该应用程序在使用FaceCam时使用Everyplay预览录音后崩溃



我们正在游戏应用程序中测试Everyplay和FaceCam的录制(仅限横向,iOS 9.1,在iPhone 5S和iPad 2上测试),它运行良好。。。只有一次。要停止录制,我们调用:

[[[EveryplaysharedInstance] capture] stopRecording]​

记录将停止,并调用委托方法everyplayRecordingStopped。FaceCam会话也会自动停止,因为代理方法everyplayFaceCamSessionStopped也会被调用。现在我们通过调用来预览录制

[[EveryplaysharedInstance] playLastRecording]​

Everyplay的预览窗口显示,一切似乎都很好。现在,当关闭此窗口时,应用程序在调用委托方法"everyplayHidden"之前崩溃。知道吗?

堆栈跟踪(控制台中的bt输出):

* thread #1: tid = 0x89fa, 0x0000000198f9aba0 libsystem_c.dylib`strcasestr_l + 132, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
    frame #0: 0x0000000198f9aba0 libsystem_c.dylib`strcasestr_l + 132
    frame #1: 0x00000001014e6d8c Project`epgles_checkExtensions + 456
    frame #2: 0x00000001014dcbf0 Project`-[EveryplayFaceCamConnectionGlEs initWithParentContext:andDelegate:] + 344
    frame #3: 0x00000001014dad08 Project`-[EveryplayFaceCam startSession] + 824
    frame #4: 0x00000001014aaf08 Project`-[Everyplay handleFaceCamOnEveryplayShown:] + 244
    frame #5: 0x00000001014aadd4 Project`-[Everyplay setEveryplayHidden] + 220
    frame #6: 0x00000001014ab7a8 Project`-[Everyplay hideEveryplay] + 72
    frame #7: 0x000000010153bfc0 Project`__39-[EveryplayVideoEditorView closeEditor]_block_invoke + 644
    frame #8: 0x0000000102e49ca8 libdispatch.dylib`_dispatch_call_block_and_release + 24
    frame #9: 0x0000000102e49c68 libdispatch.dylib`_dispatch_client_callout + 16
    frame #10: 0x0000000102e4f710 libdispatch.dylib`_dispatch_main_queue_callback_4CF + 2096
    frame #11: 0x0000000183c101f8 CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12
    frame #12: 0x0000000183c0e060 CoreFoundation`__CFRunLoopRun + 1628
    frame #13: 0x0000000183b3cca0 CoreFoundation`CFRunLoopRunSpecific + 384
    frame #14: 0x000000018ed78088 GraphicsServices`GSEventRunModal + 180
    frame #15: 0x0000000189254ffc UIKit`UIApplicationMain + 204
  * frame #16: 0x00000001011215f0 Project`main(argc=1, argv=0x000000016fd07a80) + 152 at main.m:39
    frame #17: 0x0000000198f6a8b8 libdyld.dylib`start + 4

以下是崩溃日志的输出(崩溃的不是主线程):

Thread 0 name:  Dispatch queue: com.apple.main-thread
Thread 0:
0   libsystem_c.dylib               0x0000000198f9aba0 strcasestr_l + 132
1   libsystem_c.dylib               0x0000000198f9ab9c strcasestr_l + 128
2   Project                         0x0000000101446c5c epgles_checkExtensions + 456
3   Project                         0x000000010143cac0 -[EveryplayFaceCamConnectionGlEs initWithParentContext:andDelegate:] + 344
4   Project                         0x000000010143abd8 -[EveryplayFaceCam startSession] + 824
5   Project                         0x000000010140add8 -[Everyplay handleFaceCamOnEveryplayShown:] + 244
6   Project                         0x000000010140aca4 -[Everyplay setEveryplayHidden] + 220
7   Project                         0x000000010140b678 -[Everyplay hideEveryplay] + 72
8   Project                         0x000000010149be90 __39-[EveryplayVideoEditorView closeEditor]_block_invoke + 644
9   libdispatch.dylib               0x0000000198f396e8 _dispatch_call_block_and_release + 24
10  libdispatch.dylib               0x0000000198f396a8 _dispatch_client_callout + 16
11  libdispatch.dylib               0x0000000198f3edb0 _dispatch_main_queue_callback_4CF + 1844
12  CoreFoundation                  0x0000000183c101f8 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12
13  CoreFoundation                  0x0000000183c0e060 __CFRunLoopRun + 1628
14  CoreFoundation                  0x0000000183b3cca0 CFRunLoopRunSpecific + 384
15  GraphicsServices                0x000000018ed78088 GSEventRunModal + 180
16  UIKit                           0x0000000189254ffc UIApplicationMain + 204
17  Project                         0x00000001010814bc main (main.m:39)
18  libdyld.dylib                   0x0000000198f6a8b8 start + 4
Thread 1 name:  Dispatch queue: com.apple.libdispatch-manager
Thread 1 Crashed:
0   libsystem_kernel.dylib          0x00000001990884fc kevent_qos + 8
1   libdispatch.dylib               0x0000000198f4ca04 _dispatch_mgr_invoke + 232
2   libdispatch.dylib               0x0000000198f3b874 _dispatch_source_invoke + 0

如果方向处理没有正确实现,有时可能会发生崩溃。通常在这个线程上实现这样的东西有助于Everyplay在iOS6中支持Landscape吗?

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