我正在尝试处理多个精灵的碰撞检查,以对玩家角色进行检查。这是相关的代码,Enemy
类创建了一个应该由图像表示的新精灵,并且Character
类相似,除了它是玩家可以控制的精灵。这是我从项目中删除的相关代码。
self.all_sprites_list = pygame.sprite.Group()
sprite = Character(warrior, (500, 500), (66, 66))
enemies = []
for i in range(10):
enemy = Enemy("evilwizard")
enemies.append(enemy)
self.all_sprites_list.add(enemy)
self.all_sprites_list.add(sprite)
class Enemy(pygame.sprite.Sprite):
# This class represents the types of an enemy possible to be rendered to the scene
def __init__(self, enemy_type):
super().__init__() # Call sprite constructor
# Pass in the type of enemy, x/y pos, and width/height (64x64)
self.image = pygame.Surface([76, 76])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(10, 1150) # random start
self.rect.y = random.randrange(10, 590) # random start
self.speed = 2
self.move = [None, None] # x-y coordinates to move to
self.image = pygame.image.load(FILE_PATH_ENEMY + enemy_type + ".png").convert_alpha()
self.direction = None # direction to move the sprite`
class Character(pygame.sprite.Sprite):
def __init__(self, role, position, dimensions):
"""
:param role: role instance giving character attributes
:param position: (x, y) position on screen
:param dimensions: dimensions of the sprite for creating image
"""
super().__init__()
# Call the sprite constructor
# Pass in the type of the character, and its x and y position, width and height.
# Set the background color and set it to be transparent.
self.image = pygame.Surface(dimensions)
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
self.image = pygame.image.load(FILE_PATH_CHAR + role.title + ".png").convert_alpha()
# Draw the character itself
# position is the tuple (x, y)
self.rect = self.image.get_rect()
self.rect.x, self.rect.y = position
self.attack = role.attack
self.health = role.health
self.title = role.title
pygame具有pygame.sprite.spritecollide,以检查pygame.sprite.Sprite()
和pygame.sprite.Group()
它还具有检查碰撞的其他功能 - 请参阅DOC有关Sprite