你好,我之所以写这篇文章,是因为我在大约2天的时间里尝试将下面的伪代码转换为java格式的fir。我试图转换的代码来自这篇令人惊叹的文章:
http://gamedevelopment.tutsplus.com/articles/how-to-build-a-jrpg-a-primer-for-game-developers--gamedev-6676
代码是
class StateMachine
Map<String, IState> mStates = new Map<String, IState>();
IState mCurrentState = EmptyState;
public void Update(float elapsedTime)
{
mCurrentState.Update(elapsedTime);
}
public void Render()
{
mCurrentState.Render();
}
public void Change(String stateName, optional var params)
{
mCurrentState.OnExit();
mCurrentState = mStates[stateName];
mCurrentState.OnEnter(params);
}
public void Add(String name, IState state)
{
mStates[name] = state;
}
这个代码是
public class StateStack
Map<String, IState> mStates = new Map<String, IState>();
List<IState> mStack = List<IState>();
public void Update(float elapsedTime)
{
IState top = mStack.Top()
top.Update(elapsedTime)
}
public void Render()
{
IState top = mStack.Top()
top.Render()
}
public void Push(String name)
{
IState state = mStates[name];
mStack.Push(state);
}
public IState Pop()
{
return mStack.Pop();
}
我不介意有人给我最终的结果,或者有人引导我朝着正确的方向前进。我只想解决这个XD
额外位
StateMachine gGameMode = new StateMachine();
// A state for each game mode
gGameMode.Add("mainmenu", new MainMenuState(gGameMode));
gGameMode.Add("localmap", new LocalMapState(gGameMode));
gGameMode.Add("worldmap", new WorldMapState(gGameMode));
gGameMode.Add("battle", new BattleState(gGameMode));
gGameMode.Add("ingamemenu", new InGameMenuState(gGameMode));
gGameMode.Change("mainmenu");
// Main Game Update Loop
public void Update()
{
float elapsedTime = GetElapsedFrameTime();
gGameMode.Update(elapsedTime);
gGameMode.Render();
}
额外位结束
如果你能指导我做这件事,它也会对我有所帮助:p
-再次感谢
这基本上是Java,您只需要将代码放在适当的.Java文件中并编写构造函数。
等等。
public class StateMachine(){
public StateMachine(){
}
}
问题是您没有任何MainMenuState的代码。。。类