所以我想把这个游戏放到类和方法中。因此,带有类的不同页面并将主要方法保留在一个页面上。我不知道该怎么做,整个游戏都是我自己做的。如果有人可以帮助我,将不胜感激。基本上,我需要帮助进行类设计和继承(父子类)。还有方法块,如gameStart()。
这是我的游戏:
import java.util.Scanner;
import java.util.Random;
public class DungeonGame {
public static void main (String[] args){
// System Objects
Scanner in = new Scanner(System.in);
Random rand = new Random();
// Game Variables
String[] enemies = {"Skeleton", "Zombie", "Warrior", "Assassin"};
int maxEnemyHealth = 75;
int enemyAttackDamage = 25;
// Player Variables
int health = 100; // How much health we have
int attackDamage = 50; // How much damage our player can do
int numHealthPotions = 3; // Number of health pots our player is set with
int healthPotionHealAmount = 30; // Amount a health the pot will raise
int healthPotionDropChance = 50; // Percentage drop
boolean running = true;
System.out.println("Welcome to the Dungeon Game!"); //Welcome Message
GAME:
while (running) {
System.out.println("---------------------------------------------");
int enemyHealth = rand.nextInt(maxEnemyHealth); // Get a random health for enemy (How strong is the enemy?)
String enemy = enemies[rand.nextInt(enemies.length)]; //Set random enemy from array
System.out.println("t#" + enemy + " appeared! #n");
// # Skelenton has appeared (example)
while(enemyHealth > 0) {
System.out.println("tYour HP: " + health);
System.out.println("t+" + enemy + "'s HP: " + enemyHealth);
System.out.println("ntWhat would you like to do?");
System.out.println("t1. Attack");
System.out.println("t2. Drink health potion");
System.out.println("t3. Run!");
String input = in.nextLine();
if(input.equals("1")){
int damageDealt = rand.nextInt(attackDamage);
int damageTaken = rand.nextInt(enemyAttackDamage);
enemyHealth -= damageDealt;
health -= damageTaken;
System.out.println("t> You strike the " + enemy + " for " + damageDealt + " damage.");
System.out.println("t> You receive " + damageTaken + " in retaliation!");
if(health < 1) {
System.out.println(">t You have taken too much damage, you are to weak to go on!");
break;
}
}
else if (input.equals("2")){
if(numHealthPotions > 0) {
health += healthPotionHealAmount;
numHealthPotions--;
System.out.println("t> You drink a health potion, healing yourself for " + healthPotionHealAmount + "."
+ "nt> You now have" + health + "HP."
+ "nt> You have" + numHealthPotions + "health potions left.n");
}
else {
System.out.println("t> You have no health potions left!! Defeat enemies for a chance to get one. n");
}
}
else if(input.equals("3")){
System.out.println("tYou run away from the " + enemy + "!");
continue GAME;
}
else {
System.out.println("tInvalid Command!");
}
}
if(health < 1) {
System.out.println("You limp out of the dungeon, weak from battle.");
break;
}
System.out.println("---------------------------------------------");
System.out.println(" # " + enemy + " was defeated! #");
System.out.println(" # You have " + health + " HP left. #");
if(rand.nextInt(100) < healthPotionDropChance) {
numHealthPotions++;
System.out.println(" # The " + enemy + " dropped a health potion! #");
System.out.println(" # You now have " + numHealthPotions + "health potion(s). # ");
}
System.out.println("---------------------------------------------");
System.out.println("What would you like to do now?");
System.out.println("1. Continue fighting");
System.out.println("2. Exit game");
String input = in.nextLine();
while(!input.equals("1") && !input.equals("2")) {
System.out.println("invalid Command!");
input = in.nextLine();
}
if(input.equals("1")) {
System.out.println("You continue on your adventure!");
}
else if (input.equals("2")) {
System.out.println("You exit the dungeon, successful from your adventures!");
break;
}
}
System.out.println("###############################");
System.out.println("Thanks for playing!");
System.out.println("###############################");
}
}
这就是你如何根据OOP(面向对象编程)的思想将你的游戏划分为几个类。您应该为游戏的每个实体设置类。我把它分成几类:
- 地下城游戏(拥有主要功能并充当主游戏控制器)
- 选手
- 敌人
- 游戏角色(摘要)
GameCharacter 类是玩家和敌人对象的父类,因为它们共享属性和方法(例如 health、attackDamage、attack()、takeDamage()...)
DungeonGame类具有主游戏循环,它与您编写的内容基本相同。唯一的变化是您希望玩家和/或敌人采取一些行动的点。现在,您不是直接在循环中调整所有变量,而是在玩家和敌人对象上调用各自的函数 - 例如 attack(), takeDamage() -和对象调整自己的变量。
这是面向对象编程的基本思想。另请注意,例如,只有玩家和敌方对象知道自己的当前生命值,因此每次游戏控制器想要打印玩家生命值时,它都必须通过调用 getter 函数来"请求"它。您还可以将运行状况的打印放入 Player 类中,如果打印消息始终相同......
