我正在尝试按照 android 开发人员培训来转移资产,该培训说要使用此代码:
@Override
public void onDataChanged(DataEventBuffer dataEvents) {
for (DataEvent event : dataEvents) {
if (event.getType() == DataEvent.TYPE_CHANGED &&
event.getDataItem().getUri().getPath().equals("/image")) {
DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem());
Asset profileAsset = dataMapItem.getDataMap().getAsset("profileImage");
Bitmap bitmap = loadBitmapFromAsset(profileAsset);
// Do something with the bitmap
}
}
}
public Bitmap loadBitmapFromAsset(Asset asset) {
if (asset == null) {
throw new IllegalArgumentException("Asset must be non-null");
}
ConnectionResult result =
mGoogleApiClient.blockingConnect(TIMEOUT_MS, TimeUnit.MILLISECONDS);
if (!result.isSuccess()) {
return null;
}
// convert asset into a file descriptor and block until it's ready
InputStream assetInputStream = Wearable.DataApi.getFdForAsset(
mGoogleApiClient, asset).await().getInputStream();
mGoogleApiClient.disconnect();
if (assetInputStream == null) {
Log.w(TAG, "Requested an unknown Asset.");
return null;
}
// decode the stream into a bitmap
return BitmapFactory.decodeStream(assetInputStream);
}
所以我以大致相同的方式做了同样的事情:
// Build a new GoogleApiClient for the Wearable API
googleClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(new GoogleApiClient.ConnectionCallbacks() {
@Override
public void onConnected(Bundle bundle) {
Wearable.DataApi.addListener(googleClient, onDataChangedListener);
}
@Override
public void onConnectionSuspended(int i) {
}
})
.addApi(Wearable.API)
.build();
googleClient.connect();
在我的 onDatachanged 方法中,我有:
public DataApi.DataListener onDataChangedListener = new DataApi.DataListener() {
@Override
public void onDataChanged(DataEventBuffer dataEvents) {
Log.d(TAG, "Data changed: " + dataEvents);
for (DataEvent event : dataEvents) {
Log.d(TAG, "Data received: " + event.getDataItem().getUri());
if (event.getType() == DataEvent.TYPE_CHANGED &&
event.getDataItem().getUri().getPath().equals("/audio")) {
DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem());
Asset audioAsset = dataMapItem.getDataMap().getAsset("audioAsset");
audioBytes = loadBytesFromAsset(audioAsset);
}
// Set play button enabled
handler.post(onNewAudio());
}
}
}
使用我的 loadBytesFromAsset(( 方法:
public byte[] loadBytesFromAsset(Asset asset) {
if (asset == null) {
throw new IllegalArgumentException("Asset must be non-null");
}
result = googleClient.blockingConnect(3000, TimeUnit.MILLISECONDS);
if(!result.isSuccess()){
return null;
}
// Convert asset into a file descriptor and block until it's ready
InputStream assetInputStream = Wearable.DataApi.getFdForAsset(googleClient, asset).await().getInputStream();
googleClient.disconnect();
if (assetInputStream == null) {
Log.w(TAG, "Requested an unknown Asset.");
return null;
}
// Decode the stream into a byte[]
return getBytesFromInputStream(assetInputStream);
}
这似乎完全符合 Android 开发人员培训的建议,但是当我运行它时,"loadBytesFromAsset(("方法崩溃,并出现异常,指出我无法在 UI 线程上调用 blockingConnect((。有谁知道如何解决这个问题?我应该如何监听然后检索资产?提前谢谢。
好的,我让它工作了(有点(,仍然遇到 onDataChanged 未被调用的问题,但是 UI 线程和 blocking.connect 调用的问题通过重新执行像这篇文章这样的代码来解决。他们这样做的方式是让类实现DataApi.DataListener,GoogleApiClient.ConnectionCallbacks和GoogleApiClient.OnConnectionFailedListener接口,如下所示:
public class MainActivity extends Activity implements
DataApi.DataListener, GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener{
private TextView mTextView;
private static final long CONNECTION_TIME_OUT_MS = 100;
private static final String ON_MESSAGE = "On!";
private static final String OFF_MESSAGE = "Off!";
private static final String TAG = "Moto360DisplayControl";
private GoogleApiClient client;
