新的 Java 编码器.需要帮助将游戏放入方法和类中



所以我想把这个游戏放到类和方法中。因此,带有类的不同页面并将主要方法保留在一个页面上。我不知道该怎么做,整个游戏都是我自己做的。如果有人可以帮助我,将不胜感激。基本上,我需要帮助进行类设计和继承(父子类)。还有方法块,如gameStart()。

这是我的游戏:

import java.util.Scanner; 
import java.util.Random; 

public class DungeonGame {
public static void main (String[] args){
    // System Objects
    Scanner in = new Scanner(System.in);
    Random rand = new Random(); 
    // Game Variables
    String[] enemies = {"Skeleton", "Zombie", "Warrior", "Assassin"}; 
    int maxEnemyHealth = 75; 
    int enemyAttackDamage = 25; 

    // Player Variables
    int health = 100;       // How much health we have
    int attackDamage = 50;  // How much damage our player can do
    int numHealthPotions = 3;  // Number of health pots our player is set with
    int healthPotionHealAmount = 30; // Amount a health the pot will raise
    int healthPotionDropChance = 50; // Percentage drop
    boolean running = true; 
    System.out.println("Welcome to the Dungeon Game!"); //Welcome Message

    GAME: 
    while (running) {
        System.out.println("---------------------------------------------");
        int enemyHealth = rand.nextInt(maxEnemyHealth); // Get a random health for enemy (How strong is the enemy?)
        String enemy = enemies[rand.nextInt(enemies.length)]; //Set random enemy from array
        System.out.println("t#" + enemy + " appeared! #n");
        //           # Skelenton has appeared (example)
        while(enemyHealth > 0) {
            System.out.println("tYour HP: " + health);
            System.out.println("t+" + enemy + "'s HP: " + enemyHealth);
            System.out.println("ntWhat would you like to do?");
            System.out.println("t1. Attack");
            System.out.println("t2. Drink health potion");
            System.out.println("t3. Run!");
            String input = in.nextLine(); 
            if(input.equals("1")){
                int damageDealt = rand.nextInt(attackDamage);
                int damageTaken = rand.nextInt(enemyAttackDamage);

                enemyHealth -= damageDealt;
                health -= damageTaken;
                System.out.println("t> You strike the " + enemy + " for " + damageDealt + " damage."); 
                System.out.println("t> You receive " + damageTaken + " in retaliation!"); 
                if(health < 1) {
                    System.out.println(">t You have taken too much damage, you are to weak to go on!");
                    break; 
                }

            }
            else if (input.equals("2")){
                if(numHealthPotions > 0) {
                    health += healthPotionHealAmount;
                    numHealthPotions--;
                    System.out.println("t> You drink a health potion, healing yourself for " + healthPotionHealAmount + "."
                                        + "nt> You now have" + health + "HP."
                                        + "nt> You have" + numHealthPotions + "health potions left.n"); 
                }
                else {
                    System.out.println("t> You have no health potions left!! Defeat enemies for a chance to get one. n"); 
                    }
                }

           else if(input.equals("3")){
               System.out.println("tYou run away from the " + enemy + "!");
               continue GAME; 


            }
            else {
                System.out.println("tInvalid Command!");
            }
        }
        if(health < 1) {
            System.out.println("You limp out of the dungeon, weak from battle.");
            break; 
        }

        System.out.println("---------------------------------------------");
        System.out.println(" # " + enemy + " was defeated! #"); 
        System.out.println(" # You have " + health + " HP left. #");
        if(rand.nextInt(100) < healthPotionDropChance) {
            numHealthPotions++;
            System.out.println(" # The " + enemy + " dropped a health potion! #");
            System.out.println(" # You now have " + numHealthPotions + "health potion(s). # ");


        }
        System.out.println("---------------------------------------------");
        System.out.println("What would you like to do now?");
        System.out.println("1. Continue fighting");
        System.out.println("2. Exit game");
        String input = in.nextLine();
        while(!input.equals("1") && !input.equals("2")) {
            System.out.println("invalid Command!");
            input = in.nextLine(); 
        }
        if(input.equals("1")) {
            System.out.println("You continue on your adventure!");
        }
        else if (input.equals("2")) {
            System.out.println("You exit the dungeon, successful from your adventures!"); 
            break;
        }

    }
        System.out.println("###############################");
        System.out.println("Thanks for playing!");
        System.out.println("###############################");

}   

}

这就是你如何根据OOP(面向对象编程)的思想将你的游戏划分为几个类。您应该为游戏的每个实体设置类。我把它分成几类:

  • 地下城游戏(拥有主要功能并充当主游戏控制器)
  • 选手
  • 敌人
  • 游戏角色(摘要)

GameCharacter 类是玩家和敌人对象的父类,因为它们共享属性和方法(例如 health、attackDamage、attack()、takeDamage()...)

DungeonGame类具有主游戏循环,它与您编写的内容基本相同。唯一的变化是您希望玩家和/或敌人采取一些行动的点。现在,您不是直接在循环中调整所有变量,而是在玩家和敌人对象上调用各自的函数 - 例如 attack(), takeDamage() -和对象调整自己的变量。

这是面向对象编程的基本思想。另请注意,例如,只有玩家和敌方对象知道自己的当前生命值,因此每次游戏控制器想要打印玩家生命值时,它都必须通过调用 getter 函数来"请求"它。您还可以将运行状况的打印放入 Player 类中,如果打印消息始终相同......

