程序不是绘画



我打算在我的JPanel上画一个正方形,但是,它没有出现。我做错了什么?

class GUI extends JPanel {
    private static Game game = new Game();
    ...
    public GUI () {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                setAttributes();
                makeMenu();
            }
        });
    }
    ... 
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.setColor(Color.white);
        g.drawRect(20, 20, 100, 100);
    }
}

编辑:代码

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class GUI extends JPanel {
    private static Game game = new Game();
    private static JPanel panel = new JPanel();
    private static JFrame frame = new JFrame();
    final private static int FRAME_HEIGHT = 500;
    final private static int FRAME_WIDTH = 500;
    //Board size 25x25px
    final private static int PIXEL_SIZE = 20;
    public GUI () {
      SwingUtilities.invokeLater(new Runnable() {
         public void run() {
            setAttributes();
            makeMenu();
         }
      });
    }
    public static void setAttributes() {
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setTitle("");
        frame.setBackground(Color.black);
        frame.setVisible(true);
    }
    private static void makeMenu() {
        JButton start = new JButton("Start");
        start.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                game.startGame();
            }
        });
        panel.add(start);
        frame.add(panel);
        frame.pack();
    }
    public void setGameFrame() {
        panel.removeAll();
        frame.setTitle("Snake v0.1");
        frame.setSize(FRAME_WIDTH, FRAME_HEIGHT);
    }
    public void paintComponent(Graphics g) {
      super.paintComponent(g);
      g.setColor(Color.white);
      g.drawRect(20, 20, 100, 100);
   }
    public void paintGraphics() {
        int[][] pixels = Game.getGraphics();
    }
}

我看了你的代码。你在哪里将 GUI 添加到任何东西中?答:你没有,如果你不这样做,什么都不会被画出来。解决方案:将其添加到 gui 中,并阅读教程,因为您的代码中有很多需要修复的内容。

其他建议:

  • 摆脱除常量之外的所有静态变量。
  • 调用你的调用稍后在你的主方法中,而不是在 JPanel 的构造函数中
  • 同样,将您的绘画 GUI 添加到您的实际 gui 中,以便将其添加到将显示它的内容中。
  • 不要在任何组件上调用getGraphics(),因为这会让你得到一个非持久性的图形对象。

例如,

import javax.swing.*;
import java.awt.*;
class GUI extends JPanel {
   private static final int PREF_W = 200;
   private static final int PREF_H = PREF_W;
   private static final int RECT_X = 20;
   private static final int RECT_Y = RECT_X;
   private static final int RECT_WIDTH = 100;
   public GUI() {
      setBackground(Color.darkGray);
   }
   // use @Override to be sure that your method is a true override
   // Note that paintComponent should be protected, not public
   @Override
   protected void paintComponent(Graphics g) {
      super.paintComponent(g);
      g.setColor(Color.white);
      // avoiding "magic" numbers here.
      g.fillRect(RECT_X, RECT_Y, RECT_WIDTH, RECT_WIDTH);
      g.setColor(Color.red);
      g.drawRect(RECT_X, RECT_Y, RECT_WIDTH, RECT_WIDTH);
   }
   // so that the layout managers know how big I want this JPanel to be.
   // this is a dumb method implementation. Yours will hopefully be smarter
   @Override
   public Dimension getPreferredSize() {
      return new Dimension(PREF_W, PREF_H); 
   }
   private static void createAndShowGui() {
      GUI mainPanel = new GUI();
      JFrame frame = new JFrame("GUI");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.getContentPane().add(mainPanel);
      frame.pack();
      frame.setLocationByPlatform(true);
      frame.setVisible(true);
   }
   public static void main(String[] args) {
      SwingUtilities.invokeLater(new Runnable() {
         public void run() {
            createAndShowGui();
         }
      });
   }
}

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