好了,基本上我要用伪代码创建一个井字游戏。这很糟糕,因为我看不到输出。无论如何,
/**程序由:科里*程序:井字游戏*/模块的Main ()布尔播放器= true常量整数ROWS = 3, COLS = 3声明字符串值(行)[关口]=""、""、"","", "", "","", "", ""
Call Module getIntro()
Call Module showBoard(values[][], ROWS, COLS)
Call Module playGame(values[][], COLS, ROWS, player)
End Module
Module getIntro()
Display "Hello, this is a simple tic tac toe game."
Display "It will rotate turns between players one and two,"
Display "While 3,3 would be the bottom right."
Display "Player 1 is X and player 2 is O"
End Module
Module showBoard(String values[][], Integer rows, Integer cols)
Declare Integer row, col
For row = 0 to rows - 1
For col = 0 to cols - 1
Display values[rows][cols]
End For
End For
End Module
Module playGame(String values[][], Integer cols, Integer rows, Boolean player) //places moves, checks for already placed moves
Declare Integer row, col
player = true
For row = 0 to rows - 1
For col = 0 to cols -1
If (player == true)
Display "First player's turn, please input your move"
Input values[row][col]
if (checkMove(values[][], rows, cols) == false)
Display "Invalid move, please try again"
Display "First player's turn again, please input your move"
Input values[row][col]
End If
values[row][col] = "X"
showBoard(values[row][col], rows, cols)
checkWin()
player = false
Else If (player == false)
Display "Second player's turn, please input your move"
Input values[row][col]
if (checkMove(values[][], rows, cols) == false)
Display "Invalid move, please try again"
Display "Second player's turn again, please input your move"
Input values[row][col]
End If
values[row][col] = "O"
showBoard(values[row][col], rows, cols)
checkWin()
player = true
End For
End For
End Module
Function Boolean checkMove(String values[][], Integer cols, Integer rows)
Declare Integer row, col
For row = 0 to rows - 1
For col = 0 to cols - 1
if (values[row][col] != "*")
Display "Player has already placed a move there"
End If
End For
End For
return false
End Function
Module checkWin()
checkRow(values[][], 3)
checkCol(values[][], 3)
checkDiagonal(values[][], 3, 3)
End Module
Module checkRow(String values[][], Integer rows) //checks horizontal win
Declare Integer row, col
For row = 0 to rows - 1
if (values[row][0] == "X")
Display "Player one has won!"
//player1Win = true
Else if (values[row][0] == "O")
Display "Player two has won!"
//player1Win = false
End If
End For
End Module
Module checkCol(String values[][], Integer cols) //checks vertical win
Declare Integer row, col
For col = 0 to cols -1
if (values[0][col] == "X")
Display "Player one has won!"
//player1Win = true
Else if (values[0][col] == "O")
Display "Player two has won!"
//player1Win = false
End If
End For
End Module
Module checkDiagonal(String values[][], Integer cols, Integer rows, Boolean player1Win) //checks Diagonal win
所以1)请检查我的代码,并告诉我,如果我做错了什么,或者如果有一种方法,我可以使它看起来更好2)我需要帮助检查对角线赢。3)检查领带
相应回答:
-
关于条件检查和其他可能在玩游戏时导致的"情况",你的代码中有很多修改要做。
如果你的问题问得更具体一些会更好。 就对角线检查而言,执行与checkCol和checkRow相同的检查,而不是检查
values[index][index]
,其中index
值对于行和列都是相同的。对于领带检查,您可以保留一个标志变量,当没有行,列和对角线匹配时将返回
false
。
- 对于相反的对角线,您必须检查
values[index][SIZE-index-1]
。