我只想用加载文本制作一个小溅起屏幕。但是,我得到的是一个白屏幕,当代码结束时启动,为什么是?
代码:
public partial class SplashScreen : Page
{
public SplashScreen()
{
InitializeComponent();
}
private void Page_Loaded(object sender, RoutedEventArgs e)
{
Loading.Content = "Loading";
Thread.Sleep(500);
Loading.Content = "Loading.";
Thread.Sleep(500);
Loading.Content = "Loading..";
Thread.Sleep(500);
Loading.Content = "Loading...";
Thread.Sleep(500);
//when gets to here the page can be seen, not with loading... "animation:
}
}
xaml:
<Viewbox>
<Grid>
<Image x:Name="Overview_Picture" Source="/WPF_Unity;component/Images/Splash.jpg" />
<Label HorizontalAlignment="Center" x:Name="Loading" FontSize="54" Content="Loading..." Foreground="#a09c9d" RenderTransformOrigin="0.5,0.5" VerticalAlignment="Bottom" FontFamily="pack://application:,,,/Fonts/#Univers LT Std 57 Cn" FontWeight="Bold" Margin="0,0,0,400" />
</Grid>
</Viewbox>
这是因为您在主线程上进行睡眠。我建议启动一个正在处理您的splashscreen的单独(Worker-)线程。
使用dispatchertimer对象,它是UI线程的意识,很简单。
将计时器与dispatchertimer进行比较
new Thread(() =>
{
Thread.CurrentThread.IsBackground = true;
this.Dispatcher.Invoke((Action)(() =>
{
Loading.Content = "Loading";
}));
Thread.Sleep(500);
this.Dispatcher.Invoke((Action)(() =>
{
Loading.Content = "Loading.";
}));
Thread.Sleep(500);
this.Dispatcher.Invoke((Action)(() =>
{
Loading.Content = "Loading..";
}));
Thread.Sleep(500);
this.Dispatcher.Invoke((Action)(() =>
{
Loading.Content = "Loading...";
}));
Thread.Sleep(500);
}).Start();