递增图像的x位置,然后将其递减,这在java中是不起作用的



im试图制作一个8拼图游戏,我的问题是,当特定图像的x位置的x1值(比如说70)增加到170,然后它将减少,直到再次达到70,但这种减少不起作用,图像不再移动到其原始位置,只会抖动。为什么会发生这种情况。为了澄清所有这些东西,你可以检查我下面的代码:

run.java

public class run extends Applet implements Runnable{
    public Image im;    
    public int x1=70, y1=70;
    public int x2=170, y2=70;
    public int x3=270, y3=70;
    public int x4=70, y4=170;
    public int x5=170, y5=170;
    public int x6=270, y6=170;
    public int x7=70, y7=270;
    public int x8=170, y8=270;
    public int x9=270, y9=270;
    public Image offscreen;
    public Graphics d;
    public BufferedImage container;
    public BufferedImage[] tile = new BufferedImage[10];
    private File loadThis;
     public void combi1(){
         if(x1<170 && x1>=70){
             x1+=1; y2+=1; x5-=1; y4-=1;
             return;       
         }
         if(x1>=70){
             x1-=1; y2-=1; x5+=1; y4+=1;
             return;       
         }
     }

    public void run(){
        try{
            URI imageurl = getClass().getResource("container.png").toURI();
            loadThis = new File(imageurl);
            container = ImageIO.read(loadThis);            
            for(int i=0; i<10; i++){
                if(i>=1){
                    URI tileurl = getClass().getResource("tile" + i +".png").toURI();
                    loadThis = new File(tileurl);
                    tile[i] = ImageIO.read(loadThis);
                }
            }                     
            }catch (IOException e1){
                e1.printStackTrace();
            } catch (URISyntaxException e) {
                System.out.println(e);
            }
        while(true){                  
            combi1();
            repaint();           
        try{
            Thread.sleep(2);
        }catch(InterruptedException e){
            e.printStackTrace();
        }
        }
    }
}

AI项目.java

public class AIprojects extends run{
    public void init(){
        setSize(450,450); 
        Thread th = new Thread(this);
        th.start();
        offscreen = createImage(450,450);
        d = offscreen.getGraphics();
    }
    public void paint(Graphics g){
        d.setColor(Color.black);        
        d.fillRect(0, 0, 450, 450);
        d.drawImage(container, 52, 52,340,340, this);
        d.drawImage(tile[9], x9, y9, this);
        d.drawImage(tile[1], x1, y1, this);
        d.drawImage(tile[2], x2, y2, this);
        d.drawImage(tile[3], x3, y3, this);
        d.drawImage(tile[4], x4, y4, this);
        d.drawImage(tile[5], x5, y5, this);
        d.drawImage(tile[6], x6, y6, this);
        d.drawImage(tile[7], x7, y7, this);
        d.drawImage(tile[8], x8, y8, this);
        g.drawImage(offscreen, 0, 0, this);
    }
    public void update(Graphics g){
        paint(g);
    }
}

这段代码不是我现在拥有的实际代码,但我把它发布在这里是为了让所有关于我的问题的事情都清楚。提前感谢

给定

    if(x1<170 && x1>=70){
         x1+=1; y2+=1; x5-=1; y4-=1;
         return;       
     }
     if(x1>=70){
         x1-=1; y2-=1; x5+=1; y4+=1;
         return;       
     }

x1达到170时会发生什么?你减去1。下次你进来的时候,由于x1是169,你加1,就变成了170。依此类推,不限。

我认为您需要一个变量direction,它是1或-1。当您达到17070时,反转direction的值。在所有情况下,使用direction来更改x1,从而

x1 += direction;

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