所以,我正在pygame中制作一个简单的电子游戏,并且它非常接近完成。我正在制作暂停屏幕,但当我点击p(我选择的按钮)时,它暂停了,但当我点击继续时,它重新启动了游戏。我检查了代码,没有发现任何问题。然后,我去了这里的问题论坛,查找问题,我发现了一些东西,但他们不像我一样做代码,最重要的是,答案很难理解。暂停函数为paused()
,取消暂停函数为,surprise, unpause()
。你能查一下哪里出了问题吗?这是我的网址代码:
import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
dark_blue = (0,178,210)
blue = (109,178,201)
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
brown = (102, 51, 0)
ship_width = 96
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('_Asteroid Belt_')
clock = pygame.time.Clock()
thingImg = pygame.image.load("/home/pi/Desktop/asteroid.png")
shipImg = pygame.image.load('/home/pi/Desktop/spaceship.png')
bg = pygame.image.load("/home/pi/Desktop/py.png")
bgi = pygame.image.load("/home/pi/Desktop/introbg.jpg")
pause = False
def quitgame():
pygame.quit()
quit()
def unpause():
global pause
pause = False
def paused():
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("Start Flight",100,450,200,100,dark_blue,blue,game_loop)
button("Land on Desktop",500,450,200,100,dark_blue,blue,quitgame)
#pygame.draw.rect(gameDisplay,dark_blue,(500,450,200,100))
pygame.display.update()
clock.tick(15)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.blit(bgi,(0,0))
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects("Asteroid Belt", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("Start Flight",100,450,200,100,dark_blue,blue,game_loop)
button("Land on Desktop",500,450,200,100,dark_blue,blue,quitgame)
#pygame.draw.rect(gameDisplay,dark_blue,(500,450,200,100))
pygame.display.update()
clock.tick(15)
def message_display2(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
def things_dodged(count):
font = pygame.font.SysFont(None,25)
text = font.render("Dodged: "+str(count), True, white)
gameDisplay.blit(text, (0,0))
def things(x,y, thing_width, thing_height,thing_startx,thing_starty):
gameDisplay.blit(thingImg, (x,y))
def ship(x,y):
gameDisplay.blit(shipImg,(x,y))
def text_objects(text, font):
textSurface = font.render(text, True, white)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display("You Crashed!")
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + w>mouse[0]>x and y+h > mouse[1] >y:
pygame.draw.rect(gameDisplay,ac,(x,y,w,h))
if click[0] == 1 and action != None:
if action == game_loop:
game_loop()
elif action == quitgame:
pygame.quit()
quit()
else:
pygame.draw.rect(gameDisplay,ic,(x,y,w,h))
smallText = pygame.font.Font('freesansbold.ttf',20)
textSurf, textRect = text_objects(msg,smallText)
textRect.center = ((x+(w/2)),(y+(h/2)))
gameDisplay.blit(textSurf, textRect)
def game_loop():
global pause
x = (300)
y = (410)
x_change=0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 5
thing_width = 100
thing_height = 100
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -20
if event.key == pygame.K_RIGHT:
x_change = 20
if event.key == pygame.K_p:
pause = True
paused()
if event.type == pygame.KEYUP:
if event .key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x+= x_change
gameDisplay.blit(bg, (0,0))
things(thing_startx,thing_starty,thing_width,thing_height,x,y)
thing_starty += thing_speed
thing_height=100
ship(x,y)
things_dodged(dodged)
if x > display_width - ship_width or x<0:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)
dodged += 1
thing_speed+=2
if y < thing_starty+thing_height:
cow = 5
if x > thing_startx and x < thing_startx + thing_width or x+ship_width > thing_startx and x+ship_width< thing_startx +thing_width:
crash()
pygame.display.update()
clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()
似乎您没有在pause()
函数中取消暂停。
你应该添加这样的内容:
def paused():
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.K_p:
unpause()
在我的代码中,我将取消暂停按钮函数设置为game_loop()
而不是unpause()
。所以每次我去取消暂停,我重新开始游戏循环!这是一个例子,你必须注意你的代码的每一部分,而不仅仅是函数出错。