以有用的形式保存H264 RTP报文



我知道可以使用Wireshark和VLC保存RTP h264流。但为了更多地了解视频流,我正试着自己做。关于这个话题,有几个相关的问题可以很好地阅读:

如何处理原始UDP数据包,以便它们可以被directshow源过滤器中的解码器过滤器解码

使用ffmpeg (libavcodec)解码RTP上的H264视频的问题

如何将H.264 UDP数据包转换为可播放的媒体流或文件(碎片整理)

以这些为背景,这是我目前的位置:

  • 我可以通过UTP接收RTP数据包。
  • 我按照上面的问题来解析数据包。
  • 我将数据包写入一个文件,以x000001分隔,并根据上述指南再次添加NAL字节。
  • 在文件的开头,我把SPS和PPS,我从我的代码的RTSP会话与服务器(再次由正确的字节分隔)。

我最终得到了一个据说有很多NAL帧的文件。然后我尝试在。264文件上运行ffmpeg以创建。mp4文件。这会产生几个错误:

[h264 @ 0x15257a0] decode_slice_header error

[h264 @ 0x15257a0]没有帧!

[h264 @ 0x15257a0]不存在的PPS引用

[h264 @ 0x15257a0]不存在的PPS 0引用

[buffer @ 0x15e16a0]无效的像素格式字符串'-1'

在我能解决这个问题之前,我基本上处于停顿状态。我已经彻底阅读了我上面链接到的问题,并且流绝对是可见的,因为我可以通过VLC连接和观看它,并且根据wireshark,传入的数据包绝对是H264 RTP数据包。如果VLC能做到,为什么我不能!我将非常感谢任何对我的错误的深入了解,并可能总结三个相互关联的问题,以解决它们之间的分歧。

查看如何处理原始UDP数据包,以便它们可以被directshow源过滤器中的解码器过滤器解码

它有你需要的答案,但过程是这样的:

