div的动画数组;只有最后一个元素被修改



现在我有点困惑。

我是一个相当有经验的程序员,我想在我们婚礼的倒计时页面上给我的未婚妻一点惊喜。所期望的效果实际上是模拟了落在主页后面的五彩纸屑。我的设置如下:

我有一个数组的div在javascript。每个div都绝对定位在页面上。我有一个间隔设置,每50毫秒左右更新一次。在每一次循环中,我对div数组运行一个for循环,并进行计算和更新它们的位置。

然而,我遇到的问题是,尽管我可以清楚地看到所有div都在初始化阶段被创建、存储到数组中并被修改(在本例中,每个div都有一个轻微的随机旋转),但一旦更新其位置的滴答开始,只有存储在数组的最后一个槽中的div才会更新其位置。出于测试目的,我甚至尝试按索引对每个div进行硬编码,但严格来说,它是最后一个元素,将实际更新其位置。即使在计算前后打印每个div的当前"left"one_answers"top"样式值时,也显示值已经改变,但没有明显的变化。下面是我的基本代码:

Javascript

var container;            // the div that will have all the other divs attached to it
var conf = new Array();   // the array of divs to modify
var rots = new Array();   // the rotation of each div
var vels = new Array();   // the velocity of each div
var xPos = new Array();   // the current x value of position in pixels
var yPos = new Array();   // the current y value of position in pixels
var xVels = new Array();  // the x portion of that velocity
var yVels = new Array();  // the y portion of that velocity
function initialize()     // this is attached to the onload event on my <body> tag
{
    container = document.getElementById("conf_container");
    confettiInit();       // creates, initializes, and displays each div
    setInterval(updateConfetti, 42);
}
function confettiInit()
{
    screenHeight = window.innerHeight;
    screenWidth = window.innerWidth;
    for (var i = 0; i < 25; i ++)   // create 25 confetti flakes
    {
        // append a div in the container with a unique ID
        container.innerHTML += "<div class='conf' id='conf_" + i + "'></div>";
        // store the element in an array
        conf[i] = document.getElementById("conf_" + i);
        // ensure confetti is in the background, and each z index is unique
        conf[i].style.zIndex = -i - 1;
        xPos[i] = window.innerWidth * Math.random();  // calculate random x position
        conf[i].style.left = xPos[i] + "px";          // set x position of div
        yPos[i] =  -40;                               // y position above screen
        conf[i].style.top = yPos[i] + "px";           // set y position of div
        // calculate the random amount of rotation (-30 to 30 degrees)
        rots[i] = Math.random() * 60*(Math.PI/180) - 30*(Math.PI/180);
        // set rotation of div
        conf[i].style.webkitTransform = "rotate(" + -rots[i] + "rad)";
        vels[i] = Math.random() * 3 + 2;         // calculate random velocity (2-5)
        xVels[i] = vels[i] * Math.sin(rots[i]);  // get x portion of velocity
        yVels[i] = vels[i] * Math.cos(rots[i]);  // get y portion of velocity
    }
}
function updateConfetti()
{
    for (var i = 0; i < 25; i ++)
    {
        xPos[i] += xVels[i];   // calculate new x position
        yPos[i] += yVels[i];   // calculate new y position
        conf[i].style.left = xPos[i] + "px";   // set div's x position
        conf[i].style.top = yPos[i] + "px";    // set div's y position
        // if the confetti piece leaves the viewing area...
        if (xPos[i] < -50 ||
            xPos[i] > window.screenWidth + 10 ||
            yPos[i] > window.screenHeight + 10)
        {
            // send it back to the top and reinitialize it
            xPos[i] = window.innerWidth * Math.random();
            conf[i].style.left = xPos[i] + "px";
            yPos[i] = -40;
            conf[i].style.top = yPos[i] + "px";
            rots[i] = Math.random() * 60*(Math.PI/180) - 30*(Math.PI/180);
            conf[i].style.webkitTransform = "rotate(" + -rots[i] + "rad)";
            vels[i] = Math.random() * 3 + 2;
            xVels[i] = vels[i] * Math.sin(rots[i]);
            yVels[i] = vels[i] * Math.cos(rots[i]);
        }
    }
}
CSS

div.conf
{
    height: 29px;
    width: 50px;
    background-image: url("images/ConfettiYellow.gif");
    position: absolute;
}
#conf_container
{
    left: 0px;
    top: 0px;
    width: 100%;
    height: 100%;
    position: absolute;
    overflow: hidden;
}

你的div创建有问题。如果你按常规方式操作,它会开始工作,像这样:

var d = document.createElement("div");
d.className = "conf";
container.appendChild(d);
conf[i] = d;

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