在 Swift 中初始化类属性



所以我正在尝试创建一个作为"演示"功能的游乐场,这意味着我有多个幻灯片并且它是交互式的。我是 Swift 的新手,所以真的会需要一些帮助。

这是我的主要代码

import UIKit
import SpriteKit
import PlaygroundSupport
let frame = CGRect(x: 0, y: 0, width: 640, height: 480)
let view = SKView(frame: frame)
view.showsDrawCount = true
view.showsNodeCount = true
view.showsFPS = true
let scene = MainScene(size: CGSize(width: 640, height: 480))
view.presentScene(scene) //error here, explained below
PlaygroundPage.current.liveView = view

这是我的主场景.swift代码 -

import UIKit
import SpriteKit
import PlaygroundSupport
public class Slide: SKView {
    public var title: SKLabelNode!
    public var info: UITextView!
    public func setter() {
        self.title = SKLabelNode(fontNamed: "Chalkduster")
        self.title.verticalAlignmentMode = .center
        self.title.color = SKColor.white
        self.title.position = CGPoint(x: frame.midX, y: 440)
        let framer = CGRect(x: 40, y: 60, width: 560, height: 360)
        self.info = UITextView(frame: framer)
        self.info.font = UIFont(name: "Chalkduster", size: 20)
        self.info.textAlignment = .center
        self.info.textColor = UIColor.white
        self.info.backgroundColor = UIColor.black
    }

}
public class MainScene: SKScene {
    public var button1 = SKSpriteNode(imageNamed: "Next")
    public var button2 = SKSpriteNode(imageNamed: "Previous")
    public var scene1: Slide?
    public override func didMove(to view: SKView) {
        backgroundColor = SKColor.black
        scene1?.setter()
        setScene1()
    }
    public func setScene1() {
        scene1?.title = SKLabelNode(fontNamed: "Chalkduster")
        scene1?.title.text = "Title."
        scene1?.title.position = CGPoint(x: frame.midX, y: frame.midY)
        scene1?.info.text = "Text."
        addChild(scene1?.title)
        addButtons()
    }
    public func addButtons() {
        self.button1.position = CGPoint(x: 600, y: 40)
        self.button2.position = CGPoint(x: 40, y: 40)
        addChild(self.button1)
        addChild(self.button2)
    }
}

基本上,我绑定通过功能设置多张幻灯片,这些功能会更改上一张幻灯片的标题/信息。但是,我认为为我的幻灯片定义一个SKView类会更好,以便使用SKTransition。

但是,使用我当前的代码,我遇到了执行中断错误。此外,当我更改内容时,错误有点跟随我进入预期声明或 MainScene.swift 没有类初始值设定项。

真的,我只想修复我对类 Slide 的声明,然后使用该类制作多张幻灯片。

这是一个没有 SpriteKit 的示例。 你应该复习一些基本的 Swift 和 UIKit 课程,以获得良好的语言基础。

import UIKit
import PlaygroundSupport
public class Slide: UIView {
    public var title: UILabel
    public var info: UITextView
    required public override init(frame:CGRect) {
        self.title = UILabel()
        self.title.font = UIFont(name: "Chalkduster", size: 20)
        self.title.textColor = UIColor.white
        self.title.backgroundColor = UIColor.red
        self.title.center = CGPoint(x: frame.midX, y: 440)
        self.info = UITextView()
        self.info.font = UIFont(name: "Chalkduster", size: 20)
        self.info.textAlignment = .center
        self.info.textColor = UIColor.white
        self.info.backgroundColor = UIColor.blue
        super.init(frame: frame)
        addSubview(title)
        addSubview(info)
    }
    required public init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}
public class MainScene: UIView {
    public var scene1: Slide
    required public override init(frame: CGRect) {
        scene1 = Slide()
        super.init(frame: frame)
        scene1.title.text = "Title."
        scene1.title.sizeToFit()
        scene1.title.center = CGPoint(x: frame.midX, y: frame.midY - 20)
        scene1.info.text = "Text."
        scene1.info.sizeToFit()
        scene1.info.center = CGPoint(x: frame.midX, y: frame.midY + scene1.title.frame.height + 20)
        addSubview(scene1)
    }
    required public init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}
let frame = CGRect(x: 0, y: 0, width: 640, height: 480)
let view = UIView(frame: frame)
let scene = MainScene(frame: frame)
view.addSubview(scene)
PlaygroundPage.current.liveView = view

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