class Node
{
public int Data { get; set; }
public Node Next { get; set; }
public int Counter { get; set; }
public Node(int element,int counter)
{
Data = element;
Counter = counter;
Next=null;
}
}
我使用counter作为person的TAG,或者换句话说,从开始淘汰的位置。
class CircularLinkedList
{
Node first;
Node last;
public CircularLinkedList()
{
first = last = null;
}
protected void Insert(int element,int counter)
{
if (IsEmpty())
{
first = last = new Node(element,counter);
}
else
{
last.Next = last = new Node(element,counter);
last.Next = first;
}
}
public int RemoveAt(int index)
{
int value = 0;
Node current = first;
do
{
if (current.Counter == index)
{
value = current.Data;
}
current = current.Next;
} while (current != first);
return value;
}
public void AddMen(int n)
{
for (int i = 1; i <= n; i++)
{
Insert(i*2,i);
}
}
public int Eliminate(int m)
{
int value = 0;
Node current = first;
do
{
value = RemoveAt(m);
current = current.Next;
} while (current != first);
return value;
}
public bool IsEmpty()
{
return first == null;
}
public void Display()
{
Node current = first;
do
{
Console.WriteLine(current.Counter+" "+current.Data+" ");
current = current.Next;
} while (current!=first);
}
}
我有消除方法的问题,我希望它必须不断调用,直到列表为空,
我会这样做:
public int Eliminate(int m)
{
int value = 0;
Node current = first;
Node nextNode;
do
{
nextNode = current.next;
value = RemoveAt(m);
current = nextNode;
} while (current != first);
return value;
}