我有3个实体。我正在尝试获取数据,但是我无法订购结果
Island.php
namespace MyGameBundleEntity;
use DoctrineCommonCollectionsArrayCollection;
use DoctrineORMMapping as ORM;
/**
* Island
*
*
* @ORMTable(name="islands")
* @ORMEntity(repositoryClass="MyGameBundleRepositoryIslandRepository")
*/
class Island
{
/**
* @var int
*
* @ORMColumn(name="id", type="integer")
* @ORMId
* @ORMGeneratedValue(strategy="AUTO")
*/
private $id;
/**
* @var int
*
* @ORMColumn(name="x", type="integer")
*/
private $x;
/**
* @var int
*
* @ORMColumn(name="y", type="integer")
*/
private $y;
/**
* @var Player
*
* @ORMManyToOne(targetEntity="MyGameBundleEntityPlayer", inversedBy="islands")
* @ORMJoinColumn(name="player_id", nullable=false)
*/
private $player;
/**
* @var IslandResource[]
*
* @ORMOneToMany(targetEntity="MyGameBundleEntityIslandResource", mappedBy="island")
*/
private $resources;
/**
* @var IslandBuilding[]
*
* @ORMOneToMany(targetEntity="MyGameBundleEntityIslandBuilding", mappedBy="island")
*/
private $buildings;
/**
* @var IslandTroop[]
*
* @ORMOneToMany(targetEntity="MyGameBundleEntityIslandTroop", mappedBy="island")
*/
private $troops;
/**
* @var TroopProcess[]
*
* @ORMOneToMany(targetEntity="MyGameBundleEntityTroopProcess", mappedBy="island")
*/
private $process;
public function __construct()
{
$this->resources = new ArrayCollection();
$this->buildings = new ArrayCollection();
$this->troops = new ArrayCollection();
$this->process = new ArrayCollection();
}
/**
* Get id
*
* @return int
*/
public function getId()
{
return $this->id;
}
/**
* Set x
*
* @param integer $x
*
* @return Island
*/
public function setX($x)
{
$this->x = $x;
return $this;
}
/**
* Get x
*
* @return int
*/
public function getX()
{
return $this->x;
}
/**
* Set y
*
* @param integer $y
*
* @return Island
*/
public function setY($y)
{
$this->y = $y;
return $this;
}
/**
* Get y
*
* @return int
*/
public function getY()
{
return $this->y;
}
/**
* @return Player
*/
public function getPlayer()
{
return $this->player;
}
/**
* @param Player $player
*/
public function setPlayer(Player $player)
{
$this->player = $player;
}
/**
* @return IslandResource[]
*/
public function getResources()
{
return $this->resources;
}
/**
* @param IslandResource[] $resources
*/
public function setResources(array $resources)
{
$this->resources = $resources;
}
/**
* @return IslandBuilding[]
*/
public function getBuildings()
{
return $this->buildings;
}
/**
* @param IslandBuilding[] $buildings
*/
public function setBuildings(array $buildings)
{
$this->buildings = $buildings;
}
/**
* @return IslandTroop[]
*/
public function getTroops()
{
return $this->troops;
}
/**
* @param IslandTroop[] $troops
*/
public function setTroops(array $troops)
{
$this->troops = $troops;
}
/**
* @return TroopProcess[]
*/
public function getProcess()
{
return $this->process;
}
/**
* @param TroopProcess[] $process
*/
public function setProcess(array $process)
{
$this->process = $process;
}
}
building.php
<?php
namespace MyGameBundleEntity;
use DoctrineCommonCollectionsArrayCollection;
use DoctrineORMMapping as ORM;
/**
* Building
*
* @ORMTable(name="buildings")
* @ORMEntity(repositoryClass="MyGameBundleRepositoryBuildingRepository")
*/
class Building
{
/**
* @var int
*
* @ORMColumn(name="id", type="integer")
* @ORMId
* @ORMGeneratedValue(strategy="AUTO")
*/
private $id;
/**
* @var BuildingCostResource[]
*
* @ORMOneToMany(targetEntity="MyGameBundleEntityBuildingCostResource", mappedBy="building")
*/
private $costs;
/**
* @var BuildingCostTime
*
* @ORMOneToOne(targetEntity="MyGameBundleEntityBuildingCostTime", mappedBy="building")
*/
private $timeCost;
/**
* @var IslandBuilding[]
*
* @ORMOneToMany(targetEntity="MyGameBundleEntityIslandBuilding", mappedBy="building")
* @ORMOrderBy({"id" = "DESC"})
*/
private $islandBuildings;
/**
* @var string
*
* @ORMColumn(name="name", type="string", length=255, unique=true)
*/
private $name;
public function __construct()
{
$this->costs = new ArrayCollection();
$this->islandBuildings = new ArrayCollection();
}
/**
* Get id
*
* @return int
*/
public function getId()
{
return $this->id;
}
/**
* Set name
*
* @param string $name
*
