的 "preload" 属性<audio>是否会影响 window.onload 事件时间?



由于HTML的异步性质,我假设(可能不正确?)页面加载的时间线如下:

  1. 。。。etc将html加载到DOM
  2. 遇到<audio>标签
  3. 预加载被指定为"自动";触发器缓冲
  4. 继续将html加载到DOM中。。。等等
  5. 激发window.onload事件回调
  6. 一段时间后异步:找到音频资源,开始缓冲,或者返回服务器错误;激发readystatechange事件回调

而我希望值为"auto"的preload属性将延迟window.onload事件从触发或延迟标记到DOM处理,直到找到音频资源并开始缓冲,或者返回服务器错误并取消加载。

我无法想象为音频资源保留window.onload,但我看到页面处理在过去因闪存资源加载或跟踪脚本加载而停止。

TLDR:window.onload在资源加载方面的确切时间表是什么——特别是音频标签?

window.onload事件似乎是在媒体src完全加载之前调用的。使用在How do you check if a HTML5 audio element are loaded;包括.webkitAudioDecodedByteCount

<!DOCTYPE html>
<html>   
<head>
  <script>
    window.addEventListener("load", function() {
      var media = document.querySelector("audio");
      console.log("window onload event"
                 , media.webkitAudioDecodedByteCount
                 , media.readyState)
    })
    function myOnCanPlayFunction() {
      console.log("Can play", event.target.webkitAudioDecodedByteCount
                            , event.target.seekable.start(0)
                            , event.target.seekable.end(0));
    }
    function myOnCanPlayThroughFunction() {
      console.log("Can play through", event.target.webkitAudioDecodedByteCount
                 , event.target.seekable.start(0)
                 , event.target.seekable.end(0));
    }
    function myOnLoadedData() {
      console.log("Loaded data", event.target.webkitAudioDecodedByteCount
                 , event.target.seekable.start(0)
                 , event.target.seekable.end(0));
    }
  </script>
</head>    
<body>    
  <audio oncanplay="myOnCanPlayFunction()" 
         oncanplaythrough="myOnCanPlayThroughFunction()"             
         onloadeddata="myOnLoadedData()" 
         src="/path/to/audio/file" 
         preload autoplay buffered controls></audio>
</body>   
</html>

plnkr版本1http://plnkr.co/edit/zIIDDLZeVU7NHdfAtFka?p=preview


使用AudioContextXMLHttpRequestonended事件的替代方法;Promise;递归请求,按顺序播放文件数组。参见AudioContext.decodeAudioData()

<!DOCTYPE html>
<html>
<head>
  <link rel="stylesheet" href="style.css">
  <script>
    var sources = ["/path/to/audio/src/1"
    , "/path/to/audio/src/2"];
    var src = sources.slice(0); // copy original array
    function getAudio(url) {
      return new Promise(function(resolve, reject) {
      var audioCtx = new(window.AudioContext || window.webkitAudioContext)();
      var source = audioCtx.createBufferSource();
      var request = new XMLHttpRequest();
      request.open("GET", url, true);
      request.responseType = "arraybuffer";
      request.onload = function() {
        var audioData = request.response;
        audioCtx.decodeAudioData(audioData).then(function(decodedData) {
          source.buffer = decodedData;
          source.connect(audioCtx.destination);
          console.log(source, decodedData);
          // do stuff when current audio has ended
          source.onended = function() {
            console.log("onended:", url);
            if (src.length)
              resolve(src)
            else resolve("complete")
          }
          source.start(0);
        });
      }
      request.send();
      })
    }
    var audio = (function tracks(s) {
    return getAudio(s.shift())
    .then(function(data) {
      if (Array.isArray(data) && data.length) return tracks(data)
      else return data
    })
    }(src));
    // do stuff when all `src` have been requested, played, ended
    audio.then(function(msg) {
      console.log(msg)
    })
  </script>
</head>
<body>
</body>
</html>

plnkr版本2http://plnkr.co/edit/zIIDDLZeVU7NHdfAtFka?p=preview

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