我似乎在swfloader上的缩放手势问题。我有一个SWF文件,该文件是房屋的平面图,希望用户能够用两个手指触摸放大和放大,以下代码是我尝试过的,并且不起作用。当我在触摸屏上测试时,当我将两个手指放在SWF内并尝试放大时,它不会缩放。
<s:SWFLoader id="floorplanImage" source="@Embed('assets/test2.swf')" width="100%" height="100%" smoothBitmapContent="true" horizontalAlign="center" />
这是我的ActionScript 3代码
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
Multitouch.inputMode = MultitouchInputMode.GESTURE;
import flash.events.Event;
public var selectedItem:Object;
public function init(): void
{
floorplanImage.addEventListener(TransformGestureEvent.GESTURE_ZOOM , onZoom);
}
public function onZoom (e:TransformGestureEvent):void{
floorplanImage.scaleX *= e.scaleX;
floorplanImage.scaleY *= e.scaleY;
}
请帮助!
update
我要去gestouch的路线,但是使用此代码,我不能在SWF上放大或缩小。使用常规图像,它可以正常工作,但是除非我缺少某些东西,否则不使用SWF。这是我的代码:
<mx:Script>
<![CDATA[
import org.gestouch.events.GestureEvent;
import org.gestouch.gestures.TransformGesture;
private var _zoom:TransformGesture;
[Embed(source="assets/test2.swf")]
private var myClass:Class;
private var myMovieClip:MovieClip;
private function initModel():void
{
myMovieClip = MovieClip(new myClass());
swfcontainer.addChild(myMovieClip);
_zoom = new TransformGesture(swfcontainer);
_zoom.addEventListener(org.gestouch.events.GestureEvent.GESTURE_BEGAN, onGesture);
_zoom.addEventListener(org.gestouch.events.GestureEvent.GESTURE_CHANGED, onGesture);
}
private function onGesture(event:org.gestouch.events.GestureEvent):void
{
const gesture:TransformGesture = event.target as TransformGesture;
var matrix:Matrix = swfcontainer.transform.matrix;
// Panning
matrix.translate(gesture.offsetX, gesture.offsetY);
swfcontainer.transform.matrix = matrix;
if (gesture.scale != 1)
{
// Scale and rotation.
var transformPoint:Point = matrix.transformPoint(swfcontainer.globalToLocal(gesture.location));
matrix.translate(-transformPoint.x, -transformPoint.y);
matrix.scale(gesture.scale, gesture.scale);
matrix.translate(transformPoint.x, transformPoint.y);
swfcontainer.transform.matrix = matrix;
}
}
]]>
</mx:Script>
<mx:Image id="swfcontainer" horizontalAlign="center" width="100%" height="100%" />
当我与常规图像一起使用时,它仍然无法正常工作...它在缩放时不会保留图像中心,它不允许我放大,只能放大,并且首次使用它时,将图像向右移动。这怎么很难?
请记住,我对Adobe Flex和ActionScript非常陌生,因此请尽可能清楚您的答案。
您的代码没有问题,我将解释我为项目所做的事情。也许它有所帮助,我有窗户设计应用程序,然后将SWF加载到Starling并遇到问题用变焦和锅;
fyi:我在Starling和Zoom Pan Work
中使用Starling和Load SWF文件与本机覆盖 _mLoader = new Loader();
var mRequest:URLRequest = new URLRequest("drawer.swf" + "?nf=" + getTimer());
_mLoader.contentLoaderInfo.addEventListener(flash.events.Event.COMPLETE, onCompleteHandler);
_mLoader.load(mRequest);
private function onCompleteHandler(loadEvent:flash.events.Event):void
{
_mLoader.contentLoaderInfo.removeEventListener(flash.events.Event.COMPLETE,
Starling.current.nativeOverlay.addChild(LoaderInfo(loadEvent.currentTarget).content);
}
,由于碰到闪光灯的库很弱,所以我在lib上方使用,这是强大的
首先,上面的测试中的lib也许这是工作而没有starling
手势比Flash Lib更好的手势
使用此lib
我的缩放代码 var _zoom:
_zoom = new TransformGesture(this);
_zoom.addEventListener(GestureEvent.GESTURE_BEGAN, onGesture);
_zoom.addEventListener(GestureEvent.GESTURE_CHANGED, onGesture);
private function onGesture(event:org.gestouch.events.GestureEvent):void
{
const gesture:TransformGesture = event.target as TransformGesture;
var matrix:Matrix = container_movieclip.transform.matrix;
if (container_movieclip.scaleX!=1 || container_movieclip.scaleY!=1)
{
matrix.translate(gesture.offsetX, gesture.offsetY);
container_movieclip.transform.matrix = matrix;
}
if (gesture.scale != 1)
{
var transformPoint:Point = matrix.transformPoint(container_movieclip.globalToLocal(gesture.location));
matrix.translate(-transformPoint.x, -transformPoint.y);
matrix.scale(gesture.scale, gesture.scale);
matrix.translate(transformPoint.x, transformPoint.y);
container_movieclip.transform.matrix = matrix;
}
}
我希望我能帮助
如果您将多输入method更改为touchpoint
,则简单地解决了您的问题Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT;