Directx错误DrawTextA和LPCSTR和HDC



在调试模式下我得到这个:

Severity    Code    Description Project File    Line
Error   C2660   'DrawTextA': function does not take 4 arguments Win32Project6   c:usersdanidocumentsvisual studio 2015projectswin32project6win32project6hacks.cpp   41
Severity    Code    Description Project File    Line
Error   C2065   'i': undeclared identifier  Win32Project6   c:usersdanidocumentsvisual studio 2015projectswin32project6win32project6hacks.cpp   53
Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "const char *" is incompatible with parameter of type "HDC"  Win32Project6   c:UsersDaniDocumentsVisual Studio 2015ProjectsWin32Project6Win32Project6Hacks.cpp   41
Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "int" is incompatible with parameter of type "LPCSTR"    Win32Project6   c:UsersDaniDocumentsVisual Studio 2015ProjectsWin32Project6Win32Project6Hacks.cpp   41
Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "D3DCOLOR" is incompatible with parameter of type "LPRECT"   Win32Project6   c:UsersDaniDocumentsVisual Studio 2015ProjectsWin32Project6Win32Project6Hacks.cpp   41
Severity    Code    Description Project File    Line
Error       IntelliSense: too few arguments in function call    Win32Project6   c:UsersDaniDocumentsVisual Studio 2015ProjectsWin32Project6Win32Project6Hacks.cpp   41
Severity    Code    Description Project File    Line
Error   C2065   'i': undeclared identifier  Win32Project6   c:usersdanidocumentsvisual studio 2015projectswin32project6win32project6hacks.cpp   53
Severity    Code    Description Project File    Line
Error   C2228   left of '.name' must have class/struct/union    Win32Project6   c:usersdanidocumentsvisual studio 2015projectswin32project6win32project6hacks.cpp   53

Severity    Code    Description Project File    Line
Error   C2228   left of '.c_str' must have class/struct/union   Win32Project6   c:usersdanidocumentsvisual studio 2015projectswin32project6win32project6hacks.cpp   53
Severity    Code    Description Project File    Line
Error   C2660   'DrawTextA': function does not take 4 arguments Win32Project6   c:usersdanidocumentsvisual studio 2015projectswin32project6win32project6hacks.cpp   53
Severity    Code    Description Project File    Line
Error       IntelliSense: identifier "i" is undefined   Win32Project6   c:UsersDaniDocumentsVisual Studio 2015ProjectsWin32Project6Win32Project6Hacks.cpp   53

Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "int" is incompatible with parameter of type "LPCSTR"    Win32Project6   c:UsersDaniDocumentsVisual Studio 2015ProjectsWin32Project6Win32Project6Hacks.cpp   53
Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "D3DCOLOR" is incompatible with parameter of type "LPRECT"   Win32Project6   c:UsersDaniDocumentsVisual Studio 2015ProjectsWin32Project6Win32Project6Hacks.cpp   53

Severity    Code    Description Project File    Line
Error       IntelliSense: too few arguments in function call    Win32Project6   c:UsersDaniDocumentsVisual Studio 2015ProjectsWin32Project6Win32Project6Hacks.cpp   53

CODe for Hacks.cpp

    #include "Hacks.h"
    int MenuIndex;
    D3DCOLOR fontRed = D3DCOLOR_ARGB(255, 255, 0, 0);
    D3DCOLOR fontGreen = D3DCOLOR_ARGB(255, 0, 255, 0);
    D3DCOLOR fontBlue = D3DCOLOR_ARGB(255, 0, 0, 255);
    D3DCOLOR fontWhite = D3DCOLOR_ARGB(255, 255, 255, 255);
    D3DCOLOR fontBlack = D3DCOLOR_ARGB(255, 0, 0, 0);
    void Hacks::CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont)
    {
        D3DXCreateFont(d3dDevice, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET,
            OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
            choiceFont.c_str(), &Font);
    }
    void Hacks::InitializeMenuItems()
    {
        hack[WALLHACK].name = "WallHack and chams";
        hack[CUSTOM_CROSSHAIR].name = "Show custom crosshair";
        hack[NO_RECOIL].name = "No Recoil";
        hack[UNLIM_AMMO].name = "Unlimited equipment";
        hack[AUTO_FIRE].name = "Auto Fire";
        hack[HIDE_MENU].name = "Hide menu [INSERT]";
        hack[HIDE_MENU].on = false;
    }
    void Hacks::Draw_Text(LPCSTR TextToDraw, int x, int y, D3DCOLOR Color)
    {
        RECT rct = { x - 120, y + 120, y + 15 };
        Font->DrawTextA(NULL, TextToDraw, -1, &rct, DT_NOCLIP, Color);
    }
    void Hacks::DrawMenu(IDirect3DDevice9 *d3dDevice)
    {
        if (!hack[HIDE_MENU].on)
        {
            DrawFilledRectangle(55, 20, 200, 50, fontBlue, d3dDevice);
            DrawBorderBox(55, 20, 200, 50, 4, fontBlack, d3dDevice);
            DrawTextA("GAME", 190, 30, fontWhite);
            DrawFilledRectangle(30, 55, 250, (62 * MAX_MENU_ITEMS), fontBlue, d3dDevice);
            DrawBorderBox(30, 55, 250, (62 * MAX_MENU_ITEMS), 6, fontBlack, d3dDevice);
            int y = 40;
            for (int i = 0; i < MAX_MENU_ITEMS; i++)
            {
                DrawFilledRectangle(45, 30 + y, 220, 40, hack[i].on ? fontGreen : fontRed, d3dDevice);
                DrawBorderBox(45, 30 + y, 220, 40, 4, fontBlack, d3dDevice);
            }
            DrawTextA(hack[i].name.c_str(), 170, 39 + y, fontBlack);
            y + 50;
        }
    }
    void Hacks::DrawFilledRectangle(int x, int y, int width, int height, D3DCOLOR color, IDirect3DDevice9 *d3dDevice)
    {
    }
    void Hacks::DrawBorderBox(int x, int y, int width, int height, int thickness, D3DCOLOR color, IDirect3DDevice9 *d3dDevice)
    {
    }
    void Hacks::KeyboardInput()
    {
    }