这只是您如何进行游戏结构的一个例子 - 您仍然可以根据自己的喜好更改很多内容。再举一个例子,您可以将 Enemy 类本身转换为另一个抽象类,并为每种类型的敌人创建一个类。通过这种方式,你可以为每种敌人类型分配特殊能力。

地下城游戏.java:

import java.util.Scanner; 
import java.util.Random; 
public class DungeonGame {
Random rand;
Scanner in; 
Player player;
private int healthPotionDropChance;
boolean running;
public static void main (String[] args){
    DungeonGame game = new DungeonGame();
    game.run();
    System.out.println("###############################");
    System.out.println("Thanks for playing!");
    System.out.println("###############################");
}
public DungeonGame(){
    // System Objects
    in = new Scanner(System.in);
    rand = new Random(); 
    System.out.println("Welcome to the Dungeon Game!"); //Welcome Message
    player = new Player();
    healthPotionDropChance = 50;
}
public void run(){
    running = true;
    GAME:
    while (running) {
        System.out.println("---------------------------------------------");
        /*int enemyHealth = rand.nextInt(maxEnemyHealth); // Get a random health for enemy (How strong is the enemy?)
        String enemy = enemies[rand.nextInt(enemies.length)]; //Set random enemy from array
        System.out.println("t#" + enemy + " appeared! #n");
        //           # Skelenton has appeared (example)
        */
        Enemy enemy = new Enemy();
        String enemyType = enemy.getType();
        System.out.println("t#" + enemyType + " appeared! #n");
        while(enemy.getHealth() > 0) {
            System.out.println("tYour HP: " + player.getHealth());
            System.out.println("t+" + enemyType + "'s HP: " + enemy.getHealth());
            System.out.println("ntWhat would you like to do?");
            System.out.println("t1. Attack");
            System.out.println("t2. Drink health potion");
            System.out.println("t3. Run!");
            String input = in.nextLine(); 
            if(input.equals("1")){
                int damageTaken = enemy.attack();
                int damageProduced = player.attack();
                enemy.takeDamage(damageProduced);
                player.takeDamage(damageTaken);
                System.out.println("t> You strike the " + enemyType + " for " + damageProduced + " damage."); 
                System.out.println("t> You receive " + damageTaken + " in retaliation!"); 
                if(player.getHealth() < 1) {
                    System.out.println(">t You have taken too much damage, you are to weak to go on!");
                    break; 
                }

            }
            else if (input.equals("2")){
                if(player.getNumHealthPotions() > 0) {
                    player.applyPotion();
                    System.out.println("t> You drink a health potion, healing yourself for " + player.getHealthPotionHealAmount() + "."
                                        + "nt> You now have" + player.getHealth() + "HP."
                                        + "nt> You have" + player.getNumHealthPotions() + "health potions left.n"); 
                }
                else {
                    System.out.println("t> You have no health potions left!! Defeat enemies for a chance to get one. n"); 
                    }
                }

           else if(input.equals("3")){
               System.out.println("tYou run away from the " + enemyType + "!");
               continue GAME; 


            }
            else {
                System.out.println("tInvalid Command!");
            }
        }
        if(player.getHealth() < 1) {
            System.out.println("You limp out of the dungeon, weak from battle.");
            break; 
        }

        System.out.println("---------------------------------------------");
        System.out.println(" # " + enemyType + " was defeated! #"); 
        System.out.println(" # You have " + player.getHealth() + " HP left. #");
        if(rand.nextInt(100) < healthPotionDropChance) {
            player.pickUpHealthPotion();
            System.out.println(" # The " + enemyType + " dropped a health potion! #");
            System.out.println(" # You now have " + player.getNumHealthPotions() + "health potion(s). # ");

        }
        System.out.println("---------------------------------------------");
        System.out.println("What would you like to do now?");
        System.out.println("1. Continue fighting");
        System.out.println("2. Exit game");
        String input = in.nextLine();
        while(!input.equals("1") && !input.equals("2")) {
            System.out.println("invalid Command!");
            input = in.nextLine(); 
        }
        if(input.equals("1")) {
            System.out.println("You continue on your adventure!");
        }
        else if (input.equals("2")) {
            System.out.println("You exit the dungeon, successful from your adventures!"); 
            break;
        }
    }
}
}

播放器.java:

public class Player extends GameCharacter {
private int numHealthPotions;   // Number of health pots our player is set with
private int healthPotionHealAmount;  // Amount a health the pot will raise
private int healthPotionDropChance;
public Player(){
    super(100,50);
    numHealthPotions = 3;
    healthPotionHealAmount = 30; 
}
public void applyPotion(){
    health += healthPotionHealAmount;
    numHealthPotions--;
}
public void pickUpHealthPotion(){
    numHealthPotions++;
}
public int getNumHealthPotions(){
    return numHealthPotions;
}
public int getHealthPotionHealAmount(){
    return healthPotionHealAmount;
}
}

敌人.java:

public class Enemy extends GameCharacter{
private String[] enemies = {"Skeleton", "Zombie", "Warrior", "Assassin"}; 
private String type;
private int maxHealth; 
private int health;
private int attackDamage; 
public Enemy(){
    //generates a random enemy
    super(100,25);
    maxHealth = 75;
    attackDamage = 25;
    type = enemies[rand.nextInt(enemies.length)]; //Set random enemy from array
    health = rand.nextInt(maxHealth);
}
public String getType(){
    return type;
}
}

游戏角色.java:

import java.util.Random; 
public abstract class GameCharacter {
Random rand;
int health;
int attackDamage;
public GameCharacter(int health, int attackDamage){
    rand = new Random();
    this.health = health;
    this.attackDamage = attackDamage;
}
public int attack(){
    return rand.nextInt(attackDamage);
}
public void takeDamage(int damage){
    health -= damage;
}
public int getHealth(){
    return health;
}
public void setHealth(int health){
    this.health = health;
}
public int getDamage(){
    return attackDamage;
}
}

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