好的,所以我有一个程序,在某些条件下,需要删除一些选项,并提供一些其他选项。我最初设计它是为了让某些按钮占据相同的空间。然而,当on_touch_down()
被触发时,我编码的预期开关不会交换布局。
from kivy.uix.widget import Widget
from kivy.config import Config
from kivy import graphics
from kivy.uix.button import Button
from SpotChess import SCBoardWidget
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.relativelayout import RelativeLayout
promote_now = False
class Chessboard(Widget):
def __init__(self, **kwargs):
super(Chessboard, self).__init__(**kwargs)
self.bind(pos=self.drawBoardandPieces)
self.bind(size=self.drawBoardandPieces)
self.drawBoardandPieces()
def drawBoardandPieces(self, *args):
with self.canvas:
# Reset the canvas in case of redraws.
self.canvas.clear()
# Define the lengths of the edges of the squares.
edge_len = min(self.height, self.width) // 8
Config.set("graphics", "resizable", True)
for column in range(0, 8):
for row in range(0, 8):
if ((row + column) % 2) == 0:
graphics.Color(0, 0, 1)
self.dark_rect = graphics.Rectangle(pos=(column*edge_len, row*edge_len),
size=(edge_len, edge_len))
else:
graphics.Color(1, 1, 1)
self.light_rect = graphics.Rectangle(pos=(column*edge_len, row*edge_len),
size=(edge_len, edge_len))
# This provides all of the user's mouse interaction with the board.
def on_touch_down(self, touch):
global promote_now
if promote_now == False:
promote_now = True
Options().swapMenus()
else:
promote_now = False
Options().swapMenus()
game_board = Chessboard()
class PromotionOptions(GridLayout):
def __init__(self, **kwargs):
super(PromotionOptions, self).__init__(**kwargs)
self.cols = 4
self.queen_btn = Button(text="Q/q")
self.rook_btn = Button(text="R/r")
self.bishop_btn = Button(text="B/b")
self.knight_btn = Button(text="N/n")
self.add_widget(self.queen_btn)
self.add_widget(self.rook_btn)
self.add_widget(self.bishop_btn)
self.add_widget(self.knight_btn)
class Options(GridLayout):
def __init__(self, **kwargs):
super(Options, self).__init__(**kwargs)
self.cols = 1
self.swapMenus()
def swapMenus(self):
global promote_now
self.clear_widgets()
if promote_now == False:
# Present the menu layout for normal play.
self.normal_play_menu = GridLayout(cols=3)
# It contains the button to flip the board.
self.flip_board_btn = Button(text="Flip")
self.normal_play_menu.add_widget(self.flip_board_btn)
self.add_widget(self.normal_play_menu)
else:
# Present the menu layout for pawn promotions.
self.promotion_menu = GridLayout(cols=1)
self.promotion_menu.add_widget(widget=PromotionOptions())
self.add_widget(self.promotion_menu)
class SCApp(App):
def build(self):
top_portion = BoxLayout(orientation="vertical")
chessboard_portion = RelativeLayout()
chessboard_portion.add_widget(widget=game_board)
top_portion.add_widget(widget=chessboard_portion)
bottom_portion = BoxLayout(orientation="vertical")
bottom_portion.add_widget(widget=Options())
app_layout = BoxLayout(orientation="vertical")
app_layout.add_widget(top_portion)
app_layout.add_widget(bottom_portion)
return app_layout
SCApp().run()
我显然是在调用对象来执行替换,但它并没有完成self.clear_widgets()
或self.add_widget()
,即使我已经调用了函数。我错过了什么?
在on_touch_down()
方法中,
Options().swapMenus()
行正在创建Options
类的新实例,并调用该新实例的swapMenus()
方法。但是Options
的新实例不在您的GUI中,所以它对您的应用程序没有影响。您需要获得对GUI中的Options
实例的引用,并调用该实例的swapMenus()
方法。
您可以通过在App
中保存对Options
类的引用,或者在build()
方法中替换此行来实现这一点:
bottom_portion.add_widget(widget=Options())
带有:
self.options = Options()
bottom_portion.add_widget(widget=self.options)
然后在on_touch_down()
方法中:
def on_touch_down(self, touch):
global promote_now
# get the instance of Options that is in the App
options = App.get_running_app().options
if promote_now == False:
promote_now = True
options.swapMenus()
else:
promote_now = False
options.swapMenus()