如何仅在前面所有条件都为假时执行一个块,并在其中一个条件为真时执行一个特定的块



我正在用c++制作一个小游戏,我想知道如何优化我的分支。看看这段代码:

if (
  isUpPressed ||
  isDownPressed ||
  isLeftPressed ||
  isRightPressed ||
  isSpacePressed
) {
  if (isUpPressed)
    state |= State::MoveUp;
  if (isDownPressed)
    state |= State::MoveDown;
  if (isLeftPressed)
    state |= State::MoveLeft;
  if (isRightPressed)
    state |= State::MoveRight;
  if (isSpacePressed)
    state |= State::Jump);
} else
  state = State::Still;

我想实现的是:如果按上、下、左、右或空格键,将state设置为相应的值。如果none为true,则设置状态为State::Still。我的代码可以工作,但是感觉我做错了。一定有更好的办法。我的问题是:
如何仅在所有指定条件失败时执行块,并在一个或几个为真时执行特定于每个这些条件的块,而不像我那样使用嵌套的if和许多||操作符?

我认为你可以这样做:

state = State::Still;
if (isUpPressed)
  state |= State::MoveUp;
if (isDownPressed)
  state |= State::MoveDown;
if (isLeftPressed)
  state |= State::MoveLeft;
if (isRightPressed)
  state |= State::MoveRight;
if (isSpacePressed)
  state |= State::Jump;

这样,如果没有键被按下,state被设置为Still

如果state之前不为0,则可以使用meneldal解决方案,即使用布尔值

摘自评论中的点点滴滴。可能是这样的(假设没有一个移动状态的值为0)

State::Value state = State::Value(0);
if (isUpPressed)
    state |= State::MoveUp;
if (isDownPressed)
    state |= State::MoveDown;
if (isLeftPressed)
    state |= State::MoveLeft;
if (isRightPressed)
    state |= State::MoveRight;
if (isSpacePressed)
    state |= State::Jump);
if(state == State::Value(0))
    state = State::Still;
if(isOnFire)
    state |= State::Fire;

或者,如果您有更多类似于移动块的代码块,您可以创建一个临时状态变量,以相同的方式处理它并合并临时状态和原始状态。

如果State::仍然不是0,您可以在每个分支中设置一个布尔值。设置布尔值是一个非常快的操作,所以它可能比第一种方法快。例如

bool still=true;
if (isUpPressed)
  still=false, state |= State::MoveUp;
if (isDownPressed)
  still=false, state |= State::MoveDown;
if (isLeftPressed)
  still=false, state |= State::MoveLeft;
if (isRightPressed)
  still=false, state |= State::MoveRight;
if (isSpacePressed)
  still=false, state |= State::Jump;
if(still)
  state=State::Still;

也可能有嵌套的方法,但它非常丑陋,可能没有更好的性能。

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