我有这个花程序,它应该从上方掉下花。...我需要等待几秒钟,然后调用掉落花的方法。我知道该方法可以运行,因为我将其打印出下降y值。但是它不会在屏幕上绘制它。我真的不知道我在做什么错。这是一些代码...
//Ignore starting here
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.Random;
//Ignore ending here
public class RedFlower implements ActionListener{
Timer time;
ImageIcon i = new ImageIcon("graphics//flowers//red_flower.png");
Image flower = i.getImage();
int y, x;
int dy = 1;
public void dropFlower(){
Random rnd = new Random();
y = 50;
x = rnd.nextInt(1216);
time = new Timer(5, this);
time.start();
}
public void actionPerformed(ActionEvent e){// used for stoping the timer when off the screen
int checky = y++;
if(checky < 720){
y++;
}else{
time.stop();
}
System.out.println(y);
}
//everything after this is what i call in the other method
public Image getImage(){
return flower;
}
public int getX(){
return x;
}
public int getY(){
return y;
}
}
现在这是我的图纸代码...
public void paintComponent(java.awt.Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(rf.getImage(), rf.getX(), rf.getY(), null);// rf is what i called the method
g2d.drawImage(sc.getImage(), sc.getX(), sc.getY(), null);//this is the basket that you control
}
也很奇怪的是,当我按下按钮调用该方法起作用,而不是线程运行的方法...
删除双重斜线。
ImageIcon i = new ImageIcon("graphics/flowers/red_flower.png");