如何使Skspritenode落在向下曲线上



我现在拥有的内容:当前节点仅在x轴上的直线上行驶。

let actionBomb = SKAction.repeatForever(SKAction.moveTo(x: 495, duration: 3.0))

我想实现的目标:目标是让节点向下曲线行驶,直到撞到地面。我不确定如何实现这一目标。

这是我当前的代码:

func bombAction(){

        if(self.action(forKey: "spawnBomb") != nil){return}
        let bombTimer = SKAction.wait(forDuration: 5, withRange: 8)
        let spawnbombA = SKAction.run {
            self.bomb = SKSpriteNode(imageNamed: "bomb1")
            self.bomb.zPosition = 1
            self.bomb.physicsBody = SKPhysicsBody(circleOfRadius: self.bomb.size.height / 10.0)
            self.bomb.physicsBody?.isDynamic = true
            self.bomb.physicsBody?.allowsRotation = false
            self.bomb.physicsBody?.affectedByGravity = true
            var bombPosition = Array<CGPoint>()
            bombPosition.append((CGPoint(x:400, y:475)))
            bombPosition.append((CGPoint(x:500, y:475)))
            bombPosition.append((CGPoint(x:750, y:475)))
 let shuffledLocations = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: bombPosition) as! [CGPoint]
            self.bomb.position = shuffledLocations[0]
            let spawnLocationBomb =  bombPosition[Int(arc4random_uniform(UInt32(bombPosition.count)))]
            let actionBomb = SKAction.repeatForever(SKAction.moveTo(x: 495, duration: 3.0))
            self.bomb.run(actionBomb)
            self.bomb.position = spawnLocationBomb
            self.addChild(self.bomb)
            print(spawnLocationBomb)
        }
       let sequenceBomb = SKAction.sequence([bombTimer, spawnbombA])
        self.run(SKAction.repeatForever(sequenceBomb), withKey: "spawnBomb")    
        }

不要忘记为场景的physicsWorld

设置重力
class GameScene: SKScene {
    override func didMove(to view: SKView) {        
        physicsWorld.gravity = CGVector(dx: 0, dy: -1)
    }
 }

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