我想接收回调时音频会话开始和结束与NAudio。下面的代码可以工作:
private void SetupMediaSessionCallbacks()
{
// Foreach output endpoint
foreach (var md in new MMDeviceEnumerator().EnumerateAudioEndPoints(DataFlow.Render, DeviceState.Active))
{
md.AudioSessionManager.OnSessionCreated += OnSessionCreated;
}
}
此代码在创建新的音频会话时触发。我是新的NAudio,所以我不明白如何设置RegisterEventClient接收状态变化事件:
private void OnSessionCreated(object sender, IAudioSessionControl newSession)
{
// Not working, need help here!
AudioSessionControl audioSession = new AudioSessionControl(newSession);
IAudioSessionEventsHandler handler = null;
AudioSessionEventsCallback notifications = new AudioSessionEventsCallback(test);
handler.OnStateChanged += new EventHandler<AudioSessionState>(notifications_StateChanged);
audioSession.RegisterEventClient(handler);
}
这是回调,我认为是正确的:
void notifications_StateChanged(object sender, AudioSessionState newState)
{
if (newState == AudioSessionState.AudioSessionStateActive)
{
Console.WriteLine("StateChanged");
}
}
任何帮助都将非常感激。
明白了。我需要创建我自己的类,从iaudiosessioneventhandler继承。下面是OnSessionCreated的代码:
private void OnSessionCreated(object sender, IAudioSessionControl newSession)
{
AudioSessionControl audioSession = new AudioSessionControl(newSession);
NAudioEventCallbacks callbacks = new NAudioEventCallbacks();
AudioSessionEventsCallback notifications = new AudioSessionEventsCallback(callbacks);
audioSession.RegisterEventClient(callbacks);
}
public class NAudioEventCallbacks : IAudioSessionEventsHandler
{
public void OnChannelVolumeChanged(uint channelCount, IntPtr newVolumes, uint channelIndex) { }
public void OnDisplayNameChanged(string displayName) { }
public void OnGroupingParamChanged(ref Guid groupingId) { }
public void OnIconPathChanged(string iconPath) { }
public void OnSessionDisconnected(AudioSessionDisconnectReason disconnectReason) { }
public void OnStateChanged(AudioSessionState state) { }
public void OnVolumeChanged(float volume, bool isMuted) { }
}
我现在可以在NAudioEventCallbacks中设置断点,按预期工作