多维数组初始化器的性能较慢



我有一些奇怪的性能结果,我不能完全解释。似乎这一行

d = new double[4, 4]{{1, 0, 0, 0},
                     {0, 1, 0, 0},
                     {0, 0, 1, 0},
                     {0, 0, 0, 1},};

比这个

慢4倍
d = new double[4, 4];
d[0, 0] = 1; d[0, 1] = 0; d[0, 2] = 0; d[0, 3] = 0; 
d[1, 0] = 0; d[1, 1] = 1; d[1, 2] = 0; d[1, 3] = 0;
d[2, 0] = 0; d[2, 1] = 0; d[2, 2] = 1; d[2, 3] = 0;
d[3, 0] = 0; d[3, 1] = 0; d[3, 2] = 0; d[3, 3] = 1;

(这甚至没有考虑到在这个例子中我可以忽略所有的= 0赋值)

我知道在c#中,由于边界检查,在多维数组上循环可能很慢。但是这里没有循环,不需要边界检查,整个数组初始化行可以在编译时解析。

第二个代码块必须首先将数组初始化为0,然后分别覆盖每个值。
那么问题是什么呢?

如果性能有问题,初始化这个数组的最好方法是什么?

我使用以下代码来度量性能:

using System;
using System.Diagnostics;
class Program
{
    public static double[,] d; // global static variable to prevent the JIT optimizing it away
    static void Main(string[] args)
    {
        Stopwatch watch;
        int numIter = 10000000; // repeat all tests this often
        double[,] d2 = new double[4, 4]{{1, 0, 0, 0},
                                        {0, 1, 0, 0},
                                        {0, 0, 1, 0},
                                        {0, 0, 0, 1},};
        // ================================================================
        // use arrayInitializer: slowest
        watch = Stopwatch.StartNew();
        for (int i = 0; i < numIter; i++)
        {
            d = new double[4, 4]{{1, 0, 0, 0},
                                {0, 1, 0, 0},
                                {0, 0, 1, 0},
                                {0, 0, 0, 1},};
        }
        Console.WriteLine("ArrayInitializer: t{0:0.##########}ms", watch.ElapsedMilliseconds * 1.0 / numIter);
        // ================================================================
        // use Array.Copy: faster
        watch = Stopwatch.StartNew();
        for (int i = 0; i < numIter; i++)
        {
            d = new double[4, 4];
            Array.Copy(d2, d, d2.Length);
        }
        Console.WriteLine("new + Array.Copy: t{0:0.##########}ms", watch.ElapsedMilliseconds * 1.0 / numIter);
        // ================================================================
        // direct assignment: fastest
        watch = Stopwatch.StartNew();
        for (int i = 0; i < numIter; i++)
        {
            d = new double[4, 4];
            d[0, 0] = 1; d[0, 1] = 0; d[0, 2] = 0; d[0, 3] = 0; 
            d[1, 0] = 0; d[1, 1] = 1; d[1, 2] = 0; d[1, 3] = 0;
            d[2, 0] = 0; d[2, 1] = 0; d[2, 2] = 1; d[2, 3] = 0;
            d[3, 0] = 0; d[3, 1] = 0; d[3, 2] = 0; d[3, 3] = 1;
        }
        Console.WriteLine("direct assignment: t{0:0.##########}ms", watch.ElapsedMilliseconds * 1.0 / numIter);
    }
}

结果:

ArrayInitializer:       0,0007917ms
new + Array.Copy:       0,0002739ms
direct assignment:      0,0002281ms

这里很好地解释了数组初始化式以及为什么会看到不同的结果:http://bartdesmet.net/blogs/bart/archive/2008/08/21/how-c-array-initializers-work.aspx

基本上-数组初始化涉及自定义结构的创建,而每个项的直接赋值只是在堆栈中直接赋值,尽管它更快。

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