我如何阻止我的游戏重新启动时,我的暂停播放我的game_loop函数在pygame



所以,我正在pygame中制作一个简单的电子游戏,并且它非常接近完成。我正在制作暂停屏幕,但当我点击p(我选择的按钮)时,它暂停了,但当我点击继续时,它重新启动了游戏。我检查了代码,没有发现任何问题。然后,我去了这里的问题论坛,查找问题,我发现了一些东西,但他们不像我一样做代码,最重要的是,答案很难理解。暂停函数为paused(),取消暂停函数为,surprise, unpause()。你能查一下哪里出了问题吗?这是我的网址代码:

import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
dark_blue = (0,178,210)
blue = (109,178,201)
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
brown = (102, 51, 0)
ship_width = 96
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('_Asteroid Belt_')
clock = pygame.time.Clock()
thingImg = pygame.image.load("/home/pi/Desktop/asteroid.png")
shipImg = pygame.image.load('/home/pi/Desktop/spaceship.png')
bg = pygame.image.load("/home/pi/Desktop/py.png")
bgi = pygame.image.load("/home/pi/Desktop/introbg.jpg")
pause = False
def quitgame():
    pygame.quit()
    quit()
def unpause():
    global pause
    pause = False
def paused():

    while pause:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        largeText = pygame.font.Font('freesansbold.ttf',115)
        TextSurf, TextRect = text_objects("Paused", largeText)
        TextRect.center = ((display_width/2),(display_height/2))
        gameDisplay.blit(TextSurf, TextRect)

        button("Start Flight",100,450,200,100,dark_blue,blue,game_loop)
        button("Land on Desktop",500,450,200,100,dark_blue,blue,quitgame)

        #pygame.draw.rect(gameDisplay,dark_blue,(500,450,200,100))

        pygame.display.update()
        clock.tick(15)
def game_intro():
    intro = True
    while intro:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        gameDisplay.blit(bgi,(0,0))
        largeText = pygame.font.Font('freesansbold.ttf',115)
        TextSurf, TextRect = text_objects("Asteroid Belt", largeText)
        TextRect.center = ((display_width/2),(display_height/2))
        gameDisplay.blit(TextSurf, TextRect)

        button("Start Flight",100,450,200,100,dark_blue,blue,game_loop)
        button("Land on Desktop",500,450,200,100,dark_blue,blue,quitgame)

        #pygame.draw.rect(gameDisplay,dark_blue,(500,450,200,100))

        pygame.display.update()
        clock.tick(15)
def message_display2(text):
    largeText = pygame.font.Font('freesansbold.ttf',115)
    TextSurf, TextRect = text_objects(text, largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)
    pygame.display.update()
    time.sleep(2)

def things_dodged(count):
    font = pygame.font.SysFont(None,25)
    text = font.render("Dodged: "+str(count), True, white)
    gameDisplay.blit(text, (0,0))
def things(x,y, thing_width, thing_height,thing_startx,thing_starty):
    gameDisplay.blit(thingImg, (x,y))

def ship(x,y):
    gameDisplay.blit(shipImg,(x,y))
def text_objects(text, font):
    textSurface = font.render(text, True, white)
    return textSurface, textSurface.get_rect()
def message_display(text):
    largeText = pygame.font.Font('freesansbold.ttf',115)
    TextSurf, TextRect = text_objects(text, largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)
    pygame.display.update()
    time.sleep(2)
    game_loop()

def crash():
    message_display("You Crashed!")

def button(msg,x,y,w,h,ic,ac,action=None):
     mouse = pygame.mouse.get_pos()
     click = pygame.mouse.get_pressed()
     if x + w>mouse[0]>x and y+h > mouse[1] >y:
        pygame.draw.rect(gameDisplay,ac,(x,y,w,h))
        if click[0] == 1 and action != None:
            if action == game_loop:
                game_loop()
            elif action == quitgame:
                pygame.quit()
                quit()
     else:
         pygame.draw.rect(gameDisplay,ic,(x,y,w,h))
     smallText = pygame.font.Font('freesansbold.ttf',20)
     textSurf, textRect = text_objects(msg,smallText)
     textRect.center = ((x+(w/2)),(y+(h/2)))
     gameDisplay.blit(textSurf, textRect)


def game_loop():
    global pause
    x = (300)
    y = (410)
    x_change=0
    thing_startx = random.randrange(0, display_width)
    thing_starty = -600
    thing_speed = 5
    thing_width = 100
    thing_height = 100
    dodged = 0
    gameExit = False
    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -20
                if event.key == pygame.K_RIGHT:
                    x_change = 20
                if event.key == pygame.K_p:
                    pause = True
                    paused()

            if event.type == pygame.KEYUP:
                if event .key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0

        x+= x_change
        gameDisplay.blit(bg, (0,0))  
        things(thing_startx,thing_starty,thing_width,thing_height,x,y)
        thing_starty += thing_speed
        thing_height=100
        ship(x,y)
        things_dodged(dodged)
        if x > display_width - ship_width or x<0:
            crash()
        if thing_starty > display_height:
            thing_starty = 0 - thing_height
            thing_startx = random.randrange(0, display_width)
            dodged += 1
            thing_speed+=2
        if y < thing_starty+thing_height:
            cow = 5
            if x > thing_startx and x < thing_startx + thing_width or x+ship_width > thing_startx and x+ship_width< thing_startx +thing_width:
                crash()

        pygame.display.update()
        clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()

似乎您没有在pause()函数中取消暂停。

你应该添加这样的内容:

def paused():
    while pause:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.K_p:
                unpause()

在我的代码中,我将取消暂停按钮函数设置为game_loop()而不是unpause()。所以每次我去取消暂停,我重新开始游戏循环!这是一个例子,你必须注意你的代码的每一部分,而不仅仅是函数出错。

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