试图获得AS3检测碰撞,但获得错误1009(null对象)



我只是只开始学习AS3,因为我必须创建一个简单的游戏进行分配,我有两个名为obj_laser和obj_enemy1的对象,但是当我运行我创建的碰撞代码时,不断提出错误1009。这是一些代码,我知道它的凌乱。

stage.addEventListener(Event.ENTER_FRAME, runGame);
function runGame(event: Event): void {

//消防激光

LASERALARM++;
if (LASERALARM >= 10) {
    var laser: obj_laser = new obj_laser
    var laser2: obj_laser = new obj_laser
    var flare: obj_flare = new obj_flare
    var flare2: obj_flare = new obj_flare
    laser.x = obj_spaceship.x + 12
    laser.y = obj_spaceship.y
    laser2.x = obj_spaceship.x - 12
    laser2.y = obj_spaceship.y
    addChild(laser);
    addChild(laser2);
    flare.x = obj_spaceship.x + 12
    flare.y = obj_spaceship.y
    flare2.x = obj_spaceship.x - 12
    flare2.y = obj_spaceship.y
    addChild(flare);
    addChild(flare2);
    LASERALARM = 0;

//移动激光

    laser.addEventListener(Event.ENTER_FRAME, moveLaser);
    function moveLaser(event: Event): void {
        laser.y -= 5;
        laser2.y -= 5;
    }
}

//产卵敌人

ENEMYALARM++
if (ENEMYALARM >= (randomRange(100, 400))) {
    var enemy1: obj_enemy1 = new obj_enemy1
    enemy1.x = (randomRange(15, 165));
    enemy1.y = -10;
    addChild(enemy1);
    ENEMYALARM = 0;
    //Move Enemy
    enemy1.addEventListener(Event.ENTER_FRAME, moveEnemy);
    function moveEnemy(event: Event): void {
        enemy1.y += 2;
    }
if (laser.hitTestObject(enemy1)) {
    parent.removeChild(laser);
    parent.removeChild(enemy1);
}
}

本质上,您正在尝试使用一个没有值的变量来做一些事情。

单击错误应将您带到代码中分解的位置。除此之外,开始在代码的不同点上跟踪您的变量,以尝试将其钉住。