OSX 优胜美地 10.10.3 上的 Cmake - GLEW:未找到包'gl'



不久前,我决定学习并深入研究Cmake,遇到了一些令人讨厌的问题。

根据一些教程(涉及opengl和glew),我构建了一个基本的应用程序,该应用程序在windows仿真机器上运行良好,但在特定的时刻,仿真不再只是起作用,我切换到Xcode和Cmake。

所以我建立了一个基本的文件夹结构:

build
CMakeLists.txt
inc
lib
src

lib文件夹包括以下文件夹:

glew
glfw

它们是直接从原始下载中解压缩的(包括一个CMakeLists.txt文件和所有文件)

为了包括libs,我在根目录CMakeLists.txt中使用了这两行,但只有在使用glew时,我才得到一个"找不到"的错误

ADD_SUBDIRECTORY(lib/glfw)
ADD_SUBDIRECTORY(lib/glew)

当用cmake构建时,我得到了这个我不太满意的输出:(

Could NOT find Doxygen (missing:  DOXYGEN_EXECUTABLE) 
Using Cocoa for window creation
Using NSGL for context creation
Building GLFW only for the native architecture
checking for module 'gl'
  package 'gl' not found
CMake Error at /Applications/CMake.app/Contents/share/cmake-3.2/Modules/FindPkgConfig.cmake:340 (message):
  A required package was not found
Call Stack (most recent call first):
  /Applications/CMake.app/Contents/share/cmake-3.2/Modules/FindPkgConfig.cmake:502 (_pkg_check_modules_internal)
  lib/glew/CMakeLists.txt:26 (pkg_check_modules)

Configuring incomplete, errors occurred!
See also "/Users/Makkura/Dropbox/PROGRAMMING/CPLUSPLUS_SANDBOX/CMAKE/SPARKY/build/Xcode/CMakeFiles/CMakeOutput.log".