//Determine if the forbidden bit is set and the type of nal from the first byte
            byte firstByte = packetData[offset];
            //bool forbiddenZeroBit = ((firstByte & 0x80) >> 7) != 0;
            byte nalUnitType = (byte)(firstByte & Common.Binary.FiveBitMaxValue);
            //o  The F bit MUST be cleared if all F bits of the aggregated NAL units are zero; otherwise, it MUST be set.
            //if (forbiddenZeroBit && nalUnitType <= 23 && nalUnitType > 29) throw new InvalidOperationException("Forbidden Zero Bit is Set.");
            //Determine what to do
            switch (nalUnitType)
            {
                //Reserved - Ignore
                case 0:
                case 30:
                case 31:
                    {
                        return;
                    }
                case 24: //STAP - A
                case 25: //STAP - B
                case 26: //MTAP - 16
                case 27: //MTAP - 24
                    {
                        //Move to Nal Data
                        ++offset;
                        //Todo Determine if need to Order by DON first.
                        //EAT DON for ALL BUT STAP - A
                        if (nalUnitType != 24) offset += 2;
                        //Consume the rest of the data from the packet
                        while (offset < count)
                        {
                            //Determine the nal unit size which does not include the nal header
                            int tmp_nal_size = Common.Binary.Read16(packetData, offset, BitConverter.IsLittleEndian);
                            offset += 2;
                            //If the nal had data then write it
                            if (tmp_nal_size > 0)
                            {
                                //For DOND and TSOFFSET
                                switch (nalUnitType)
                                {
                                    case 25:// MTAP - 16
                                        {
                                            //SKIP DOND and TSOFFSET
                                            offset += 3;
                                            goto default;
                                        }
                                    case 26:// MTAP - 24
                                        {
                                            //SKIP DOND and TSOFFSET
                                            offset += 4;
                                            goto default;
                                        }
                                    default:
                                        {
                                            //Read the nal header but don't move the offset
                                            byte nalHeader = (byte)(packetData[offset] & Common.Binary.FiveBitMaxValue);
                                            if (nalHeader > 5)
                                            {
                                                if (nalHeader == 6)
                                                {
                                                    Buffer.WriteByte(0);
                                                    containsSei = true;
                                                }
                                                else if (nalHeader == 7)
                                                {
                                                    Buffer.WriteByte(0);
                                                    containsPps = true;
                                                }
                                                else if (nalHeader == 8)
                                                {
                                                    Buffer.WriteByte(0);
                                                    containsSps = true;
                                                }
                                            }
                                            if (nalHeader == 1) containsSlice = true;
                                            if (nalHeader == 5) isIdr = true;
                                            //Done reading
                                            break;
                                        }
                                }
                                //Write the start code
                                Buffer.Write(NalStart, 0, 3);
                                //Write the nal header and data
                                Buffer.Write(packetData, offset, tmp_nal_size);
                                //Move the offset past the nal
                                offset += tmp_nal_size;
                            }
                        }
                        return;
                    }
                case 28: //FU - A
                case 29: //FU - B
                    {
                        /*
                         Informative note: When an FU-A occurs in interleaved mode, it
                         always follows an FU-B, which sets its DON.
                         * Informative note: If a transmitter wants to encapsulate a single
                          NAL unit per packet and transmit packets out of their decoding
                          order, STAP-B packet type can be used.
                         */
                        //Need 2 bytes
                        if (count > 2)
                        {
                            //Read the Header
                            byte FUHeader = packetData[++offset];
                            bool Start = ((FUHeader & 0x80) >> 7) > 0;
                            //bool End = ((FUHeader & 0x40) >> 6) > 0;
                            //bool Receiver = (FUHeader & 0x20) != 0;
                            //if (Receiver) throw new InvalidOperationException("Receiver Bit Set");
                            //Move to data
                            ++offset;
                            //Todo Determine if need to Order by DON first.
                            //DON Present in FU - B
                            if (nalUnitType == 29) offset += 2;
                            //Determine the fragment size
                            int fragment_size = count - offset;
                            //If the size was valid
                            if (fragment_size > 0)
                            {
                                //If the start bit was set
                                if (Start)
                                {
                                    //Reconstruct the nal header
                                    //Use the first 3 bits of the first byte and last 5 bites of the FU Header
                                    byte nalHeader = (byte)((firstByte & 0xE0) | (FUHeader & Common.Binary.FiveBitMaxValue));
                                    //Could have been SPS / PPS / SEI
                                    if (nalHeader > 5)
                                    {
                                        if (nalHeader == 6)
                                        {
                                            Buffer.WriteByte(0);
                                            containsSei = true;
                                        }
                                        else if (nalHeader == 7)
                                        {
                                            Buffer.WriteByte(0);
                                            containsPps = true;
                                        }
                                        else if (nalHeader == 8)
                                        {
                                            Buffer.WriteByte(0);
                                            containsSps = true;
                                        }
                                    }
                                    if (nalHeader == 1) containsSlice = true;
                                    if (nalHeader == 5) isIdr = true;
                                    //Write the start code
                                    Buffer.Write(NalStart, 0, 3);
                                    //Write the re-construced header
                                    Buffer.WriteByte(nalHeader);
                                }
                                //Write the data of the fragment.
                                Buffer.Write(packetData, offset, fragment_size);
                            }
                        }
                        return;
                    }
                default:
                    {
                        // 6 SEI, 7 and 8 are SPS and PPS
                        if (nalUnitType > 5)
                        {
                            if (nalUnitType == 6)
                            {
                                Buffer.WriteByte(0);
                                containsSei = true;
                            }
                            else if (nalUnitType == 7)
                            {
                                Buffer.WriteByte(0);
                                containsPps = true;
                            }
                            else if (nalUnitType == 8)
                            {
                                Buffer.WriteByte(0);
                                containsSps = true;
                            }
                        }
                        if (nalUnitType == 1) containsSlice = true;
                        if (nalUnitType == 5) isIdr = true;
                        //Write the start code
                        Buffer.Write(NalStart, 0, 3);
                        //Write the nal heaer and data data
                        Buffer.Write(packetData, offset, count - offset);
                        return;
                    }

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