我无法遵循Stack Overflow上的其他教程和答案,那么如何在Swift的SpriteKit中实现GameCenter排行榜?人们将使用的代码是什么,它会进入GameScene还是GameViewController?我已经在iTunes Connect上设置了一个排行榜。我该怎么做?谢谢!
首先,您必须对播放器进行身份验证:
var localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in
if ((viewController) != nil) {
self.presentViewController(viewController, animated: true, completion: nil)
}else{
println((GKLocalPlayer.localPlayer().authenticated))
}
}
然后,您可以打开排行榜:
func showLeaderboard() {
var gcViewController: GKGameCenterViewController = GKGameCenterViewController()
gcViewController.gameCenterDelegate = self
gcViewController.viewState = GKGameCenterViewControllerState.Leaderboards
gcViewController.leaderboardIdentifier = "YOUR_BOARD_NAME"
self.showViewController(gcViewController, sender: self)
self.navigationController?.pushViewController(gcViewController, animated: true)
}
func gameCenterViewControllerDidFinish(gcViewController: GKGameCenterViewController!)
{
self.dismissViewControllerAnimated(true, completion: nil)
}
我建议在您的视图控制器中执行这些操作。在 viewDidT出現但不 viewDidLoad 上對播放器進行驗證