CODE for Hacks.h
#include "d3d9.h"
#include <ctime>
#include <iostream>
#define D3DHOOK_TEXTURES
#define MAX_MENU_ITEMS 6
#define WALLHACK 0
#define CUSTOM_CROSSHAIR 1
#define NO_RECOIL 2
#define UNLIM_AMMO 3
#define AUTO_FIRE 4
#define HIDE_MENU 5
/*DEFINITION FOR OUT CHAMS*/


class Hacks
{
public:
    int m_Stride;
    void Hacks::CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont);
    void Hacks::InitializeMenuItems();
    void Hacks::Draw_Text(LPCSTR TextToDraw, int x, int y, D3DCOLOR Color);
    void Hacks::DrawMenu(IDirect3DDevice9 *d3dDevice);
    void Hacks::DrawFilledRectangle(int x, int y, int width, int height,D3DCOLOR color, IDirect3DDevice9 *d3dDevice);
    void Hacks::DrawBorderBox(int x, int y, int width, int height, int thickness, D3DCOLOR color, IDirect3DDevice9 *d3dDevice);
    void Hacks::KeyboardInput();
    LPDIRECT3DTEXTURE9 texRed;
    LPDIRECT3DTEXTURE9 textGreen;
    LPDIRECT3DTEXTURE9 textBlue;
    LPDIRECT3DTEXTURE9 textWhite;
    D3DVIEWPORT9 ViewPort;
    LPD3DXFONT Font;
    struct d3dMenuHack
    {
        bool on;
        std::string name;
    };
    d3dMenuHack hack[MAX_MENU_ITEMS];
};

是的,我把它设置为多字节字符集,当我从教程的创造者那里复制代码时,它工作得很完美,但问题是,它们完全相同的代码100%相同,但一个工作,另一个没有,设置设置为win32,调试和发布都给出了错误。

教程代码:

#include "hacks.h";

/*--------------CHEAT RELATED VARS-------------------*/
int MenuIndex = 0;
// Create a colour for the text 
D3DCOLOR fontRed = D3DCOLOR_ARGB(255, 255, 0, 0);  
D3DCOLOR fontGreen = D3DCOLOR_ARGB(255, 0, 255, 0);    
D3DCOLOR fontBlue = D3DCOLOR_ARGB(255, 0, 42, 255);    
D3DCOLOR fontWhite = D3DCOLOR_ARGB(255, 255, 255, 255);  
D3DCOLOR fontBlack = D3DCOLOR_ARGB(255, 0, 0, 0);  
/*---------------------------------------------------*/

void Hacks::CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont)
{
        D3DXCreateFont( d3dDevice, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, 
                OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, 
                choiceFont.c_str(), &m_font );
}

