更新以编程方式添加的 UIView 的帧/约束方向更改



我有一个UIView,我正在使用viewDidLoad中的以下代码以编程方式添加

dropMenuView = YNDropDownMenu(frame: CGRect(x: 0.0, y: 0, width: UIScreen.main.bounds.width, height: 40.0), dropDownViews: [typeView, brandView, priceView], dropDownViewTitles:["Type", "Brand", "Price"])
self.view.addSubview(dropMenuView)

上面的代码为当前方向创建一个具有正确宽度的视图,但如果用户更改其设备方向,则视图的宽度不会更新。我尝试在viewWillTransitionTo中添加一个新约束:

override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
let widthConstraint = NSLayoutConstraint(item: dropMenuView, attribute: NSLayoutAttribute.width, relatedBy: NSLayoutRelation.equal, toItem: self.view, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1, constant: 100)
dropMenuView.addConstraints([widthConstraint])
dropMenuView.layoutIfNeeded()
}

我已经在上面的代码上尝试了许多突变,试图让它工作。通常我得到的错误是: "NSLayoutConstraint for>: Unknown layout 属性">

我不禁认为我以错误的方式做这件事。在方向上添加新约束会改变方向吗?添加子视图后,我尝试仅添加等宽约束,但出现相同的错误。我以前从未真正以编程方式添加约束,所以这些对我来说是未知的领域。这里最好的方法是什么?

在方向更改期间添加约束不是一个好主意。 如果要执行此操作,则需要删除先前添加的约束,以避免过度约束视图。

您尝试创建的约束不正确。 仅当您传递nil作为第二个视图时,才使用.notAnAttrubute

我建议您改用布局锚点。 它们更易于编写和阅读:

dropMenuView = YNDropDownMenu(frame: CGRect.zero, dropDownViews: [typeView, brandView, priceView], dropDownViewTitles:["Type", "Brand", "Price"])
self.view.addSubview(dropMenuView)
// you need to set this if you are adding your own constraints and once
// yet set it, the frame is ignored (which is why we just passed CGRect.zero
// when creating the view)
dropMenuView.translatesAutoresizingMaskIntoConstraints = false
// Create the constraints and activate them.  This will set `isActive = true`
// for all of the constraints.  iOS knows which views to add them to, so
// you don't have to worry about that detail  
NSLayoutConstraint.activate([
dropMenuView.topAnchor.constraint(equalTo: view.topAnchor),
dropMenuView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
dropMenuView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
dropMenuView.heightAnchor.constraint(equalToConstant: 40)
])

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