这只是您如何进行游戏结构的一个例子 - 您仍然可以根据自己的喜好更改很多内容。再举一个例子,您可以将 Enemy 类本身转换为另一个抽象类,并为每种类型的敌人创建一个类。通过这种方式,你可以为每种敌人类型分配特殊能力。
地下城游戏.java:
import java.util.Scanner;
import java.util.Random;
public class DungeonGame {
Random rand;
Scanner in;
Player player;
private int healthPotionDropChance;
boolean running;
public static void main (String[] args){
DungeonGame game = new DungeonGame();
game.run();
System.out.println("###############################");
System.out.println("Thanks for playing!");
System.out.println("###############################");
}
public DungeonGame(){
// System Objects
in = new Scanner(System.in);
rand = new Random();
System.out.println("Welcome to the Dungeon Game!"); //Welcome Message
player = new Player();
healthPotionDropChance = 50;
}
public void run(){
running = true;
GAME:
while (running) {
System.out.println("---------------------------------------------");
/*int enemyHealth = rand.nextInt(maxEnemyHealth); // Get a random health for enemy (How strong is the enemy?)
String enemy = enemies[rand.nextInt(enemies.length)]; //Set random enemy from array
System.out.println("t#" + enemy + " appeared! #n");
// # Skelenton has appeared (example)
*/
Enemy enemy = new Enemy();
String enemyType = enemy.getType();
System.out.println("t#" + enemyType + " appeared! #n");
while(enemy.getHealth() > 0) {
System.out.println("tYour HP: " + player.getHealth());
System.out.println("t+" + enemyType + "'s HP: " + enemy.getHealth());
System.out.println("ntWhat would you like to do?");
System.out.println("t1. Attack");
System.out.println("t2. Drink health potion");
System.out.println("t3. Run!");
String input = in.nextLine();
if(input.equals("1")){
int damageTaken = enemy.attack();
int damageProduced = player.attack();
enemy.takeDamage(damageProduced);
player.takeDamage(damageTaken);
System.out.println("t> You strike the " + enemyType + " for " + damageProduced + " damage.");
System.out.println("t> You receive " + damageTaken + " in retaliation!");
if(player.getHealth() < 1) {
System.out.println(">t You have taken too much damage, you are to weak to go on!");
break;
}
}
else if (input.equals("2")){
if(player.getNumHealthPotions() > 0) {
player.applyPotion();
System.out.println("t> You drink a health potion, healing yourself for " + player.getHealthPotionHealAmount() + "."
+ "nt> You now have" + player.getHealth() + "HP."
+ "nt> You have" + player.getNumHealthPotions() + "health potions left.n");
}
else {
System.out.println("t> You have no health potions left!! Defeat enemies for a chance to get one. n");
}
}
else if(input.equals("3")){
System.out.println("tYou run away from the " + enemyType + "!");
continue GAME;
}
else {
System.out.println("tInvalid Command!");
}
}
if(player.getHealth() < 1) {
System.out.println("You limp out of the dungeon, weak from battle.");
break;
}
System.out.println("---------------------------------------------");
System.out.println(" # " + enemyType + " was defeated! #");
System.out.println(" # You have " + player.getHealth() + " HP left. #");
if(rand.nextInt(100) < healthPotionDropChance) {
player.pickUpHealthPotion();
System.out.println(" # The " + enemyType + " dropped a health potion! #");
System.out.println(" # You now have " + player.getNumHealthPotions() + "health potion(s). # ");
}
System.out.println("---------------------------------------------");
System.out.println("What would you like to do now?");
System.out.println("1. Continue fighting");
System.out.println("2. Exit game");
String input = in.nextLine();
while(!input.equals("1") && !input.equals("2")) {
System.out.println("invalid Command!");
input = in.nextLine();
}
if(input.equals("1")) {
System.out.println("You continue on your adventure!");
}
else if (input.equals("2")) {
System.out.println("You exit the dungeon, successful from your adventures!");
break;
}
}
}
}
播放器.java:
public class Player extends GameCharacter {
private int numHealthPotions; // Number of health pots our player is set with
private int healthPotionHealAmount; // Amount a health the pot will raise
private int healthPotionDropChance;
public Player(){
super(100,50);
numHealthPotions = 3;
healthPotionHealAmount = 30;
}
public void applyPotion(){
health += healthPotionHealAmount;
numHealthPotions--;
}
public void pickUpHealthPotion(){
numHealthPotions++;
}
public int getNumHealthPotions(){
return numHealthPotions;
}
public int getHealthPotionHealAmount(){
return healthPotionHealAmount;
}
}
敌人.java:
public class Enemy extends GameCharacter{
private String[] enemies = {"Skeleton", "Zombie", "Warrior", "Assassin"};
private String type;
private int maxHealth;
private int health;
private int attackDamage;
public Enemy(){
//generates a random enemy
super(100,25);
maxHealth = 75;
attackDamage = 25;
type = enemies[rand.nextInt(enemies.length)]; //Set random enemy from array
health = rand.nextInt(maxHealth);
}
public String getType(){
return type;
}
}
游戏角色.java:
import java.util.Random;
public abstract class GameCharacter {
Random rand;
int health;
int attackDamage;
public GameCharacter(int health, int attackDamage){
rand = new Random();
this.health = health;
this.attackDamage = attackDamage;
}
public int attack(){
return rand.nextInt(attackDamage);
}
public void takeDamage(int damage){
health -= damage;
}
public int getHealth(){
return health;
}
public void setHealth(int health){
this.health = health;
}
public int getDamage(){
return attackDamage;
}
}