我是cocos2d的新手,我正在开发一款相同物体(如《水果忍者》)连续下落的游戏,用户必须通过在屏幕上拖动手指来触碰它们。我尝试创建一个NSMutableArray,每次我创建它时都添加一个精灵,但我意识到它检测到我触摸了一个精灵,即使它不是真的,似乎精灵是不可见的。当我触碰到精灵时,我就会移除它,但它可能不会移除它。下面是我的代码:
@interface GameScene : CCScene
{
NSMutableArray *spriteArray;
}
- (id)init
{
spriteArray = [[NSMutableArray alloc]init];
return self;
}
- (void)onEnter
{
[super onEnter];
[self schedule:@selector(addSprites:) interval:1.0];
}
- (void)addSprites:(CCTime)dt
{
CCSprite *sprite = [CCSprite spriteWithImageNamed:@"sprite000.png"];
int minX = sprite.contentSize.width / 2;
int maxX = self.contentSize.width - sprite.contentSize.width / 2;
int rangeX = maxX - minX;
int randomX = (arc4random() % rangeX) + minX;
sprite.position = CGPointMake(randomX, self.contentSize.height + sprite.contentSize.height);
[self addChild:sprite z:6];
[spriteArray addObject:sprite];
CCAction *actionMove = [CCActionMoveTo actionWithDuration:3.0 position:CGPointMake(randomX, -sprite.contentSize.height)];
CCAction *actionRemove = [CCActionRemove action];
[sprite runAction:[CCActionSequence actionWithArray:@[actionMove, actionRemove]]];
if ([spriteArray count] > 50)
{
[spriteArray removeObjectsAtIndexes:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 40)]];
}
}
-(void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint touchLoc = [touch locationInNode:self];
for (CCSprite *sprite in spriteArray)
{
if (CGRectContainsPoint([sprite boundingBox], touchLoc))
{
CCLOG(@"Touched!");
CCAction *actionRemove = [CCActionRemove action];
[sprite runAction:actionRemove];
return;
}
}
}
你没有从spriteArray中移除精灵。所以你也会检查被移除精灵的触点。试着
for (int i=0;i<spriteArray.count;i++)
{
//get the current sprite from the array
CCSprite *sprite = [spriteArray objectAtIndex:i];
if (CGRectContainsPoint([sprite boundingBox], touchLoc))
{
CCLOG(@"Touched!");
CCAction *actionRemove = [CCActionRemove action];
[sprite runAction:actionRemove];
//remove the sprite from the array
[spriteArray removeObjectAtIndex:i];
//decrement i to be safe if you remove the return one day
--i;
return;
}
}