* @return Building
*/
public function setName($name)
{
$this->name = $name;
return $this;
}
/**
* Get name
*
* @return string
*/
public function getName()
{
return $this->name;
}
/**
* @return BuildingCostResource[]
*/
public function getCosts()
{
return $this->costs;
}
/**
* @param BuildingCostResource[] $costs
*/
public function setCosts(array $costs)
{
$this->costs = $costs;
}
/**
* @return BuildingCostTime
*/
public function getTimeCost()
{
return $this->timeCost;
}
/**
* @param BuildingCostTime $timeCost
*/
public function setTimeCost(BuildingCostTime $timeCost)
{
$this->timeCost = $timeCost;
}
/**
* @return IslandBuilding[]
*/
public function getIslandBuildings()
{
return $this->islandBuildings;
}
/**
* @param IslandBuilding[] $islandBuildings
*/
public function setIslandBuildings(array $islandBuildings)
{
$this->islandBuildings = $islandBuildings;
}
}
IslandBuilding.php
<?php
namespace MyGameBundleEntity;
use DoctrineORMMapping as ORM;
/**
* IslandBuilding
*
* @ORMTable(name="island_buildings")
* @ORMEntity(repositoryClass="MyGameBundleRepositoryIslandBuildingRepository")
*/
class IslandBuilding
{
/**
* @var int
*
* @ORMColumn(name="id", type="integer")
* @ORMId
* @ORMGeneratedValue(strategy="AUTO")
*/
private $id;
/**
* @var int
*
* @ORMColumn(name="level", type="integer")
*/
private $level;
/**
* @var Island
*
* @ORMManyToOne(targetEntity="MyGameBundleEntityIsland", inversedBy="buildings")
* @ORMJoinColumn(name="island_id", nullable=false)
*/
private $island;
/**
* @var Building
*
* @ORMManyToOne(targetEntity="MyGameBundleEntityBuilding", inversedBy="islandBuildings")
* @ORMJoinColumn(name="building_id", nullable=false)
*/
private $building;
/**
* @var BuildingProcess
*
* @ORMOneToOne(targetEntity="MyGameBundleEntityBuildingProcess", mappedBy="islandBuilding")
*/
private $process;
/**
* Get id
*
* @return int
*/
public function getId()
{
return $this->id;
}
/**
* Set level
*
* @param integer $level
*
* @return IslandBuilding
*/
public function setLevel($level)
{
$this->level = $level;
return $this;
}
/**
* Get level
*
* @return int
*/
public function getLevel()
{
return $this->level;
}
/**
* @return Island
*/
public function getIsland()
{
return $this->island;
}
/**
* @param Island $island
*/
public function setIsland(Island $island)
{
$this->island = $island;
}
/**
* @return Building
*/
public function getBuilding()
{
return $this->building;
}
/**
* @param Building $building
*/
public function setBuilding(Building $building)
{
$this->building = $building;
}
/**
* @return BuildingProcess
*/
public function getProcess()
{
return $this->process;
}
/**
* @param BuildingProcess $process
*/
public function setProcess(BuildingProcess $process)
{
$this->process = $process;
}
}
在我的方法中,代码为
$island = $this->getDoctrine()->getRepository(Island::class)->find($this->getIslandId());
return $this->render('buildings/index.html.twig', [
'buildings' => $island->getBuildings()
]);
我想在岛上以岛上的身份在岛上以降序排序的所有建筑物名称。这返回一个无序的建筑物名称。
您可以在BuildingRepository
中创建一个名为findByIsland
的函数,该函数包含以下代码:
public function findByIsland($island) {
$qb = $this->createQueryBuilder('b');
$qb->where('b.island = :island')
->orderBy('b.name', 'DESC')
->setParameter('island', $island);
return $qb->getQuery()->getResult();
}
然后在您的代码中您可以调用新的回购方法:
return $this->render('buildings/index.html.twig', [
'buildings' => $this->getDoctrine()->getRepository(Building::class)->findByIsland($island)
]);
在您的示例上,param buildings
传递给twig包含 IslandBuilding
对象。
要获取IslandBuilding
对象,您可以在岛屿建筑存储库中添加功能 myGameBundle repository sepository IslandBuildingRepository 。
您可以使用JOIN
获取建筑物信息,而orderBy
可以按照其名称对建筑物进行排序:
public function findByIsland( $island ) {
$qb = $this->createQueryBuilder( 'ib' )
->join( 'ib.building', 'b', 'WITH', 'ib.building = b.id' )
->where( 'ib.island = :island' )
->orderBy( 'b.name', 'ASC' )
->setParameter( 'island', $island );
return $qb->getQuery()->getResult();
}
在您的方法调用该函数上使用:
$islandBuildings = $this->getDoctrine()->getRepository(IslandBuilding::class)->findByIsland($this->getIslandId());
return $this->render('buildings/index.html.twig', [
'islandBuildings' => $islandBuildings
]);