密钥侦听器不响应



我写了一些代码来制作迷宫,并用我的数字填充JPanel WallPlayerRoadGate。我想通过按 WASD 键来移动播放器。

帧被绘制,但玩家没有移动:

Sprite[][] spr = fr.read();
int x1 = fr.row;
int y1 = fr.col;
fr.close();
GameFrame gf = new GameFrame(spr, x1, y1);

x1 = (x1 * 20) + 30;
y1 = (y1 * 20);
JFrame frame = new JFrame();
frame.setTitle("Lab");
frame.setSize(new Dimension(y1, x1));
frame.setPreferredSize(new Dimension(y1, x1));
frame.addKeyListener(gf);
frame.setFocusable(true);
frame.add(gf);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setResizable(false);
public void paint(Graphics g) {
    int a13 = 5;
    int a14 = 5;
    Player pl = new Player();
    super.paintComponent(g);

    for (int i = 0; i < i1; i++) {
        for (int i0 = 0; i0 < i2; i0++) {
            Sprite currentSpr1 = sprites[i][i0];
            X = currentSpr1.setXCoord(i);
            Y = currentSpr1.setYCoord(i0);
            H = currentSpr1.setHeight();
            W = currentSpr1.setWidth();
            if (currentSpr1 == pl) {
                addKeyListener(this);
            }
            currentSpr1.YourPaint(g, X, Y, H, W);
        }
    }

    public void keyPressed(KeyEvent e) {
        int c = e.getKeyCode();
        if (c == KeyEvent.VK_W) {
            Y = Y - 20;
            System.out.print("lol");
            repaint();

        }
        if (c == KeyEvent.VK_S) {
            Y = Y + 20;
            //repaint();
        }
        if (c == KeyEvent.VK_D) {
            X = X + 20;
            //repaint();
        }
        if (c == KeyEvent.VK_A) {
            X = X - 20;
            //repaint();
        }
        //if (sprite instanceof Wall){
        //}*/
    }

好吧,理解你的代码有点困难,但首先:

在按键方法中,您正在递增 X 或 Y,但在更新方法中,您正在重置 X 和 Y,因此这不会有任何影响。

什么是gf?是上面的类吗。您应该添加"this"作为密钥侦听器。

最新更新