private String nodeId;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initApi();
}
private void initApi() {
client = getGoogleApiClient(this);
retrieveDeviceNode();
}
private GoogleApiClient getGoogleApiClient(Context context) {
return new GoogleApiClient.Builder(context)
.addApi(Wearable.API)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.build();
}
private void retrieveDeviceNode() {
new Thread(new Runnable() {
@Override
public void run() {
client.blockingConnect(CONNECTION_TIME_OUT_MS, TimeUnit.MILLISECONDS);
NodeApi.GetConnectedNodesResult result =
Wearable.NodeApi.getConnectedNodes(client).await();
List<Node> nodes = result.getNodes();
if (nodes.size() > 0) {
nodeId = nodes.get(0).getId();
}
client.disconnect();
}
}).start();
}
@Override
protected void onStart() {
super.onStart();
client.connect();
}
@Override
public void onConnected(Bundle connectionHint) {
Wearable.DataApi.addListener(client, this);
Toast.makeText(this, "AddedListener!", Toast.LENGTH_LONG).show();
}
@Override
public void onConnectionSuspended(int num) {
Toast.makeText(this, "ConnectionSuspended", Toast.LENGTH_LONG).show();
}
@Override
public void onConnectionFailed(ConnectionResult res) {
Toast.makeText(this, "ConnectionFailed", Toast.LENGTH_LONG).show();
}
@Override
protected void onStop() {
Wearable.DataApi.removeListener(client, this);
client.disconnect();
super.onStop();
}
@Override
public void onDataChanged(DataEventBuffer dataEvents) {
Toast.makeText(this, "DataChanged!", Toast.LENGTH_LONG).show();
for (DataEvent event : dataEvents) {
if (event.getType() == DataEvent.TYPE_CHANGED && event.getDataItem().getUri().getPath().equals("/image")) {
DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem());
Asset profileAsset = dataMapItem.getDataMap().getAsset("profileImage");
Bitmap bitmap = loadBitmapFromAsset(profileAsset);
// Do something with bitmap
Toast.makeText(this, "DataChanged!", Toast.LENGTH_LONG).show();
}
}
}
public Bitmap loadBitmapFromAsset(Asset asset) {
if (asset == null) {
throw new IllegalArgumentException("Asset must be non-null");
}
ConnectionResult result = client.blockingConnect(CONNECTION_TIME_OUT_MS, TimeUnit.MILLISECONDS);
if (!result.isSuccess()) {
return null;
}
// Convert asset into a file descriptor and block until it's ready
InputStream assetInputStream = Wearable.DataApi.getFdForAsset(client, asset).await().getInputStream();
client.disconnect();
if (assetInputStream == null) {
Log.w(TAG, "Requested an unknown Asset.");
return null;
}
// Decode the stream into a bitmap
return BitmapFactory.decodeStream(assetInputStream);
}
}
使用这种方法,问题得到了解决,我仍在努力解决 onDataChanged 未被调用的问题,我在这里问过这个问题。
(免责声明:我从未真正测试过这个答案,但这只是我阅读API(
请看这个 - https://developers.google.com/android/reference/com/google/android/gms/common/api/GoogleApiClient
你可以看到,除了connectBlocking
,你也有connect
。文件说
将客户端连接到 Google Play 服务。此方法返回 立即,并在后台连接到服务。如果 连接成功,调用 onConnected(捆绑包(并排队 项被执行。失败时,连接失败(连接结果( 被称为。
因此,您需要做的是调用registerConnectionCallbacks
并向其传递实现onConnected
的ConnectionCallbacks
。这些回调将在 UI 线程中运行(就像当前回调在那里运行一样(。此外,您还可以对连接失败时将调用的isConnectionFailedListenerRegistered
执行相同的操作。这实际上是您在代码的第一段中已经执行的操作,只是您在构建器中设置了侦听器。
这将需要对您的代码进行一些更改,但我认为不会太严重。
鉴于您拥有的代码结构,在我看来,您正在onConnected((回调中注册onDataChangedListener(这是正确的位置(。在 onDataChangedListener#onDataChanged(( 回调(在主线程上调用(中,您正在调用 loadBytesFromAsset((。在这种方法中,您无需再次连接您的谷歌 api 客户端;此时它应该已经连接,因此无需调用阻塞连接方法。最好检查以确保您已连接(apiClient.isConnected(((,然后继续执行您想做的事情。
在离开应用程序之前也无需断开 API 客户端的连接(事实上,最好不要这样做(,除非您真的确定不想在应用程序中执行任何其他需要连接的操作;最好只在活动的 onStop(( 中调用断开连接(并在 onStart(( 中建立连接(。
也就是说,如果你需要在这些回调(在主线程上(中执行的任何进程是一个漫长的过程,那么你需要生成一个单独的线程(例如,使用 AsyncTask、IntentService 或类似的东西(并在那里处理长进程。