PythonPyQt:如何用鼠标在窗口上移动小部件



我是Python的新手。我画了固定坐标的多边形和圆形。现在我想用鼠标将这个多边形和圆移动到窗口上的其他位置。请指导我怎么做?

import sys
from PyQt4.QtGui import *
from PyQt4.QtCore import *
class MyFrame(QWidget):
    def __init__(self, parent=None):
            QWidget.__init__(self)
    def paintEvent(self, event=None):
            paint=QPainter(self)
            paint.setPen(QPen(QColor(Qt.green).dark(150),1,Qt.SolidLine))
            segColor=QColor(Qt.green).dark(150)
            paint.setBrush(segColor)
            paint.setBrushOrigin(QPoint(225,225))
            polygon=QPolygon([QPoint(250,175), QPoint(265,175), QPoint(250,190), QPoint(265,190),QPoint(250,175)])
            paint.drawPolygon(polygon)
            paint.setPen(QPen(QColor(Qt.red),1,Qt.SolidLine))
            paint.setBrush(QBrush(Qt.NoBrush))
            polygon1=QPolygon([QPoint(250,300), QPoint(250,500), QPoint(350,500), QPoint(350,300)])
            paint.drawPolyline(polygon1)
            paint.drawEllipse(50,50,50,50)

app=QApplication(sys.argv)
f=MyFrame()
f.show()
app.exec_()

您应该查看QGraphicsView,而不是您正在做什么,它已经内置了这一切。

http://doc.qt.nokia.com/4.7-snapshot/qgraphicsview.html

http://doc.qt.nokia.com/4.7-snapshot/qgraphicsscene.html

from PyQt4 import QtGui, QtCore
class MyFrame(QtGui.QGraphicsView):
    def __init__( self, parent = None ):
        super(MyFrame, self).__init__(parent)
        self.setScene(QtGui.QGraphicsScene())
        # add some items
        x = 0
        y = 0
        w = 45
        h = 45
        pen = QtGui.QPen(QtGui.QColor(QtCore.Qt.green))
        brush = QtGui.QBrush(pen.color().darker(150))
        item = self.scene().addEllipse(x, y, w, h, pen, brush)
        item.setFlag(QtGui.QGraphicsItem.ItemIsMovable)
if ( __name__ == '__main__' ):
    app = QtGui.QApplication([])
    f = MyFrame()
    f.show()
    app.exec_()

编辑:显示如何创建QPainterPath

from PyQt4 import QtGui, QtCore
class MyFrame(QtGui.QGraphicsView):
    def __init__( self, parent = None ):
        super(MyFrame, self).__init__(parent)
        scene = QtGui.QGraphicsScene()
        self.setScene(scene)
        # add some items
        x = 0
        y = 0
        w = 45
        h = 45
        pen   = QtGui.QPen(QtGui.QColor(QtCore.Qt.green))
        brush = QtGui.QBrush(pen.color().darker(150))
        item = scene.addEllipse(x, y, w, h, pen, brush)
        item.setFlag(QtGui.QGraphicsItem.ItemIsMovable)
        # create an open path
        path = QtGui.QPainterPath()
        path.moveTo(-w, -h)
        path.lineTo(-w, h)
        path.lineTo(w, h)
        path.lineTo(w, -h)
        clr   = QtGui.QColor('blue')
        clr.setAlpha(120)
        brush = QtGui.QBrush(clr)
        pen   = QtGui.QPen(QtCore.Qt.NoPen)
        fill_item = scene.addRect(-w, y, w*2, h, pen, brush)
        path_item = scene.addPath(path)
if ( __name__ == '__main__' ):
    app = QtGui.QApplication([])
    f = MyFrame()
    f.show()
    app.exec_()

受Eric答案的启发,这里有一些代码通过更新点的x和y坐标来设置点的动画。


from PyQt5.QtGui  import QPen, QBrush, QColor
from PyQt5.QtCore import Qt, QTimer
from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsItem, QApplication
class GameWindow(QGraphicsView):
    def __init__( self, parent = None ):
        super().__init__(parent)
        self.sx = 635
        self.sy = 475
        scene = QGraphicsScene(0,0,self.sx,self.sy)
        self.setScene(scene)
        self.x = 0
        self.y = 0
        self.w = 30
        self.h = 30
        pen   = QPen(QColor('dodgerblue'))
        #pen   = QPen(QColor(Qt.green))
        brush = QBrush(pen.color())
        #brush = QBrush(pen.color().darker(150))
        # As opposed to using QPen and QBrush, this colors the periphery only
        #dot = scene.addEllipse(self.x, self.y, self.w, self.h, QColor('dodgerblue')) 
        self.dot = scene.addEllipse(self.x, self.y, self.w, self.h, pen, brush)
        self.dot.setFlag(QGraphicsItem.ItemIsMovable)

if  __name__ == '__main__':
    import sys
    fps = 50
    refresh_period = 1000/fps # ms
    app = QApplication(sys.argv)
    gw = GameWindow()
    gw.resize(640,480)
    gw.show()

    # if the steps match the gw aspect ratio, the dot will move along the main diagonal,
    # otherwise the dot will drift
    xstep = 4
    ystep = 3
    #ystep = xstep * gw.sy / gw.sx
    def moveDot():
       # In place of the next four lines, one can have a function 
       # or a feed from an external source to update gw.x and gw.y
       gw.x += xstep
       gw.x %= gw.sx
       gw.y += ystep
       gw.y %= gw.sy
       gw.dot.setRect(gw.x,gw.y,gw.w,gw.h)
    timer = QTimer()
    timer.timeout.connect(moveDot)
    # Comment this line out to be able to click and drag the dot
    timer.start(refresh_period)
    sys.exit(app.exec_())

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