假设我有一个名为Scheduler
的类,它包含<UserId, Task>
的Dictionary
,Task会不断循环并使用数据库中的信息更新该用户<UserId, Schedule>
的内部Dictionary和Schedules,即我希望实时更新信息。
我想在Scheduler
类GetScheduleForUser
上有一个方法,它检查是否有该用户的任务,如果没有,它将创建任务,直到它完成,然后检索该用户的Schedules
(惰性加载)。
我的问题是,在任务的第一次迭代之后,我会有一个可用的时间表,我可以检索时间表。。。没问题,但对于第一次迭代,我需要等待任务完成至少一次,然后才能检索时间表。
我可以开始任务并创建一个while循环,直到第一次循环完成时设置了某个标志,但在我看来有更好的方法,它只对第一次迭代有用。之后,时间表将始终可用,我将不需要该功能。
有人有一个干净的方法来实现这一点吗?
我能想到的最好的解决方案是使用TaskCompletionSource
,Eser在他的评论中提到了这一点。下面是一个带有大量控制台输出的粗略代码示例,以便更容易地了解它的操作。我还将IDisposable
添加到Scheduler calss和CancellationTokenSource
字典中,这样,当您完成Scheduler时,它可以停止所有任务。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
public class Program
{
// Helper property to simplify console output
public static string TimeString { get { return DateTime.Now.ToString("mm:ss.fff"); } }
public static void Main(string[] args)
{
using (var scheduler = new Scheduler())
{
var userID = "1";
Console.WriteLine(TimeString + " Main: Getting schedule for first time...");
var sched1 = scheduler.GetScheduleForUser(userID);
Console.WriteLine(TimeString + " Main: Got schedule: " + sched1);
Console.WriteLine(TimeString + " Main: Waiting 2 seconds...");
System.Threading.Thread.Sleep(2000);
Console.WriteLine(TimeString + " Main: Getting schedule for second time...");
var sched2 = scheduler.GetScheduleForUser(userID);
Console.WriteLine(TimeString + " Main: Got schedule: " + sched2);
}
Console.WriteLine();
Console.WriteLine("Press any key to end . . .");
Console.ReadKey();
}
}
public class Scheduler : IDisposable
{
// Helper property to simplify console output
public static string TimeString { get { return DateTime.Now.ToString("mm:ss.fff"); } }
private Dictionary<string, Task> TasksDictionary { get; set; }
private Dictionary<string, TaskCompletionSource<bool>> TaskCompletionSourcesDictionary { get; set; }
private Dictionary<string, CancellationTokenSource> CancellationTokenSourcesDictionary { get; set; }
private Dictionary<string, string> SchedulesDictionary { get; set; }
public Scheduler()
{
TasksDictionary = new Dictionary<string, Task>();
TaskCompletionSourcesDictionary = new Dictionary<string, TaskCompletionSource<bool>>();
CancellationTokenSourcesDictionary = new Dictionary<string, CancellationTokenSource>();
SchedulesDictionary = new Dictionary<string, string>();
}
public void Dispose()
{
if (TasksDictionary != null)
{
if (CancellationTokenSourcesDictionary != null)
{
foreach (var tokenSource in CancellationTokenSourcesDictionary.Values)
tokenSource.Cancel();
Task.WaitAll(TasksDictionary.Values.ToArray(), 10000);
CancellationTokenSourcesDictionary = null;
}
TasksDictionary = null;
}
CancellationTokenSourcesDictionary = null;
SchedulesDictionary = null;
}
public string GetScheduleForUser(string userID)
{
// There's already a schedule, so get it
if (SchedulesDictionary.ContainsKey(userID))
{
Console.WriteLine(TimeString + " GetSchedule: Already had schedule for user " + userID);
return SchedulesDictionary[userID];
}
// If there's no task yet, start one
if (!TasksDictionary.ContainsKey(userID))
{
Console.WriteLine(TimeString + " GetSchedule: Starting task for user " + userID);
var tokenSource = new CancellationTokenSource();
var token = tokenSource.Token;
TaskCompletionSourcesDictionary.Add(userID, new TaskCompletionSource<bool>());
var task = (new TaskFactory()).StartNew(() => GenerateSchedule(userID, token, TaskCompletionSourcesDictionary[userID]), token);
TasksDictionary.Add(userID, task);
CancellationTokenSourcesDictionary.Add(userID, tokenSource);
Console.WriteLine(TimeString + " GetSchedule: Started task for user " + userID);
}
// If there's a task running, wait for it
Console.WriteLine(TimeString + " GetSchedule: Waiting for first run to complete for user " + userID);
var temp = TaskCompletionSourcesDictionary[userID].Task.Result;
Console.WriteLine(TimeString + " GetSchedule: First run complete for user " + userID);
return SchedulesDictionary.ContainsKey(userID) ? SchedulesDictionary[userID] : "null";
}
private void GenerateSchedule(string userID, CancellationToken token, TaskCompletionSource<bool> tcs)
{
Console.WriteLine(TimeString + " Task: Starting task for userID " + userID);
bool firstRun = true;
while (!token.IsCancellationRequested)
{
// Simulate work while building schedule
if (token.WaitHandle.WaitOne(1000))
break;
// Update schedule
SchedulesDictionary[userID] = "Schedule set at " + DateTime.Now.ToShortTimeString();
Console.WriteLine(TimeString + " Task: Updated schedule for userID " + userID);
// If this was the first run, set the result for the TaskCompletionSource
if (firstRun)
{
tcs.SetResult(true);
firstRun = false;
}
}
Console.WriteLine(TimeString + " Task: Ended task for userID " + userID);
}
}
这里有一把小提琴来展示它的作用:。NET Fiddle