我已经开始用java编写一个简单的平台游戏。作为测试,我写了这个简单的按箭头键时在小程序周围移动矩形的程序。关键事件根本没有被点燃。代码如下:
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Game extends Applet implements Runnable, KeyListener
{
//setup data
Thread t;
Image buffimg;
Graphics draw;
Dimension dim;
//game variables
int charx = 400;//rectangles X and Y positions
int chary = 50;
boolean leftArrow = false;
public void init()
{
setSize(800, 500);
t = new Thread(this);
t.start();
addKeyListener( this );
}
public void run()
{
while(true)
{
repaint();
moveChar();//move the rectangle
try {
t.sleep(1000/30);
} catch (InterruptedException e) { ; }
}
}
public void keyPressed( KeyEvent e )
{
int k = e.getKeyCode();
if(k == 37)
{
leftArrow = true;
charx--;
}
}
public void keyReleased( KeyEvent e )
{
if(e.getKeyCode() == 37)
{
leftArrow = false;
}
}
public void keyTyped( KeyEvent e )
{
}
public void moveChar()
{
//move rectangle on left arrow key press
if(leftArrow == true)
{
charx--;
}
}
public void paint(Graphics g)
{
g.drawRect(charx, chary, 100, 100);
}
public void update (Graphics g)
{
//double buffering
// initialize buffer
if (buffimg == null)
{
buffimg = createImage (this.getSize().width, this.getSize().height);
draw = buffimg.getGraphics ();
}
// clear screen in background
draw.setColor (getBackground ());
draw.fillRect (0, 0, this.getSize().width, this.getSize().height);
// draw elements in background
draw.setColor (getForeground());
paint (draw);
// draw image on the screen
g.drawImage (buffimg, 0, 0, this);
}
}
他们为什么不开火,我应该如何解决这个问题?
this.requestFocusInWindow(); // end of init(), or better, in start()
我试过你的代码。它按预期工作。
问题是您需要先将鼠标按在绘图区域上以将其聚焦,然后才能接收事件。
要自动执行此操作,请使用以下命令:requestFocusInWindow()