所以我正在尝试创建一个作为"演示"功能的游乐场,这意味着我有多个幻灯片并且它是交互式的。我是 Swift 的新手,所以真的会需要一些帮助。
这是我的主要代码
import UIKit
import SpriteKit
import PlaygroundSupport
let frame = CGRect(x: 0, y: 0, width: 640, height: 480)
let view = SKView(frame: frame)
view.showsDrawCount = true
view.showsNodeCount = true
view.showsFPS = true
let scene = MainScene(size: CGSize(width: 640, height: 480))
view.presentScene(scene) //error here, explained below
PlaygroundPage.current.liveView = view
这是我的主场景.swift代码 -
import UIKit
import SpriteKit
import PlaygroundSupport
public class Slide: SKView {
public var title: SKLabelNode!
public var info: UITextView!
public func setter() {
self.title = SKLabelNode(fontNamed: "Chalkduster")
self.title.verticalAlignmentMode = .center
self.title.color = SKColor.white
self.title.position = CGPoint(x: frame.midX, y: 440)
let framer = CGRect(x: 40, y: 60, width: 560, height: 360)
self.info = UITextView(frame: framer)
self.info.font = UIFont(name: "Chalkduster", size: 20)
self.info.textAlignment = .center
self.info.textColor = UIColor.white
self.info.backgroundColor = UIColor.black
}
}
public class MainScene: SKScene {
public var button1 = SKSpriteNode(imageNamed: "Next")
public var button2 = SKSpriteNode(imageNamed: "Previous")
public var scene1: Slide?
public override func didMove(to view: SKView) {
backgroundColor = SKColor.black
scene1?.setter()
setScene1()
}
public func setScene1() {
scene1?.title = SKLabelNode(fontNamed: "Chalkduster")
scene1?.title.text = "Title."
scene1?.title.position = CGPoint(x: frame.midX, y: frame.midY)
scene1?.info.text = "Text."
addChild(scene1?.title)
addButtons()
}
public func addButtons() {
self.button1.position = CGPoint(x: 600, y: 40)
self.button2.position = CGPoint(x: 40, y: 40)
addChild(self.button1)
addChild(self.button2)
}
}
基本上,我绑定通过功能设置多张幻灯片,这些功能会更改上一张幻灯片的标题/信息。但是,我认为为我的幻灯片定义一个SKView类会更好,以便使用SKTransition。
但是,使用我当前的代码,我遇到了执行中断错误。此外,当我更改内容时,错误有点跟随我进入预期声明或 MainScene.swift 没有类初始值设定项。
真的,我只想修复我对类 Slide 的声明,然后使用该类制作多张幻灯片。
这是一个没有 SpriteKit 的示例。 你应该复习一些基本的 Swift 和 UIKit 课程,以获得良好的语言基础。
import UIKit
import PlaygroundSupport
public class Slide: UIView {
public var title: UILabel
public var info: UITextView
required public override init(frame:CGRect) {
self.title = UILabel()
self.title.font = UIFont(name: "Chalkduster", size: 20)
self.title.textColor = UIColor.white
self.title.backgroundColor = UIColor.red
self.title.center = CGPoint(x: frame.midX, y: 440)
self.info = UITextView()
self.info.font = UIFont(name: "Chalkduster", size: 20)
self.info.textAlignment = .center
self.info.textColor = UIColor.white
self.info.backgroundColor = UIColor.blue
super.init(frame: frame)
addSubview(title)
addSubview(info)
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
public class MainScene: UIView {
public var scene1: Slide
required public override init(frame: CGRect) {
scene1 = Slide()
super.init(frame: frame)
scene1.title.text = "Title."
scene1.title.sizeToFit()
scene1.title.center = CGPoint(x: frame.midX, y: frame.midY - 20)
scene1.info.text = "Text."
scene1.info.sizeToFit()
scene1.info.center = CGPoint(x: frame.midX, y: frame.midY + scene1.title.frame.height + 20)
addSubview(scene1)
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
let frame = CGRect(x: 0, y: 0, width: 640, height: 480)
let view = UIView(frame: frame)
let scene = MainScene(frame: frame)
view.addSubview(scene)
PlaygroundPage.current.liveView = view