void Hacks::InitializeMenuItems()
{
    hack[WALLHACK].name = " WallHack and chams";
    hack[CUSTOM_CROSSHAIR].name = " Show custom crosshair";
    hack[NO_RECOIL].name = " No Recoil";
    hack[UNLIM_AMMO].name = " Unlimited equipment";
    hack[AUTO_FIRE].name = "All guns Automatic";
    hack[HIDE_MENU].name = " Hide hack [INSERT]";
    //make the hack visible by default
    hack[HIDE_MENU].on = false; //shows hack by default
}
void Hacks::DrawMenu(IDirect3DDevice9 *d3dDevice)
{
    if(!hack[HIDE_MENU].on)
    {
        //Add game name here, and put border around it
        DrawFilledRect( 55, 20, 200, 50, fontBlue, d3dDevice );
        DrawBorderBox(55, 20, 200, 50, 4, fontBlack, d3dDevice );
        Draw_Text("COD 4 MP hack", 190, 30, fontWhite);
        //draw back of our hack, transparent black
        DrawFilledRect( 30, 55, 250, (62*MAX_MENU_ITEMS),fontBlue, d3dDevice );
        //draw hack border
        DrawBorderBox(30, 55, 250, (62*MAX_MENU_ITEMS), 6/*was 6*/, fontBlack, d3dDevice );
        //Reset our time and update the text again in 2 secs
        int y = 40;
        for(int i = 0; i < MAX_MENU_ITEMS; i ++)
        {
            //Draw each box's back colour, this will be based on whether the hack is on e.g.
            //red means off and green means on
            DrawFilledRect( 45, 30+y, 220, 40, hack[i].on ? fontGreen : fontRed, d3dDevice );
            //draw box Around Each hack item If the item is highlighted it will show with a white border
            DrawBorderBox(45, 30+y, 220, 40, 4, fontBlack, d3dDevice );
            //draw White border to show the user which hack item is currently selected
            if(MenuIndex == i)
            {
                DrawBorderBox(41, 26+y, 228, 48, 4, fontWhite, d3dDevice );
            }
            //Ternary at its finest, if the  hack is on we display the text colour in green
            //otherwise its green
            //Draw_Text(hack[i].KeyAssigned.c_str(), 160 , 32+y, fontWhite);
            Draw_Text(hack[i].name.c_str(), 170 , 39+y, fontBlack);
            //Draw_Text(hack[i].state. c_str(), 355 , 32+y, hack[i].on ? fontGreen : fontRed);
            //used to position the next item below by 30 height units
            y+= 50;
        }
        Draw_Text("Select using arrow keys", 170, ((62*MAX_MENU_ITEMS)+7), fontWhite);
        Draw_Text("Turn ON/OFF [END] key", 170, ((62*MAX_MENU_ITEMS)+27), fontWhite);
    }
}
void Hacks::DrawBorderBox( int x, int y, int w, int h, int thickness, D3DCOLOR Colour, IDirect3DDevice9 *pDevice)
{
    //Top horiz line
    DrawFilledRect( x, y, w, thickness,  Colour, pDevice );
    //Left vertical line
    DrawFilledRect( x, y, thickness, h, Colour, pDevice );
    //right vertical line
    DrawFilledRect( (x + w), y, thickness, h, Colour, pDevice );
    //bottom horiz line
    DrawFilledRect( x, y + h, w+thickness, thickness, Colour, pDevice );
}

//We receive the 2-D Coordinates the colour and the device we want to use to draw those colours with
void Hacks::DrawFilledRect(int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* dev)
{
    //We create our rectangle to draw on screen
    D3DRECT BarRect = { x, y, x + w, y + h }; 
    //We clear that portion of the screen and display our rectangle
    dev->Clear(1, &BarRect, D3DCLEAR_TARGET | D3DCLEAR_TARGET, color, 0, 0);
}

void Hacks::Draw_Text(LPCSTR TextToDraw, int x, int y, D3DCOLOR Colour)
{
    // Create a rectangle to indicate where on the screen it should be drawn
    RECT rct = {x- 120, y, x+ 120, y + 15};
    // Draw some text 
    m_font->DrawText(NULL, TextToDraw, -1, &rct, DT_NOCLIP, Colour );
}

void Hacks::KeyboardInput()
{
    if(GetAsyncKeyState(VK_UP)&1)
    {
        if(MenuIndex > 0)
        {
            MenuIndex--;
        }
    }
    if(GetAsyncKeyState(VK_DOWN)&1)
    {
        if(MenuIndex < MAX_MENU_ITEMS-1)
        {
            MenuIndex++;
        }
    }
    if(GetAsyncKeyState(VK_END)&1)
    {
        hack[MenuIndex].on = !hack[MenuIndex].on;
        if(MenuIndex == NO_RECOIL)
        {
            //this is where we write memory, these are nop values
        }
        if(MenuIndex == UNLIM_AMMO)
        {
            //this is where we write memory
        }
    }
    if(GetAsyncKeyState(VK_INSERT)&1)
    {
        //TEXT DOESNT CHANGE as the hack is either hidden or not 
        //and if its hidden you cant tell the user to turn hack on(at least we wont)
        hack[HIDE_MENU].on = !hack[HIDE_MENU].on;
    }
}

奇怪的是,在视频中,他使用DrawTextA, youtube;fleep。

但是如果我使用Draw_Text它也会给出错误

drawtextta需要5个参数,而你只传递了4个。

    INT DrawText(
  [in] LPD3DXSPRITE pSprite,
  [in] LPCTSTR      pString,
  [in] INT          Count,
  [in] LPRECT       pRect,
  [in] DWORD        Format,
  [in] D3DCOLOR     Color
);

pSprite变量可以是NULL,如果你查看你粘贴的源代码,他会在每个函数调用中将NULL作为第一个参数。只要在你的其他4个参数前面放一个NULL,它就会编译。

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