问题与android模糊使用Renderscript



我使用以下代码为我的imageview建立模糊的背景。

public class BlurBuilder {
    private static final float BITMAP_SCALE = 0.2f;
    private static final float BLUR_RADIUS = 25f;
    public static Bitmap blur(Context context, Bitmap image) {
        int width = Math.round(image.getWidth() * BITMAP_SCALE);
        int height = Math.round(image.getHeight() * BITMAP_SCALE);
        Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false);
        Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap);
        RenderScript rs = RenderScript.create(context);
        ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap);
        Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap);
        theIntrinsic.setRadius(BLUR_RADIUS);
        theIntrinsic.setInput(tmpIn);
        theIntrinsic.forEach(tmpOut);
        tmpOut.copyTo(outputBitmap);
        return outputBitmap;
    }
}

Blur在大多数情况下都很好,但随着时间的推移,它变得越来越糟糕,最终我的应用崩溃了,没有任何崩溃日志。在模拟器上运行后,经过严格的测试,我看到了以下错误:

09-01 15:05:03.230 4624-9758/? E/RenderScript: rsAssert failed: ret == bytes || mShutdown, in frameworks/rs/rsFifoSocket.cpp at 83
09-01 15:05:03.238 4624-9781/? E/RenderScript: rsAssert failed: ret == bytes || mShutdown, in frameworks/rs/rsFifoSocket.cpp at 83
09-01 15:05:03.242 4624-10128/? E/RenderScript: rsAssert failed: ret == bytes || mShutdown, in frameworks/rs/rsFifoSocket.cpp at 83
09-01 15:05:03.242 4624-9610/? E/RenderScript: rsAssert failed: ret == bytes || mShutdown, in frameworks/rs/rsFifoSocket.cpp at 83
09-01 15:05:03.242 4624-9781/? E/RenderScript: rsAssert failed: ret == bytes || mShutdown, in frameworks/rs/rsFifoSocket.cpp at 83
09-01 15:05:03.250 4624-9767/? E/RenderScript: rsAssert failed: ret == bytes || mShutdown, in frameworks/rs/rsFifoSocket.cpp at 83
09-01 15:05:03.254 4624-9758/? E/RenderScript: rsAssert failed: ret == bytes || mShutdown, in frameworks/rs/rsFifoSocket.cpp at 83
... (same error - many more times and then crash)

我在这方面有以下疑问:

  1. 我使用以下gradle配置为renderscript:

    compileSdkVersion 23buildToolsVersion"23.0.3"

    defaultConfig {applicationId "package "minSdkVersion 19targetSdkVersion 23multiDexEnabled真实 renderscriptTargetApi 19renderscriptSupportModeEnabled真正}

renderscript库的推荐版本是什么?我应该从android.support.v8.renderscript.Allocation or android导入依赖关系吗?

  • 可以不使用renderscript库实现模糊效果吗?
  • 花了一天多的时间,我发现了以下几点:

    1. App正在崩溃,因为Renderscript库抛出了一个异常。这通常发生在处理能力较低的设备中。这个异常不是Java异常,不能被捕获。

    2. 使用以下代码以另一种方式发出模糊(不使用renderscript库):

