Flixel+FlashDevelop声音未播放



我是这方面的初学者,我已经设置了我的太空入侵者克隆,我在互联网上的各种教程中学习了如何制作flash游戏,但没有声音。然而,游戏运行良好,没有错误,但是,当我按下空格键时,声音没有播放,这是我想要的那种声音。以下是PlayerShip.as上的代码:

package
{
    import org.flixel.*;
    public class PlayerShip extends FlxSprite       
    {
        [Embed(source = "../img/ship.png")] private var ImgShip:Class;  
        [Embed(source = "../snd/shoot.mp3")] private var ShootEffect:Class;

        public function PlayerShip()
        {
            super(FlxG.width/2-6, FlxG.height-12, ImgShip);
        }

        override public function update():void
        {
            velocity.x = 0;             
            if(FlxG.keys.LEFT)
                velocity.x -= 150;      
            if(FlxG.keys.RIGHT) 
                velocity.x += 150;      

            super.update();

            if(x > FlxG.width-width-4)
                x = FlxG.width-width-4; 
            if(x < 4)
                x = 4;                  

            if (FlxG.keys.justPressed("SPACE"))
            {
                var bullet:FlxSprite = (FlxG.state as PlayState).playerBullets.recycle() as FlxSprite;
                bullet.reset(x + width/2 - bullet.width/2, y);
                bullet.velocity.y = -140;
                FlxG.play(ShootEffect);
            }
        }
    }
}

我在互联网上进行了研究,谷歌只显示了如何添加音乐,而不是我所说的声音,请帮助!!!如有任何帮助,我们将一如既往地不胜感激!!

播放音乐或孤立的SFX在语义上几乎相同,但这里有一种轻松播放SFX的方法。它使用FlxSound类的一个实例:

package
{
    import org.flixel.*;
    public class PlayerShip extends FlxSprite       
    { 
        [Embed(source = "../snd/shoot.mp3")] private var ShootEffect:Class;

        private var shootSound:FlxSound;

        public function PlayerShip()
        {
            super(FlxG.width/2-6, FlxG.height-12, ImgShip);
            // Instantiate and load the SFX
            shootSound = new FlxSound();
            shootSound.loadEmbedded(ShootEffect);
        }

        override public function update():void
        {
            if (FlxG.keys.justPressed("SPACE"))
            {
                // Play the SFX
                shootSound.play();
            }
        }
    }
}

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