我是一个开始的Java程序员。我正在尝试构建一个可以直接在控制台中玩的太空入侵游戏。后来,我想通过Jframe添加图形接口;但是,此时,我局限于创建一个非功能性的Jframe窗口。我将保存的类保存在几个文件中-Sonstants.java,Entity.java,Player.java和board.java,SpaceInvaders.java-我已经按照指定的顺序编译了这些文件。我的问题是,当我尝试运行主方法时,什么也不会显示。没有窗口弹出。控制台中没有显示输出。我怀疑问题在班级板上,也许在方法gameinit()或方法运行()中的线程构造中。我在课程教科书中找不到有关线程的任何信息 - 我从网站http://zetcode.com/tutorials/javagamestutorial/spaceinvaders/获得了线程代码,我将在项目的最终版本中引用它。
请让我知道您是否可以给我任何指示。对于我对stackoverflow.com的格式缺乏熟悉,我深表歉意。
我在下面包含了我的代码的副本。
常量。Java
import java.io.*;
public interface Constants {
public static final int MOTION_WIDTH = 20;
public static final int MOTION_LENGTH = 20;
public static final int DELAY = 17;
}
entity.java
import java.io.*;
public class Entity {
private int xPosition;
private int yPosition;
public void setXPosition(int newXPosition) {
this.xPosition = newXPosition;
}
public int getXPosition() {
return xPosition;
}
public void setYPosition(int newYPosition) {
this.yPosition = newYPosition;
}
public int getYPosition() {
return yPosition;
}
}
player.java
import java.io.*;
import java.awt.event.KeyEvent;
public class Player extends Entity implements Constants{
private final int START_X_POSITION = 0;
private final int START_Y_POSITION = 0;
int x = 0;
public Player() {
setXPosition(START_X_POSITION);
setYPosition(START_Y_POSITION);
}
public void move() {
setXPosition((getXPosition()) + x);
if ((getXPosition()) <= 0) {
setXPosition(0);
}
if ((getXPosition()) >= MOTION_WIDTH) {
setXPosition(MOTION_WIDTH);
}
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
x = 1;
} else if (e.getKeyCode() == KeyEvent.VK_LEFT) {
x = -1;
}
}
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
x = 0;
} else if (e.getKeyCode() == KeyEvent.VK_LEFT) {
x = 0;
}
}
}
board.java
import java.io.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.event.KeyEvent;
import java.awt.event.KeyAdapter;
public class Board extends JPanel implements Runnable, Constants {
Player player;
boolean gameRunning = true;
Thread animator;
char[][] motion = new char[MOTION_WIDTH][MOTION_LENGTH];
public Board() {
addKeyListener(new KeyListener());
setFocusable(true);
gameInit();
setDoubleBuffered(true);
}
//Ensure that I cite this
public void addNotify() {
super.addNotify();
gameInit();
}
public void gameInit() {
player = new Player();
for (int i = 0; i < MOTION_WIDTH; i++) {
for (int j = 0; j < MOTION_LENGTH; j++) {
motion[i][j] = '0';
}
}
motion[0][0] = '^';
if (animator == null) {
animator = new Thread(this);
animator.start();
}
}
private class KeyListener extends KeyAdapter {
public void keyPressed(KeyEvent e) {
player.keyPressed(e);
}
public void keyReleased(KeyEvent e) {
player.keyReleased(e);
}
}
public void paint() {
for (int i = 0; i < MOTION_WIDTH; i++) {
for (int j = 0; j < MOTION_LENGTH; j++) {
motion[i][j] = '0';
}
}
motion[player.getXPosition()][player.getYPosition()] = '^';
for (int i = 0; i < MOTION_WIDTH; i++) {
for (int j = 0; j < MOTION_LENGTH; j++) {
System.out.print(motion[i][j]);
}
System.out.println();
}
}
public void animationCycle() {
player.move();
paint();
}
//Ensure that I cite this
public void run() {
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
while (gameRunning) {
paint();
animationCycle();
timeDiff = System.currentTimeMillis() - beforeTime;
sleep = DELAY - timeDiff;
if (sleep < 0)
sleep = 2;
try {
Thread.sleep(sleep);
} catch (InterruptedException e) {
System.out.println("interrupted");
}
beforeTime = System.currentTimeMillis();
}
}
}
spaceInvaders.java
import java.io.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.event.KeyListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyAdapter;
public class SpaceInvaders extends JFrame implements Constants {
public void SpaceInvaders() {
add(new Board());
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(500, 500);
setVisible(true);
requestFocusInWindow();
}
public static void main(String[] args) {
new SpaceInvaders();
}
}
类SpaceInvaders
中您提供的构造函数并不是真正的构造函数。请删除返回型void
。所以它应该阅读
public SpaceInvaders() {
add(new Board());
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(500, 500);
setVisible(true);
requestFocusInWindow();
}
public static void main(String[] args) {
new SpaceInvaders();
}
这是有关Java文档的构造函数的信息:
一个类包含构造函数,这些构造函数被调用以从类蓝图创建对象。构造函数声明看起来像方法声明 - 除非他们使用类的名称并且没有返回类型。 (https://docs.oracle.com/javase/tutorial/java/javaoo/constructors.html)
使用修改后,将显示Jframe,并且在控制台上打印了很多0和A ^。
我看不到代码中的线程启动。我认为您必须启动该线程如下示例
class Board implements Runnable{
public void run(){
System.out.println("thread is running...");
}
public static void main(String args[]){
Board b1=new Board();
Thread t1 =new Thread(b1);
t1.start();
}
}
,构造也不应具有返回类型
public void SpaceInvaders() {
}
更改为
public SpaceInvaders() {
}