我有三个组件,其中我在父组件中声明了一个函数,并将它发送给子组件以获得回调,而子组件将该方法发送给它的子组件。
这个函数在下拉选择改变时被调用,并且从reducer更新状态。但是在更新状态之后,渲染函数没有被调用。
1]父方法
onChangeTrackList(id, key) {
if(id) {
this.selectKey = key
console.log(id+'comp'+key)
this.props.fetchLiveRaceVideo(id, key)
}
}
And passing this to below child
<LiveVideoPanel key = {key} onChangeTrackList = {this.onChangeTrackList.bind(this)}/>
2]子组件子方法在其他方法中调用该方法,并将该方法作为道具传递给其他子方法。
_onChangeTrackList(key, trackId) {
if(trackId) {
this.props.onChangeTrackList(trackId, key)
}
}
<ReactSelect onChange = {this._onChangeTrackList.bind(this, this.props.videoCount)} />
现在这是正常运行和更新状态的减速机。但是我的父组件的渲染函数没有被调用,甚至在更新状态后,在reducer。
下面是我的容器代码,它调度这个动作
import { connect } from 'react-redux'
import Wagers from 'pages/wagers'
import { getWagers } from 'actions/wagers'
import {getAccountBalance} from 'actions/authentication'
import { fetchLiveRaceVideo, toggleVideosx} from 'actions/liveTrackVideo'
const mapStateToProps = (state) => {
return {
liveRaceVideos: state.liveTrackVideo.liveRaceVideos
}
}
const mapDispatchToProps = (dispatch) => {
return {
fetchLiveRaceVideo: (track, index) => { dispatch(fetchLiveRaceVideo(track, index)) },
toggleVideosx: () => { dispatch(toggleVideosx())}
}
}
const wagers = connect(
mapStateToProps,
mapDispatchToProps)
(Wagers)
export default wagers
减速器-
import actions from 'actions'
export const liveTrackVideo = (state = [] , action) => {
switch(action.type){
case actions.GET_LIVE_RACE_VIDEO_FAILURE: {
return {
isFetchingLiveRaceVideos: false,
fetchLiveRaceVideosErrors: action.error,
liveRaceVideos: [action.liveRaceVideos]
}
}
// Below is response ( I am getting updated state from here)
case actions.GET_LIVE_RACE_VIDEO_PANEL_SUCCESS:
{
state.liveRaceVideos[action.index] = Object.assign(action.liveRaceVideos, {'index': action.index})
return Object.assign({}, state, {
isFetchingLiveRaceVideos: false,
fetchLiveRaceVideosErrors: null,
liveRaceVideos: state.liveRaceVideos
})
}
case actions.TOGGLE_VIDEO:
{
return Object.assign({}, state, {
isFetchingLiveRaceVideos: false,
fetchLiveRaceVideosErrors: null,
liveRaceVideos: [...state.liveRaceVideos, {'error': 0 , 'link' : ''}]
})
}
default :
return state
}
}
您不能更改liveRaceVideos变量的引用
你的情况应该是这样的:
var liveRaceVideos = state.liveRaceVideos || [];
liveRaceVideos = [...liveRaceVideos];
liveRaceVideos[action.index] = Object.assign(action.liveRaceVideos, {'index': action.index});
return Object.assign({}, state, {
isFetchingLiveRaceVideos: false,
fetchLiveRaceVideosErrors: null,
liveRaceVideos: liveRaceVideos
})
似乎正在将更新存储的函数传递给父组件,但您没有订阅redux存储更新。
它看起来像这样:
connect(
(state) => ({yourKey: state...}),
(dispatch) => ({fetchLiveRaceVideo: (id, key) => dispatch(...)})
)(LiveVideoPanel)
同样,传递给reducer的状态应该是不可变的。尝试将liveRaceVideos键更新为如下内容:
const newLiveRaceVideo = Object.assign(action.liveRaceVideos, {'index': action.index})
return Object.assign({}, state, {
isFetchingLiveRaceVideos: false,
fetchLiveRaceVideosErrors: null,
liveRaceVideos: state.liveRaceVideos.slice(0, action.index).concat(newLiveRaceVideo, ...state.liveRaceVideos.slice(action.index + 1))
}