我想在一个单独的函数中显示一个字符串,当用户选择错误的答案时只是调用函数,问题是当我创建函数时,我尝试使用它,我的应用程序崩溃,并告诉我一个关于索引超出范围.....的错误有什么建议我怎么解决这个问题吗?还是建议你把工作做得更好、更干净?下面是我的代码:
//This is my struct
struct Question {
var Question: String!
var Answers: [String]!
var Answer: Int!
var Img: UIImage!
var Info: String!
}
override func viewDidLoad() {
super.viewDidLoad()
//Here the way I display the questions
questions = [
Question(
Question: "Question #1",
Answers: ["A","B","C","D"],
Answer: 1,
Img: UIImage.self(named: "steve"),
Info: "Steve"
),
]
//Here is my function that I want to create to display the Info:
private function showInformation() {
infoLabel.text = questions[Question].Info
}
Ps:如果需要更多的细节让我知道,顺便说一下,我的功能是创建一个随机问题是这个
private func pickingRandomQuestion() {
if questions.count > 0 {
questionNumber = random() % questions.count //This make a random pick of Question
questionLabel.text = questions[questionNumber].Question //Converting quesitonLabel into TEXT
answerNumber = questions[questionNumber].Answer
imgDisplay.image = questions[questionNumber].Img
//Im trying to use one of this examples to display but is not working :(
answerA.setTitle(questions[questionNumber].Answers[0], forState: .Normal)
answerB.setTitle(questions[questionNumber].Answers[1], forState: .Normal)
answerC.setTitle(questions[questionNumber].Answers[2], forState: .Normal)
answerD.setTitle(questions[questionNumber].Answers[3], forState: .Normal)
questions.removeAtIndex(questionNumber)
} else {
finishGame.hidden = false
answerA.hidden = true
answerB.hidden = true
answerC.hidden = true
answerD.hidden = true
}
}
在从问题数组中删除问题之前,需要将问题的信息存储在属性中。
为你的类添加一个属性:
var questionInfo = ""
在pickingRandomQuestion
中,设置调用removeAtIndex
前的值:
questionInfo = questions[questionNumber].Info
则使用showInformation
中的属性值:
private function showInformation() {
infoLabel.text = questionInfo
}