C 套接字编程 - 连接到外部源



我正在尝试使用 C 进行套接字编程,我的问题是无论我尝试什么,我都无法让我的客户端-服务器模型通过互联网连接,除非通过登录我的路由器和端口转发我在程序中输入的端口。基本上我的server.c会阻止并等待连接,然后在连接后将服务器的时间发送到客户端。我尝试像这样在我的两台机器上打开端口:

sudo iptables -A INPUT -p tcp --dport 20001 -j ACCEPT

我下载了iptables-persistent包,以确保规则保持重启状态。iptables -L显示两台计算机上的端口都已打开,但连接仍然超时。我知道这在某种程度上是可能的,因为 Steam 和 Discord 不必移植任何东西,他们仍然可以实现它。我家里有一台服务器,所以如果解决方案需要一个"中间人"服务器来促进两个客户端之间的连接,那么这对我来说不是问题。我也在两个独立的网络上,所以这不是问题。

服务器.c:

/* --- server.c --- */
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <time.h>
int main(int argc, char *argv[])
{
int listenfd = 0, connfd = 0;
struct sockaddr_in serv_addr;
char sendBuff[1025];
time_t ticks;
/* creates an UN-named socket inside the kernel and returns
* an integer known as socket descriptor
* This function takes domain/family as its first argument.
* For Internet family of IPv4 addresses we use AF_INET
*/
listenfd = socket(AF_INET, SOCK_STREAM, 0);
memset(&serv_addr, '0', sizeof(serv_addr));
memset(sendBuff, '0', sizeof(sendBuff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(20001);
/* The call to the function "bind()" assigns the details specified
* in the structure 『serv_addr' to the socket created in the step above
*/
bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
/* The call to the function "listen()" with second argument as 10 specifies
* maximum number of client connections that server will queue for this listening
* socket.
*/
listen(listenfd, 10);
while(1)
{
/* In the call to accept(), the server is put to sleep and when for an incoming
* client request, the three way TCP handshake* is complete, the function accept()
* wakes up and returns the socket descriptor representing the client socket.
*/
connfd = accept(listenfd, (struct sockaddr*)NULL, NULL);
/* As soon as server gets a request from client, it prepares the date and time and
* writes on the client socket through the descriptor returned by accept()
*/
ticks = time(NULL);
snprintf(sendBuff, sizeof(sendBuff), "%.24srn", ctime(&ticks));
write(connfd, sendBuff, strlen(sendBuff));
close(connfd);
sleep(1);
}
}

和客户端:

/* --- client.c --- */
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("n Usage: %s <ip of server> n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
/* a socket is created through call to socket() function */
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("n Error : Could not create socket n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(20001);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("n inet_pton error occuredn");
return 1;
}
/* Information like IP address of the remote host and its port is
* bundled up in a structure and a call to function connect() is made
* which tries to connect this socket with the socket (IP address and port)
* of the remote host
*/
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("n Error : Connect Failed n");
return 1;
}
/* Once the sockets are connected, the server sends the data (date+time)
* on clients socket through clients socket descriptor and client can read it
* through normal read call on the its socket descriptor.
*/
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
{
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF)
{
printf("n Error : Fputs errorn");
}
}
if(n < 0)
{
printf("n Read error n");
}
return 0;
}

此行表示您在服务器上连接到的端口

serv_addr.sin_port = htons(42020);

将其更改为与服务器相同的端口号,它应该可以正常工作。

serv_addr.sin_port = htons(20001);
#include <stdio.h>
#include "http.h"
#define MAX 4096
int main()
{
char s_msg[MAX], c_msg[MAX];
printf("%d", strlen(s_msg));
// Clean buffers:
memset(s_msg,'',sizeof(s_msg));
memset(c_msg,'',sizeof(c_msg));

char *msg = "GET / HTTP/1.1rnUser-Agent: HellotherernHost: HOSTNAMErnrn";


int soc = init_client();

int con = connection("HOSTNAME",80);


if(send(socket_desc, msg, strlen(msg), 0) < 0){
printf("Unable to send messagen");
return -1;
}


if (recv(socket_desc, c_msg , MAX, 0)<0)
{
printf("Failed to read from servern");
return -1;
}

printf("Recieved from server : %sn",c_msg);


return 0;
}

使用ngrok 您需要使用主机标头

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