在我的游戏中,玩家有两个主要状态;静态和移动。
我想再添加两个状态作为静态状态的子状态,例如上下。
public enum PlayerState {
STATIC,MOVING;
public boolean isMoving() {
return this == MOVING;
}
public boolean isStatic() {
return this == STATIC;
}
}
如何在枚举中添加此子状态并访问?
现在,我正在以
为单位访问它private NestState state = NestState.STATIC;
public void moving() {
state = NestState.MOVING;
}
public void staticState() {
state = NestState.STATIC;
}
public boolean isStatic() {
return state.isStatic();
}
public boolean isMoving() {
return state.isMoving();
}
我可以看到2个简单的解决方案,这些解决方案允许您具有状态和子状态。第一个是扩大您目前拥有的状态。
public enum PlayerState {
STATIC_STILL, STATIC_UP, STATIC_DOWN, MOVING_LEFT, MOVING_RIGHT;
public boolean isMoving() {
if(this == MOVING_LEFT ||
this == MOVING_LEFT){
return true;
}
return false;
}
public boolean isStatic() {
if(this == STATIC_STILL ||
this == STATIC_UP ||
this = STATIC_DOWN){
return true;
}
return false;
}
}
第二个选项是创建与此
分开的第二组状态public enum PlayerSubState {
UP,DOWN,LEFT,RIGHT;
}
,您的玩家既有游戏Stertate又有一个玩家。