      public static Bitmap fastblur(Bitmap sentBitmap) {
      int radius = (int) BLUR_RADIUS;
      int width = Math.round(sentBitmap.getWidth() * BITMAP_SCALE);
      int height = Math.round(sentBitmap.getHeight() * BITMAP_SCALE);
      sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false);
      Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
      if (radius < 1) {
          return (null);
      }
      int w = bitmap.getWidth();
      int h = bitmap.getHeight();
      int[] pix = new int[w * h];
      Log.e("pix", w + " " + h + " " + pix.length);
      bitmap.getPixels(pix, 0, w, 0, 0, w, h);
      int wm = w - 1;
      int hm = h - 1;
      int wh = w * h;
      int div = radius + radius + 1;
      int r[] = new int[wh];
      int g[] = new int[wh];
      int b[] = new int[wh];
      int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
      int vmin[] = new int[Math.max(w, h)];
      int divsum = (div + 1) >> 1;
      divsum *= divsum;
      int dv[] = new int[256 * divsum];
      for (i = 0; i < 256 * divsum; i++) {
          dv[i] = (i / divsum);
      }
      yw = yi = 0;
      int[][] stack = new int[div][3];
      int stackpointer;
      int stackstart;
      int[] sir;
      int rbs;
      int r1 = radius + 1;
      int routsum, goutsum, boutsum;
      int rinsum, ginsum, binsum;
      for (y = 0; y < h; y++) {
          rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
          for (i = -radius; i <= radius; i++) {
              p = pix[yi + Math.min(wm, Math.max(i, 0))];
              sir = stack[i + radius];
              sir[0] = (p & 0xff0000) >> 16;
              sir[1] = (p & 0x00ff00) >> 8;
              sir[2] = (p & 0x0000ff);
              rbs = r1 - Math.abs(i);
              rsum += sir[0] * rbs;
              gsum += sir[1] * rbs;
              bsum += sir[2] * rbs;
              if (i > 0) {
                  rinsum += sir[0];
                  ginsum += sir[1];
                  binsum += sir[2];
              } else {
                  routsum += sir[0];
                  goutsum += sir[1];
                  boutsum += sir[2];
              }
          }
          stackpointer = radius;
          for (x = 0; x < w; x++) {
              r[yi] = dv[rsum];
              g[yi] = dv[gsum];
              b[yi] = dv[bsum];
              rsum -= routsum;
              gsum -= goutsum;
              bsum -= boutsum;
              stackstart = stackpointer - radius + div;
              sir = stack[stackstart % div];
              routsum -= sir[0];
              goutsum -= sir[1];
              boutsum -= sir[2];
              if (y == 0) {
                  vmin[x] = Math.min(x + radius + 1, wm);
              }
              p = pix[yw + vmin[x]];
              sir[0] = (p & 0xff0000) >> 16;
              sir[1] = (p & 0x00ff00) >> 8;
              sir[2] = (p & 0x0000ff);
              rinsum += sir[0];
              ginsum += sir[1];
              binsum += sir[2];
              rsum += rinsum;
              gsum += ginsum;
              bsum += binsum;
              stackpointer = (stackpointer + 1) % div;
              sir = stack[(stackpointer) % div];
              routsum += sir[0];
              goutsum += sir[1];
              boutsum += sir[2];
              rinsum -= sir[0];
              ginsum -= sir[1];
              binsum -= sir[2];
              yi++;
          }
          yw += w;
      }
      for (x = 0; x < w; x++) {
          rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
          yp = -radius * w;
          for (i = -radius; i <= radius; i++) {
              yi = Math.max(0, yp) + x;
              sir = stack[i + radius];
              sir[0] = r[yi];
              sir[1] = g[yi];
              sir[2] = b[yi];
              rbs = r1 - Math.abs(i);
              rsum += r[yi] * rbs;
              gsum += g[yi] * rbs;
              bsum += b[yi] * rbs;
              if (i > 0) {
                  rinsum += sir[0];
                  ginsum += sir[1];
                  binsum += sir[2];
              } else {
                  routsum += sir[0];
                  goutsum += sir[1];
                  boutsum += sir[2];
              }
              if (i < hm) {
                  yp += w;
              }
          }
          yi = x;
          stackpointer = radius;
          for (y = 0; y < h; y++) {
              // Preserve alpha channel: ( 0xff000000 & pix[yi] )
              pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];
              rsum -= routsum;
              gsum -= goutsum;
              bsum -= boutsum;
              stackstart = stackpointer - radius + div;
              sir = stack[stackstart % div];
              routsum -= sir[0];
              goutsum -= sir[1];
              boutsum -= sir[2];
              if (x == 0) {
                  vmin[y] = Math.min(y + r1, hm) * w;
              }
              p = x + vmin[y];
              sir[0] = r[p];
              sir[1] = g[p];
              sir[2] = b[p];
              rinsum += sir[0];
              ginsum += sir[1];
              binsum += sir[2];
              rsum += rinsum;
              gsum += ginsum;
              bsum += binsum;
              stackpointer = (stackpointer + 1) % div;
              sir = stack[stackpointer];
              routsum += sir[0];
              goutsum += sir[1];
              boutsum += sir[2];
              rinsum -= sir[0];
              ginsum -= sir[1];
              binsum -= sir[2];
              yi += w;
          }
      }
      Log.e("pix", w + " " + h + " " + pix.length);
      bitmap.setPixels(pix, 0, w, 0, 0, w, h);
      return (bitmap);
      }
      

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