Pygame Load Tilemap With PyTMX



我正在尝试了解pygame中的tilemaps,并学习如何使用瓷砖地图编辑器,但是我无法成功将地图加载到Pygame中。这是代码:

import pygame
import pytmx
pygame.init()
display = pygame.display.set_mode((600,400))
clock = pygame.time.Clock()
gameMap = pytmx.TiledMap("map.tmx")
while(True):
    clock.tick(60)
    keys = pygame.key.get_pressed()
    for event in pygame.event.get():
        if(event.type == pygame.QUIT):
            quit()
    if(keys[pygame.K_ESCAPE]):
        quit()
    for layer in gameMap.visible_layers:
            for x, y, gid, in layer:
                tile = gameMap.get_tile_image_by_gid(gid)
                if(tile != None):
                    display.blit(tile, (x * gameMap.tilewidth, y * gameMap.tileheight))
    pygame.display.update()

它不断给我这个错误:

追溯(最近的最新通话): 文件" main.py",第27行,in display.blit(tile,(x * gamemap.tilewidth,y * gamemap.tileheight)) TypeError:参数1必须是pygame.surface,而不是元组

我知道,当我在控制台中打印瓷砖时,这就是我得到的

(一个元组): ('img/NES - Super Mario Bros - Tileset.png', (0, 144, 16, 16), TileFlags(flipped_horizontally=False, flipped_vertically=False, flipped_diagonally=False))

成功加载tileMap的最简单方法是什么?我在做什么错?

使用:

gameMap = pytmx.load_pygame("map.tmx")

而不是:

gameMap = pytmx.TiledMap("map.tmx")

我认为以下内容涵盖了呈现MapSurface并使用updateloadMap上绘制某些东西的大多数机制。我没有任何真正的TMX文件要测试。YMMV。祝你好运。

import time
import pygame
import pytmx

class TiledMap():
""" This is creating the surface on which you make the draw updates """
    def __init__(self):
        self.gameMap = pytmx.load_pygame("map.tmx", pixelalpha=True)
        self.mapwidth = self.gameMap.tilewidth * self.gameMap.width
        self.mapheight = self.gameMap.tileheight * self.gameMap.height
    def render(self, surface):
        for layer in self.gameMap.visible_layers:
            if isinstance(layer, pytmx.TiledTileLayer):
                for x, y, gid in layer:
                    tile = self.gameMap.get_tile_image_by_gid(gid)
                    if tile:
                        surface.blit(tile, (x * self.gameMap.tilewidth, y * self.gameMap.tileheight))
    def make_map(self):
        mapSurface = pygame.Surface((self.mapwidth, self.mapheight))
        self.render(mapSurface)
        return mapSurface
pygame.init()

class Display():
""" This is the class that makes the changes that you want to display. You would add most of your changes here. """
    def __init__(self):
        self.displayRunning = True
        self.displayWindow = pygame.display.set_mode((600, 400))
        self.clock = pygame.time.Clock()
    def update(self):
        pygame.display.set_caption("{:.2f}".format(self.clock.get_fps()))
        pygame.display.update()
    def loadMap(self):
        self.map = TiledMap()
        self.map_img = self.map.make_map()
        self.map_rect = self.map_img.get_rect()
    def displayLoop(self):
        self.clock.tick()
        self.update()
        self.loadMap()
# Here is the start of the main driver

runDisplay = Display()
runDisplay.update()
runDisplay.loadMap()
time.sleep(60)

如果您希望它在循环中运行,则将底部驱动器块更改为:

runDisplay = Display()
while runDisplay.displayRunning is True:
    runDisplay.displayLoop()

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