, 190);
    frame.setVisible(true);
}
public static void main(String[] args) {
    //Schedule a job for the event-dispatching thread:
    //creating and showing this application's GUI.
    SwingUtilities.invokeLater(new Runnable() {
        public void run() {
            createAndShowGUI();
        }
    });
}
public KeyBinders() {
    // TODO Auto-generated constructor stub
}
@Override
public void actionPerformed(ActionEvent arg0) {
    // TODO Auto-generated method stub
}

}

当您调用操作事件时,actionPerformed()函数会被调用,就像您所做的那样。您也可以更改绘图位置。您需要调用Component.repaint()告诉 Swing t 帽子整个组件,无论您指定要重新绘制哪个组件,都必须更新。因此,请在代码中添加此函数调用。例如:

public void ActionPerformed(ActionEvent h){
    if(h.getSource() == upButton) {
        --y1;
    }
    else if(h.getSource() == downButton){
        ++y1;
    }
    else if(h.getSource() == leftButton){
        --x1;
    }
    else if(h.getSource() == rightButton){
        ++x1;
    }
   repaint();
}

查看教程:执行自定义绘制。

有一种

叫做repaint()的方法,你应该熟悉它。

当调用组件(例如 JFrame)时,它将重新绘制其中的所有组件。当然,如果您希望更改在屏幕上可见,则需要调用它。

至于自定义绘画,你根本不应该使用组件,而是使用Graphics.fillRect/fillOval等方法来绘制你想要的东西。

有关自定义绘画教程,请参阅此处。

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