上实现了
我试图获取设备运动(俯仰,滚动,偏航),但我的功能handledevicemotionupdate尚未启动(我在iPhone 5s上尝试它),这是代码:
import UIKit
import CoreMotion
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
var motionManager = CMMotionManager()
motionManager.startDeviceMotionUpdates()
motionManager.deviceMotionUpdateInterval = 0.1
motionManager.startDeviceMotionUpdatesToQueue(
NSOperationQueue.currentQueue()!, withHandler: {
(deviceMotion, error) -> Void in
if(error == nil) {
self.DeviceMotionUpdate(deviceMotion!)
} else {
print("error")
}
})
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func DeviceMotionUpdate(deviceMotion:CMDeviceMotion) {
print("function launched")
var attitude = deviceMotion.attitude
var roll = (attitude.roll)
var pitch = (attitude.pitch)
var yaw = (attitude.yaw)
print("Roll: (roll), Pitch: (pitch), Yaw: (yaw)")
}
}
我没有在StartDeviceMotionUpDateStoqueue中遇到错误。我在MotionManager.DeviceMotionActive和MotionManager.devicemotionavailable
您的MotionManager在运行ViewDidload方法后可能会被销毁。尝试使MotionManager成为类属性。
class ViewController: UIViewController {
var motionManager = CMMotionManager()
override func viewDidLoad() {
super.viewDidLoad()
self.motionManager.startDeviceMotionUpdates()
...