我认为GLEW文件夹中的CMakeLists.txt文件有问题。我可以看到windows和linux的特定操作,但看不到为osx系统指定的任何操作。

project(GLEW)
cmake_minimum_required(VERSION 2.4)
if(COMMAND cmake_policy)
    cmake_policy(SET CMP0003 NEW)
endif(COMMAND cmake_policy)
set(GLEW_VERSION "1.11.0")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
    set(GLEW_LIB_NAME glew32)
else(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
    set(GLEW_LIB_NAME GLEW)
    set(DLL_PREFIX lib)
endif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
#
# All platforms need OpenGL
#
include(FindPkgConfig)
pkg_check_modules( OpenGL REQUIRED gl )
#
# Linux needs X11
#
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
    find_package(X11 REQUIRED)
endif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_C_FLAGS "${CFLAGS} ${CMAKE_C_FLAGS} -DGLEW_BUILD -DGLEW_NO_GLU -O2 -Wall -W" )
include_directories( ${PROJECT_SOURCE_DIR}/include )
add_library(GLEW_static STATIC src/glew.c )
add_library(GLEW_shared SHARED src/glew.c )
set_target_properties(GLEW_static PROPERTIES OUTPUT_NAME ${GLEW_LIB_NAME} PREFIX lib)
set_target_properties(GLEW_shared PROPERTIES OUTPUT_NAME ${GLEW_LIB_NAME} PREFIX "${DLL_PREFIX}")
target_link_libraries(GLEW_shared ${OpenGL_LDFLAGS})
add_library(GLEW_MX_static STATIC src/glew.c )
add_library(GLEW_MX_shared SHARED src/glew.c )
set_target_properties(GLEW_MX_static PROPERTIES OUTPUT_NAME ${GLEW_LIB_NAME}mx COMPILE_FLAGS "-DGLEW_MX" PREFIX lib)
set_target_properties(GLEW_MX_shared PROPERTIES OUTPUT_NAME ${GLEW_LIB_NAME}mx COMPILE_FLAGS "-DGLEW_MX" PREFIX "${DLL_PREFIX}")
target_link_libraries(GLEW_MX_shared ${OpenGL_LDFLAGS})
add_executable(glewinfo src/glewinfo.c)
target_link_libraries(glewinfo GLEW_shared ${OpenGL_LDFLAGS})
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
    target_link_libraries(glewinfo ${X11_LIBRARIES})
endif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_executable(visualinfo src/visualinfo.c)
target_link_libraries(visualinfo GLEW_shared ${OpenGL_LDFLAGS})
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
    target_link_libraries(visualinfo ${X11_LIBRARIES})
endif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
install(
    TARGETS
        GLEW_static
        GLEW_shared
        GLEW_MX_static
        GLEW_MX_shared
        glewinfo
        visualinfo
    RUNTIME DESTINATION bin
    LIBRARY DESTINATION lib
    ARCHIVE DESTINATION lib
)
install(CODE "execute_process( COMMAND bash -x -c "sed -e 's%@prefix@%${CMAKE_INSTALL_PREFIX}%g' -e 's%@exec_prefix@%\${prefix}%g' -e 's%@libdir@%\${prefix}/lib%g' -e 's%@includedir@%\${prefix}/include%g' -e 's/@version@/${GLEW_VERSION}/g' -e 's/@cflags@//g' -e 's/@libname@/${GLEW_LIB_NAME}/g' -e 's|@requireslib@|glu|g' < ${CMAKE_SOURCE_DIR}/glew.pc.in > ${CMAKE_BINARY_DIR}/glew.pc" )" )
install(CODE "execute_process( COMMAND bash -x -c "sed -e 's%@prefix@%${CMAKE_INSTALL_PREFIX}%g' -e 's%@exec_prefix@%\${prefix}%g' -e 's%@libdir@%\${prefix}/lib%g' -e 's%@includedir@%\${prefix}/include%g' -e 's/@version@/${GLEW_VERSION}/g' -e 's/@cflags@/-DGLEW_MX/g' -e 's/@libname@/${GLEW_LIB_NAME}mx/g' -e 's|@requireslib@|glu|g' < ${CMAKE_SOURCE_DIR}/glew.pc.in > ${CMAKE_BINARY_DIR}/glewmx.pc" )" )
install(FILES ${CMAKE_BINARY_DIR}/glew.pc ${CMAKE_BINARY_DIR}/glewmx.pc DESTINATION lib/pkgconfig)

只要我不解决这个问题,我就无法继续我的发展。我已经寻找类似的问题好几天了,但我找不到任何最终的解决方案。有人遇到过类似的问题吗?

好吧,失败的是pkg-config,试图找到gl包,即gl.pc配置文件
我不知道这个应该在哪里,而且似乎没有关于它的文件,也没有任何人尝试过这个的报告
我只能假设这样做的目的是引用/System/Library/Frameworks中的OpenGL框架,但是,至少在我的机器上,找不到gl.pc。此外,尝试使用构建glew

export CC='clang'
export CXX='clang++'
cd glew
cmake .
make

给了我和你一样的错误。

然而,我能够制作自己的gl.pc:

PACKAGE=GL
Name: OpenGL
Description: OpenGL
Version: 11.1.1
Cflags: -framework OpenGL -framework AGL
Libs: -Wl,-framework,OpenGL,-framework,AGL

(AGL框架是OpenGL框架的一部分。)
把这个文件放在pkg-config可以找到它的地方,我就可以真正构建glew了。

由于您正在构建自己的cmake,您可能不想将此文件放在/usr/share/pkgconfig中,而是将其放在项目文件夹中的某个位置,并相应地设置PKG_CONFIG_PATH
例如,如果您将gl.pc放入<your project>/pkgconfig,请将其添加到CMakeLists.txt的顶部:

set(ENV{PKG_CONFIG_PATH} ${CMAKE_SOURCE_DIR}/pkgconfig)

同样,我不知道这是否是应该做的事情,但它有效(至少对我来说)。

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