我是一名编程新手,我正在制作一款类似于《Cookie Clicker》的游戏,但它带有一些变化(采矿)。它是在python/pygame中制作的。无论如何,我有一个巨石的图像,我想在每次点击它时添加一块岩石到我的游戏库存中。
有人帮我在课堂上设置了point_collision。我承认,我不完全明白它是如何工作的,但它应该检测我的鼠标是否在我的岩石图像的非透明部分。
我想让游戏只给你一块石头,如果你点击的非透明部分的巨石图像,我已经比特到屏幕的中间。
简短的问题:我如何设置游戏注册点击只在我的蒙面图像?
PS:我知道最好先学习编程的基础知识,但我已经通过直接投入到一个项目中学到了很多东西(它让我继续前进,比看书有趣得多)。
链接到代码:https://www.refheap.com/88634
代码:
import pygame, sys
from pygame.locals import *
from datetime import datetime
if (__name__ == "__main__"):
pygame.init()
pygame.font.init()
pygame.display.set_caption("Miner Click")
clock = pygame.time.Clock()
screen = pygame.display.set_mode((960,600))
width = 960
height = 600
GREEN = (0,255,0)
RED = (255,0,0)
BLUE = (0,0,255)
BLACK = (0,0,0)
WHITE = (255,255,255)
BROWN = (84,27,1)
GREY = (198,198,198)
greenbg = pygame.image.load("greenbg.jpg").convert()
rockbutton = pygame.image.load("rockbutton.png").convert_alpha()
woodbutton = pygame.image.load("woodbutton.png").convert_alpha()
pygame.mouse.set_visible(True)
pick = pygame.image.load("pick.png").convert_alpha()
axe = pygame.image.load("axesmall.png").convert_alpha()
rockwidth = 544
rockheight = 274
clicks = 0
wood = 0
stonefont = pygame.font.SysFont("verdana", 29, True)
woodfont = pygame.font.SysFont("verdana", 29, True)
clicktext = stonefont.render('Rock: ' +str(clicks), 2, (GREY))
woodtext = woodfont.render('Wood: ' +str(wood), 2, (BROWN))
boxsize = clicktext.get_rect()
RocksX = 125
WoodX = 113
class Rock(pygame.sprite.Sprite):
def __init__(self, color = BLUE, width = 544, height = 274):
super(Rock, self ).__init__()
self.image = pygame.Surface((width, height))
self.set_properties()
self.image.fill(color)
def set_properties(self):
self.rect = self.image.get_rect()
self.origin_x = self.rect.centerx
self.origin_y = self.rect.centery
def set_position(self, x, y):
self.rect.x = 250
self.rect.y = 230
def set_image(self, filename = None):
if (filename != None):
self.image = pygame.image.load(filename).convert_alpha()
def point_collide(self, point):
x, y = point
x -= self.rect.x
y -= self.rect.y
try:
return self.mask.get_at((x,y))
except IndexError:
return False
#below is my clueless attempt at getting it to work
def checkForCursorPressed(x,y):
if pygame.mouse.get_pressed() and pygame.mouse.get_pos() == (x,y):
clicks+=1
coordfont = pygame.font.SysFont("verdana", 12, True)
rock_group = pygame.sprite.Group()
rock = Rock()
rock.set_image("rock.png")
rock.set_position(width/2, height/2)
rock_group.add(rock)
while True:
clock.tick(60)
screen.fill((255,255,255))
screen.blit(greenbg, (0,0))
x,y = pygame.mouse.get_pos()
coords = x,y
now = datetime.now()
date = '%s/%s/%s' % (now.month, now.day, now.year)
label = coordfont.render("Coordinates: "+str(coords), 1, (GREY))
date = coordfont.render("Date: "+str(date), 1, (GREY))
screen.blit(date, (650,10))
screen.blit(label, (790, 10))
screen.blit(rockbutton, (25,25))
screen.blit(woodbutton, (25,100))
clicktext = stonefont.render(' ' +str(clicks), 2, (GREY))
woodtext = woodfont.render(' ' +str(wood), 2, (BROWN))
screen.blit(clicktext, [RocksX,38])
screen.blit(woodtext, [139,WoodX])
rock_group.draw(screen)
screen.blit(pick, (x-10,y-50))
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == KEYDOWN and event.key == K_ESCAPE:
sys.exit()
pygame.display.update()
#in case i need the below again
#if x>249 and x<(795) and y>210 and y<(484):
点击将创建一个MOUSEBUTTONDOWN事件,所以你应该能够在事件处理循环中处理点击,例如:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == KEYDOWN and event.key == K_ESCAPE:
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
click_position = event.pos
if rock.point_collide(click_position):
print('Clicked within the rock')
clicks += 1
# Any other events that have to happen
# when the rock is clicked
我也不明白point_collision()是如何工作的,我得到一个AttributeError: 'Rock'没有属性'mask'。因此,我将使用另一种可能性来检测是否点击了图像的非透明部分,使用colorkey。
colorkey定义了比特时的透明颜色。在我的例子中,它是白色的:
def set_image(self, filename = None):
...
#sets colorkey to white, depends on the image
self.image.set_colorkey((255,255,255))
新版本point_collision ():
def point_collide(self, point):
x, y = point
x -= self.rect.x
y -= self.rect.y
#detects if click hits the image
if 0 <= x < self.image.get_width():
if 0 <= y < self.image.get_height():
#detects if color at clicking position != colorkey-color(transparent)
if self.image.get_at((x,y))[0:3] != self.image.get_colorkey()[0:3]:
return True
return False
如何获得鼠标事件已经回答了
好了,我搞定了
如果有人想做类似的事情,我会在这里解释。
把下面的代码(这解决了问题'岩石没有属性掩码'错误我得到)
self.mask = pygame.mask.from_surface(self.image)
这是我在代码中放置它的地方(在我的set_image def中)
def set_image(self, filename = None):
if (filename != None):
self.image = pygame.image.load(filename).convert_alpha()
self.mask = pygame.mask.from_surface(self.image)
现在结合这段代码与马吕斯,它的工作完美!