所以我最近开始玩java图形,遇到了一个问题。我在JFrame上绘制了图像,但没有了解到,如果图像都在一个JFrame中,则图像的边界不能相互重叠(设置另一个图像所在的边界会使图像消失)。我听说使用多个JPanel来解决这个问题。我不知道如何做到这一点,因为我在程序中使用了JFrame而不是JPanel,所以在这个问题上提供一些帮助将不胜感激。谢谢,如果这个问题很愚蠢,我深表歉意。(其他人似乎认为我的另一个问题与这个问题相同,那就是设置边界的问题,这个问题是关于边界重叠和相互覆盖的问题)以下是我的课程:
窗口类别-
package game.thirdTry;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Window extends JFrame {
private static Window instance;
public static Window getInstance() {
if(instance == null) {
instance = new Window("Game");
}
return instance;
}
private Window(String name) {
super(name);
setSize(1200, 700);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setLayout(null);
//setUndecorated(true);
addKeyListener(new UserInput());
//this.getContentPane().getSize();
WindowStructure banner = new WindowStructure("Beatles Logo.jpg", 0, 0, getWidth(), 75);
//WindowStructure fball = new WindowStructure("fireball.100x100.png", 100, 100, 100, 100);
WindowStructure fball = WindowStructure.getInstanceF();
System.out.println("Fball.xSize: " + fball.xSize + ", Fball.ySize: " + fball.ySize);
System.out.println("Fball.xLoc: " + fball.xLoc + ", Fball.yLoc: " + fball.yLoc);
//banner.setBounds(banner.xLoc, banner.yLoc, banner.xSize, banner.ySize);
//fball.setBounds(fball.xLoc, fball.yLoc, fball.xLoc + fball.xSize, fball.ySize + fball.ySize);
banner.setBounds(0, 0, getWidth(), getHeight());
fball.setBounds(0, 75, getWidth(), getHeight());
add(fball, null);
add(banner, null);
setVisible(true);
while(true){
System.out.println("Fball.xLoc: " + fball.xLoc + ", Fball.yLoc: " + fball.yLoc);
repaint();
try{
Thread.sleep(10);
}catch (Exception e){
}
}
}
/*
public void paint(Graphics g) {
super.paintComponents(g);
}
*/
}
图像类别-
package game.thirdTry;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.net.URL;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class WindowStructure extends JPanel {
private static WindowStructure fball;
public static WindowStructure getInstanceF(){
if(fball == null){
fball = new WindowStructure("fireball.100x100.png", 0, 75, 100, 100);
}
return fball;
}
ImageIcon imageIcon;
int xLoc, yLoc, xSize, ySize;
public WindowStructure(String bannerImg, int xLoc, int yLoc, int xSize, int ySize){
URL bannerImgURL = getClass().getResource(bannerImg);
imageIcon = new ImageIcon(bannerImgURL);
this.xLoc = xLoc;
this.yLoc = yLoc;
this.xSize = xSize;
this.ySize = ySize;
}
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(imageIcon.getImage(), xLoc, yLoc, xSize, ySize, null);
}
}
KeyListener/用户输入类-
package game.thirdTry;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class UserInput implements KeyListener {
// Window window = Window.getInstance();
WindowStructure fball = WindowStructure.getInstanceF();
boolean goUp = false;
boolean goDown = false;
boolean goLeft = false;
boolean goRight = false;
public void moveUpDown() {
if (goUp && goDown) {
if (fball.yLoc > 0) {
fball.yLoc -= 10;
}
} else if (goUp) {
if (fball.yLoc > -5) {
fball.yLoc -= 10;
}
} else if (goDown) {
if (fball.yLoc < 480) {
fball.yLoc += 10;
}
}
System.out.println("moveUpDown() method called");
}
public void moveLeftRight() {
if (goLeft && goRight) {
if (fball.xLoc < 1100) {
fball.xLoc += 10;
}
} else if (goRight) {
if (fball.xLoc < 1110) {
fball.xLoc += 10;
}
} else if (goLeft) {
if (fball.xLoc > 0) {
fball.xLoc -= 10;
}
}
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_W) {
goUp = true;
goDown = false;
}
if (e.getKeyCode() == KeyEvent.VK_S) {
goDown = true;
goUp = false;
}
if (e.getKeyCode() == KeyEvent.VK_A) {
goLeft = true;
goRight = false;
}
if (e.getKeyCode() == KeyEvent.VK_D) {
goRight = true;
goLeft = false;
}
moveUpDown();
moveLeftRight();
System.out.println("keyPressed() was called");
}
@Override
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_W) {
goUp = false;
}
if (e.getKeyCode() == KeyEvent.VK_S) {
goDown = false;
}
if (e.getKeyCode() == KeyEvent.VK_A) {
goLeft = false;
}
if (e.getKeyCode() == KeyEvent.VK_D) {
goRight = false;
}
}
@Override
public void keyTyped(KeyEvent e) {
}
}
//g2d.drawImage(imageIcon.getImage(), xLoc, yLoc, xSize, ySize, null);
问题是在绘制图像时缩放图像。因此,图像占据了整个窗口空间,是的,它会在第一个绘制的图像之上绘制。
只需按实际大小绘制图像:
g2d.drawImage(imageIcon.getImage(), xLoc, yLoc, this);
这是使用JLabel的另一个原因。你不需要担心尺寸。您只需将标签定位在特定位置,即可绘制图像。代码要简单得多。使用这种方法,您不需要担心使面板不透明。
现在代码的问题是,您需要使面板变大,因为您绘制的图像是相对于WindowStructure面板的。因此,如果你的图像是(25 x 25),并且你希望图像绘制在(100,100),你需要制作面板(125,125),这意味着面板需要是透明的,这样面板中不包含图像的部分就不会被绘制。使用JLable,标签的大小将始终为(25,25),因此您只需设置标签的位置,就会只绘制(25,25%)个像素。
我稍后会详细研究JLabels
现在看看。没有比现在更好的时间了!
另外,WindowStructure类的设计也很糟糕。不需要静态方法和变量。每个图像应该彼此独立。