我需要帮助将伪代码转换为Java(状态机示例)



你好,我之所以写这篇文章,是因为我在大约2天的时间里尝试将下面的伪代码转换为java格式的fir。我试图转换的代码来自这篇令人惊叹的文章:

http://gamedevelopment.tutsplus.com/articles/how-to-build-a-jrpg-a-primer-for-game-developers--gamedev-6676

代码是

class StateMachine
Map<String, IState> mStates = new Map<String, IState>();
IState mCurrentState = EmptyState;
public void Update(float elapsedTime)
{
    mCurrentState.Update(elapsedTime);
}
public void Render()
{
    mCurrentState.Render();
}
public void Change(String stateName, optional var params)
{
    mCurrentState.OnExit();
    mCurrentState = mStates[stateName];
    mCurrentState.OnEnter(params);
}
public void Add(String name, IState state)
{
    mStates[name] = state;
}

这个代码是

public class StateStack
Map<String, IState> mStates = new Map<String, IState>();
List<IState> mStack = List<IState>();
public void Update(float elapsedTime)
{
    IState top = mStack.Top()
    top.Update(elapsedTime)
}
public void Render()
{
    IState top = mStack.Top()
    top.Render()
}
public void Push(String name)
{
    IState state = mStates[name];
    mStack.Push(state);
}
public IState Pop()
{
    return mStack.Pop();
}

我不介意有人给我最终的结果,或者有人引导我朝着正确的方向前进。我只想解决这个XD

额外位

  StateMachine gGameMode = new StateMachine();
// A state for each game mode
gGameMode.Add("mainmenu",   new MainMenuState(gGameMode));
gGameMode.Add("localmap",   new LocalMapState(gGameMode));
gGameMode.Add("worldmap",   new WorldMapState(gGameMode));
gGameMode.Add("battle",     new BattleState(gGameMode));
gGameMode.Add("ingamemenu", new InGameMenuState(gGameMode));
gGameMode.Change("mainmenu");
// Main Game Update Loop
public void Update()
{
    float elapsedTime = GetElapsedFrameTime();
    gGameMode.Update(elapsedTime);
    gGameMode.Render();
}

额外位结束

如果你能指导我做这件事,它也会对我有所帮助:p

-再次感谢

这基本上是Java,您只需要将代码放在适当的.Java文件中并编写构造函数。

等等。

public class StateMachine(){
  public StateMachine(){
        
  }
}

问题是您没有任何MainMenuState的代码。。。类

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