你如何正确分配孩子



我有一个父母数组,我想让孩子,和一个空数组(我需要一个固定的长度)等待填充。

我需要婴儿——孩子——根据他们的父亲有多帅平均分配;然而,我需要每个人都得到一个克隆,以防他们的突变孩子更丑/更漂亮,然后还有另一个机会…(parents.length <= children.length)

父数组按帅度排序,所以parents[0] = me;。到目前为止,我所做的是:

for (var p = parents.legth; parent--;) {
    var myself = parents[p],
        aRandomDaddy = parents[~~(Math.random()*parents.length)]
        iDeserveMoreThan1Child = parents.length-p;
        // if this is 0 they're last in the array and just get their 1 clone. Should be different, right?
    makeABabyWith(myself);
    if (iDeserveMoreThan1Child) {
        makeABabyWith(aRandomDaddy);
    }
}

我现在想做的是找出一种方法来计算makeABabyWith(aRandomDaddy), children.length - parents.length次,并考虑到爸爸有多帅。

我想做:

for(var c = parents.length, totalHandsomeness = 0; c--;)
    totalHandsomeness+= parents[c].handsomeness;
...
    makeABabyWith(myself);
    for (var handsomenessComparedToEveryoneElse
         = ~~(myself.handsomeness * children.length / totalHandsomeness);
         handsomenessComparedToEveryoneElse--;) {
        makeABabyWith(aRandomDaddy);
    }
...

现在给出了一个相对于父母的百分比的分布。然而,当地板发生时,你有时会得到0。因此,如果子数组的长度是20,那么你的后代可以有很大的范围。

我想解决这个问题的一种方法是迭代地运行这个前循环,就像这样:
...
var childrenToBeCreated = children.length - parents.length;
...
    makeABabyWith(myself);
    while (childrenToBeCreated) for (var handsomenessComparedToEveryoneElse
         = ~~(myself.handsomeness * children.length / totalHandsomeness);
        handsomenessComparedToEveryoneElse--;) {
        if (childrenToBeCreated) {
            makeABabyWith(aRandomDaddy);
            childrenToBeCreated--;
        } else break;
    }
//EDIT: realised this would run to the end in the first loop and break, instead of run through all and check for left overs.
//EDIT OF THE EDIT: no it wouldn't...
//ED...: Yes it would, the while loops inside the for loop.
...
console.log("is","this"+"a good way to do it?? would this even work");

虽然这是用JS写的,但它的原理在任何语言中都是一样的。

我在写这个问题时想到的方法是充分的吗,你会怎么做?

编辑:最后一个例子是要使用childrenToBeCreated的百分比,而不是ptotal,我想我搞混了。

关于这个问题的法律含义,你应该联系律师,但我认为我可以帮助你解决这个问题的技术方面;)

Kamino上的工厂蓝图(alpha体育场):

var int = v => 0|v;
//creates mostly average and below values, and fewer high values
var randomHandsomeness = () => int( Math.pow(Math.random(), 2) * 100 ) + 1;
var breedClone = (parent) => ({ 
    id: int(Math.random() * 0x80000000).toString(36),  //no time for names
    handsomeness: int( .25 * parent.handsomeness + .75 * randomHandsomeness() ), //a bit genetic heritage but mostly luck
    parent: parent //just for the record
});
var deriveBatch = (parents, numClonesToBreed, minChildrenPerParent, distribution) => {
    console.log("starting batch of", numClonesToBreed);
    if(typeof minChildrenPerParent === "function"){
        distribution = minChildrenPerParent;
        minChildrenPerParent = 0;
    }
    if(typeof distribution !== "function"){
        distribution = (handsomeness) => handsomeness;
    }
    minChildrenPerParent = Math.max(int(minChildrenPerParent), 0);
    //I'll add these back in the loop
    numClonesToBreed -= parents.length * minChildrenPerParent; 
    if(numClonesToBreed < 0){
        throw new Error("increase batch size, insufficient capacities for these specs");
    }
    //order doesn't matter, only handsomeness in relation to the total handsomeness
    var totalHandsomeness = parents.reduce((acc, p) => acc + distribution( p.handsomeness ), 0); 
    return parents.reduce((newBatch, parent) => {   
        //this computation doesn't only compute the relative handsomeness of the parent to the group,
        //and the amount of children he's entitled to, but also balances the delta 
        //between the computed value and the rounded numChildren
        //(partial clones are of no use and are therefore avoided).
        //At the same time it's important to neither overproduce nor stay short of the goal.
        var handsomeness = distribution( parent.handsomeness );
        var numChildren = Math.round( handsomeness / totalHandsomeness * numClonesToBreed );
        totalHandsomeness -= handsomeness;
        numClonesToBreed -= numChildren;
        //add the minimum amount of children per parent to the computed/distributed numChildren
        numChildren += minChildrenPerParent;
        console.log("handsomeness: %i, children: %i", parent.handsomeness, numChildren);
        while(numChildren--) newBatch.push( breedClone( parent ) );
        return newBatch;
    }, []);
}

开始制作:

//prepare a first batch
var parents = deriveBatch([{
    id: "Jango Fett",
    handsomeness: 75,
    parent: null //file corrupted
}], 10);
//breed new clones from the parent batch
//create 30 clones
//create at least 1 clone per parent
//and a weighting function how the handsomeness impacts the amount of children
//pow < 1: handsome people get more children, but not that much more
//pow = 1: linear correlation of handsomeness to distribution
//pow > 1: handsome people get significantly more children
var children = deriveBatch(parents, 30, 1, handsomeness => Math.pow(handsomeness, 1.25));

免责声明:本设施不对生成的克隆在任何外部命令下执行的任何操作负责。

我认为大多数代码应该解释自己,应该很容易移植/应用到你的代码库。添加了一些钩子和配置,以便能够操纵算法的行为/分布

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